Aasimars and witch light

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Jaenoic
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Aasimars and witch light

Post by Jaenoic » Mon Feb 02, 2009 2:34 am

I have an aasimar who received witch light as a free spell at character creation. He was made before the new spell system, so there was a time when he could cast witch light, but as a non spell caster he no longer can. There are three parts to my inquiry/suggestion.

1. Do new aasimars still receive witch light as a free spell in character creation?

2. Is there a way in the current code for non spell casting aasimars to cast their witch lights?

3. If the answer to #2 is no, should/could we change it to be yes?

A suggestion to make #3 possible is to make witch light not a spell, but a racial ability which could be used X times a day.
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Kelemvor
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Re: Aasimars and witch light

Post by Kelemvor » Mon Feb 02, 2009 12:19 pm

Several 'exotic' races had spells added as racial abilities and I recall a similar discussion regarding the fact that non-spellcasting classes could not access them once the spell system changed.

My initial thoughts are...

1) A soft code solution would be to code items which allow the ability to operate for all affected races.

2) Hard code wise, making a spell an ability would I believe remove the spell from other casters.

3) A new skill/spell/ability could be coded to reflect the difference between the two perhaps.
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Selveem
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Re: Aasimars and witch light

Post by Selveem » Mon Feb 02, 2009 2:27 pm

Aasimars aren't supposed to have 'Light' anyhow as the full race. The full race gets 'Daylight'. Unless you are making Aasimar a class to progress in..

Per d20srd.org:

Aasimar As Characters

Aasimar characters possess the following racial traits.

* +2 Wisdom, +2 Charisma.
* Medium size.
* An aasimar’s base land speed is 30 feet.
* Darkvision: Aasimars can see in the dark up to 60 feet.
* Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
* Racial Feats: An aasimar gains feats according to its class levels.
* Special Attacks (see above): Daylight.
* Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
* Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
* Favored Class: Paladin.
* Level adjustment +1.
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