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Alias
Posted: Thu Jul 09, 2009 1:37 pm
by Yevel
My idea is for people to use the greet command as the following.
greet <target> as <alias>. That way when you greet the person as the alias they will remember what you as your alias. This is for those people that have the roleplay of not using their real name.
Re: Alias
Posted: Thu Jul 09, 2009 4:17 pm
by Alaudrien
I like that idea Yevel hmm but this should be put down in the game suggestions forums with the haste/slow one my man. Still I love the idea so no you could be anonymous for sure!
Re: Alias
Posted: Thu Jul 09, 2009 5:21 pm
by Lathlain
This is a topic that has come up time and time again (
http://www.forgottenkingdoms.org//board ... ight=greet) over the years, and is no less valid now.
The best concept that has arisen by far is one whereby the greet command is removed entirely - people simply use a 'remember' (or similar) command to tag people with a given name for future reference. This way you may greet with any number of aliases, use nicknames, pet-names or even just be remembered by a trait (a nameless orc with a tendancy to grunt might be remembered as 'Grunty' for instance). It also means that people who don't use 'greet all' in a public area would no longer get away with it
Re: Alias
Posted: Thu Jul 09, 2009 6:07 pm
by Alaudrien
HRmm I like that idea a tad more you crazy cyricist youu
Re: Alias
Posted: Fri Jul 10, 2009 6:50 pm
by Brodnur
Lathlain wrote:The best concept that has arisen by far is one whereby the greet command is removed entirely - people simply use a 'remember' (or similar) command to tag people with a given name for future reference. This way you may greet with any number of aliases, use nicknames, pet-names or even just be remembered by a trait (a nameless orc with a tendancy to grunt might be remembered as 'Grunty' for instance). It also means that people who don't use 'greet all' in a public area would no longer get away with it
Just curious, but how would that affect smote, sayto, and tell commands to the remembered character? I like the idea for those PC's that prefer to remain anonymous in certain situations, or just choose not to greet someone or to greet using the above mentioned Alias command. It's been a good idea that has been kicked around for a while, and I'm glad to see it brought up again.
Re: Alias
Posted: Fri Jul 10, 2009 8:12 pm
by Lathlain
Brodnur wrote:Just curious, but how would that affect smote, sayto, and tell commands to the remembered character? I like the idea for those PC's that prefer to remain anonymous in certain situations, or just choose not to greet someone or to greet using the above mentioned Alias command. It's been a good idea that has been kicked around for a while, and I'm glad to see it brought up again.
I'd expect it to be more or less the same as the greet system is currently. If you 'remember' someone as Chuck Norris, then using 'sayto chuck' should refer to them, and the same for other commands.
It would probably take a pretty serious rewrite of the current code though, which is the major downside of course
Re: Alias
Posted: Mon Jul 13, 2009 4:48 am
by Skeas
i presume that codewise, everyone has a set number of keywords, based on their short and their name, and only the ones in their short description are valid to player until the greet command is used on them.
Re: Alias
Posted: Mon Jul 13, 2009 10:34 am
by Raona
Skeas wrote:i presume that codewise, everyone has a set number of keywords, based on their short description and their name, and only the ones in their short description are valid to refer to a given player until the greet command is used on them.
That is correct, Skeas. At least, it squares with my confirmatory testing on the testport just now.
Re: Alias
Posted: Tue Jul 14, 2009 10:23 am
by Seleno
Could one code this using the 'string of existing key words' in the command itself, and, and just adding something that causes, 'string of existing key words' to display it as the 'remembered name 'for the player. Some sort of auto-converter coded into the command, rather than changing all or adding more keywords to stuff, if it's easier?
Find a way to work with what you have in adding new styff, rather than change what you have to accomodate new stuff, I mean.
(admits to not knowing enough about coding, and is just curious.)