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Animated Corpses

Posted: Mon Jun 29, 2009 11:58 pm
by Bregga
I would like to suggest putting the mount flag back on mounts that have been animated after they have gotten killed. If at all possible, it would definatly be something an evil aligned character would do though.

Re: Animated Corpses

Posted: Tue Jun 30, 2009 3:16 am
by Gwain
I think that the race-type of all animated undead are the same so that the mobiles when created are not too powerful, is it possible to have the code identify undead as mounts and make them race-type horse/griffon depending on the situation? Bearing in mind that they'd need a flag or such to be coded as unsellable.

Re: Animated Corpses

Posted: Mon Jul 06, 2009 1:05 pm
by Duranamir
Yes please to this one...

Skeletal horses are definetlly a major style statement for any necromancer.

And personnally i would love to be able to ride an undead wyvern or even dragon ! :twisted:

(Dont care about the in game stats, its all about the style! )

Duranamir the part time necromancer.

Re: Animated Corpses

Posted: Fri Dec 25, 2009 7:43 am
by Brodnur
Heh, just found this thread, or I'dve chimed in sooner :). But yes please! My necro would *love* to be able to animate some of the creatures available for a mount, and he really doesn't care about the stats, as Duranimir said, it's all about the style of it all.

Re: Animated Corpses

Posted: Tue Dec 29, 2009 9:56 am
by Duranamir
If this is being looked at all i have another suggestion.

At the moment animated undead run out of moves fast.... Not something i think should happen at all. How exactly do they get tired ?

Duranamir

Re: Animated Corpses

Posted: Tue Dec 29, 2009 10:26 am
by Jharthyne
Arthritis? Rigor mortis? :)

Maybe it is to simulate the bones clanking, or stiffening of joints after death? So they move slower... though they never tired.

Just a thought.