That actually raises two questions though ...Side remark wrote:Bonus feats would be given to fighters, who would be able to get more feats than others [that's what they get in place of special skills/spells]; rangers, who would be able to specialize in two-weapon fighting or archery [if we can come up with some way to make archery actually useful and efficient]; wizards, who would be able to pick a few bonus spells amongst metamagic feats and magic item creation feats; and rogues, who would be able to take special rogue feats when they are high level enough for that.
1. Should this change of rule be retroactive?
In other words, what about older characters? The simplest tabula rasa (= start from scratch) solution would be to "reset" all characters. Practically, that would mean that all glory spent to gain a stat/feat point would be reimbursed, that all feats would become untrained, that all stats would drop down to their starting levels, and that the stat/feat points would be given back. The characters would then have to go and retrain their stats/feats as they want. That would also allow them to change what they picked, if they wanted.
2. What about long-range goals?Side note wrote:Before this is done, we also need to come to a decision regarding the cost of the teaching feats. Four feat points for those feats is (and I think everybody agree with that) way too much in a system where you couldn't exchange glory for extra feat points. Possible options that are being examined: maybe simply drop the cost to 2 feat points ? Another option: those feats are actually different from the other feats, because they do not make the character more powerful from a technical point of view; instead, they grant it new options for roleplay and interactions. So, maybe those teaching things shouldn't be feats after all but ... (let's say) perks. Perks would be like feats, except that they would be bought with perk points, and that those perk points would not be gained directly from leveling up but through some other system where roleplay (instead of training) is rewarded. All those side things need to be decided before the main change can happen.
The option to convert glory points into extra stat/feat points was one of the long-range goals that max level characters could work towards. It's important (we believe) that max level characters still have something to aspire to. When your skills are high enough, when you can't gain a new level, you need new/other goals.
If we take away the option to exchange glory points into feat/stat points, what kind of "long-range"/"max-level character" goals could be put in place instead?
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If you want to give your input about questions 1 and 2, feel free to post here. Comments and ideas are welcome!