Sleight of hand

A place to suggest new commands, feats, skills, ...
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Rawlys
Sword Apprentice
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Joined: Sat Feb 25, 2006 9:18 am

Sleight of hand

Post by Rawlys » Sun Jan 20, 2008 8:26 pm

I believe this has been suggested before but after a search through old posts, I was unable to find the topic.

Sleight of Hand would be the attempt of moving hand held objects from one location to another without the notice of other individuals. This would be considered a steathly action and therefore, noticeable with a successful spot check.

The primary class that would actually benefit from this command would be the thief class. The subtle action of placing away a handfull of coins into your hidden pocket could be invaluable when in a crowded area.

On a failed spot check, you would recieve no echo. On a successful spot check, you would see an echo much like: You notice Rawlys stealthily move a handfull of coins into a hidden pocket / You notice Rawlys stealthily move a handfull of coins from a hidden pocket.

Sleight of Hand would be based off of Wis primarily and Dex secondly. Thoughts?
You may believe in luck and misfortune, but you are not governed by them - Learaso of Westgate
Orplar
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Post by Orplar » Mon Jan 21, 2008 12:13 am

I like the idea.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
Liandria
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Post by Liandria » Mon Jan 21, 2008 7:48 am

Bard performers could benefit from this as well. It's hard to even play at pulling flowers out of nowhere, or a simple coin trick when the game echoes for every item taken out of a pack or put in a pack.
Vibius
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Location: Waterdeep

Post by Vibius » Fri Feb 08, 2008 11:41 am

I think that this skill is really a good idea, it could be added a config mode so you only use it when you really want.
Selveem
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Post by Selveem » Fri Feb 08, 2008 12:06 pm

I think it would be great, too. But I would say it should be dex based, not wisdom based, primarily. In D&D, they don't have two stats that affect a skill, just one. That stat is dex. If anything, I think it should be dex, luck.

Spot should be wis, luck, IMO.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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