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Distance on the world map
Posted: Mon Sep 01, 2008 1:48 am
by Jaenoic
I know it has been mentioned before, but I would appreciate a definitive response. Just how much distance is one square on the world map? I have heard between 5 and 10, but Daggerford is 120 miles away from Waterdeep, so that would make each square about 27 miles. Thoughts and responses appreciated!
Re: Distance on the world map
Posted: Mon Sep 01, 2008 2:29 am
by Oghma
I always assumed one hex was one thousand and five hundred/eight hundred meters (or a roughly a mile)
Re: Distance on the world map
Posted: Mon Sep 01, 2008 2:54 am
by Jaenoic
1 square mile per hex would make the Sword Coast about 120 miles long... So I don't think 1 square mile is the correct length on the world map.
Re: Distance on the world map
Posted: Mon Sep 01, 2008 3:37 am
by Raona
According to the helpfiles, it is 30km per hex:
The wilderness
The wilderness takes up most of the mud outside of the cities and is what
connects it all together. While in wilderness areas, the usual tactical
compass in the top right corner of the screen will switch to an overhead map
made of ascii characters. Movement usage while in this map is greatly
increased as the scale is considered to be much larger (30km per hex).
Consequently, you will move more slowly, and tire more readily, as you travel
through the wilderness. The nature of the terrain over which you travel also
has a large impact on how much stamina it takes to travel through it. New
players are advised to stick mostly to the roads!
I didn't write that bit, but I've taken it to be authoritative and have never touched it.
Re: Distance on the world map
Posted: Mon Sep 01, 2008 3:38 am
by Oghma
Its probably correct
Re: Distance on the world map
Posted: Mon Sep 01, 2008 9:25 am
by Isaldur
The world map for FK has always been more compact than a true Forgotten Realms map. Blame it on MUD limitations, or to revisions and changes made to the maps in the later editions since FK was started. As is with the 30kilometer information that means every square is 18.6 square miles, yet you will always see who walks into the same hex as you once again thanks to MUD limitations of distance, etc.
It's just one of those things that people need to roleplay smartly with. Also, at the risk of sounding like a jerk I might even suggest making travel take even more fatigue for travel on the world map and slowing all movements, flying, jogging, sprinting, galloping, etc, down even more.
Re: Distance on the world map
Posted: Mon Sep 01, 2008 2:10 pm
by Jaenoic
Thanks Raona, I was looking for a help file that might give me an answer but was at a loss what the keyword might be! I thought, world map, distance, miles, etc... But wilderness didn't occur to me. Thanks!
Re: Distance on the world map
Posted: Tue Sep 23, 2008 4:53 pm
by Briek
when it says ascii codes that means binery based on the power of 8 yes so i was just wondering what bit sequence this MUD used
Re: Distance on the world map
Posted: Tue Sep 23, 2008 6:07 pm
by Lathlain
Re: Distance on the world map
Posted: Tue Sep 23, 2008 10:27 pm
by Briek
American Standard Code for Information Interchange basically for example on a key keyboard every button has a an 8-bit code which makes up 32 code for example i am pressing the letter "A" in capitals now and that information interchange is sent in binery as something like 110 0001 just wondering how you make the areas and what code you use in this game aswell though.
Re: Distance on the world map
Posted: Tue Sep 23, 2008 10:38 pm
by Nysan
Briek wrote:American Standard Code for Information Interchange basically for example on a key keyboard every button has a an 8-bit code which makes up 32 code for example i am pressing the letter "A" in capitals now and that information interchange is sent in binery as something like 110 0001 just wondering how you make the areas and what code you use in this game aswell though.
I know its english, but that hurt to read... even though I know what it meant.
Re: Distance on the world map
Posted: Tue Sep 23, 2008 10:43 pm
by Lathlain
I'm familiar with ASCII - I just wasn't entirely sure where you were going with that. I've certainly never come across anyone trying to code in anything other than basic ASCII alphanumerics!
I'm afraid I can't tell you exactly what language is used to build areas (I think it's mostly some form of C, but I'm no expert there!), but the process is relatively straight forward and easy to pick up. Have a look at
http://www.gallwey.com/fk/builders/ for more information, and access to some sample areas etc.
Re: Distance on the world map
Posted: Tue Sep 23, 2008 11:26 pm
by Briek
Yeah i think my english was a little poor there but i was trying to put it into words and i couldn't find them