[Command] Flee

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Selveem
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[Command] Flee

Post by Selveem » Sat Sep 27, 2008 8:57 pm

It's been a bit annoying having to spam flee repeatedly until you hope it actually works.

Arrgh! You can't find the exit!
Arrgh! You can't find the exit!
Arrgh! You can't find the exit!

Until you actually flee.

My suggestion is removing the failure rate. Now we have mobs that track you down when you flee anyhow, not to mention most areas you will run into aggressive mobs when you're trying to flee, also.

Considering the difficulty that is already present in attempting to level both as a group and solo, I don't feel it is such a bad thing for a newbie to be able to flee from a dummy that sometimes takes more than 10% of their health per hit (and severs limbs).
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Re: [Command] Flee

Post by Raona » Sun Sep 28, 2008 11:25 am

Alternately, have the PC automatically continue to attempt to flee until they succeed? WIMPY sort of does this, but it's not appropriate for everyone or every situation. I agree that one should not have to spam flee when they want to try to make a break for it, whether they need to get lucky to manage it, or not.
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Re: [Command] Flee

Post by Erwyth » Tue Sep 30, 2008 5:23 pm

I know this thread is very old, though I wonder if syntax: flee [direction] actually WORKS? I've never had it work once...

The echo I everyime I try the syntax: flee [direction] is "Arrgh! You can't find the exit!"
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Re: [Command] Flee

Post by Selveem » Tue Sep 30, 2008 6:32 pm

I'm unable to speak for the administration, but I asked the same question and my source explained to me that this feature was removed due to player abuse.
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Re: [Command] Flee

Post by Erwyth » Wed Oct 01, 2008 2:21 am

Player abuse? Thats odd... I'm trying to think how to abuse it? Though, I don't seem to be able to conclude any possible way to abuse this? Maybe I haven't played the game long enough.
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Re: [Command] Flee

Post by Nysan » Wed Oct 01, 2008 2:35 am

Erwyth wrote:Player abuse? Thats odd... I'm trying to think how to abuse it? Though, I don't seem to be able to conclude any possible way to abuse this? Maybe I haven't played the game long enough.
Abuse like...

Two players fake-fight outside a temple they cannot enter. One player uses flee [direction] to run past that pesky NPC barring the door and enters the restricted area.

That abuse. *shrug*
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Re: [Command] Flee

Post by Erwyth » Wed Oct 01, 2008 3:10 am

That would be why I couldn't think of a reason of abusing it. I'm not trying to break down the rules set in place. LoL creative :) Thx
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Re: [Command] Flee

Post by Nysan » Wed Oct 01, 2008 3:14 am

Erwyth wrote:That would be why I couldn't think of a reason of abusing it. I'm not trying to break down the rules set in place. LoL creative :) Thx
*shrug* I remember when it was removed. It was an example brought up on the old forums.
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Re: [Command] Flee

Post by Selveem » Wed Oct 01, 2008 3:39 am

I don't know the details, but I can hazard to guess that a player probably attacked something guarding an area then fled into the area.

*shrug*

They could have used it, too, to flee through an entire area.

I really don't know.
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Re: [Command] Flee

Post by Horace » Wed Oct 01, 2008 3:57 am

or specifically flee to a new area the aggressor can't go to because of code
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
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Re: [Command] Flee

Post by Raona » Sat Oct 04, 2008 1:23 pm

I just tried it on the testport, and I was able to flee in a set direction (FLEE EAST and FLEE E both) on an immortal PC, but not on a mortal. So the command functionality exists, but is closed off from mortal characters at the present time. The helpfile for FLEE already indicates this, but I wanted to confirm that it is the case.
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