$bPrintedMenuBar = true;
}
}
function printMenuJavaScript()
{
global $bPrintedJavaScript, $TEST_DIR;
if ( !$bPrintedJavaScript )
{
?>
Online Help
Object Quantity Modifiers
In most situations it is possible to specify a number of items to be affected
by a command by simply indicating the number, for example, GIVE 4 COPPER
INNKEEPER, GET 3 QUILL PACK and BUY 5 ARROWS ELF. To work with all of the
objects meeting a particular criterion, use the ALL. prefix. For example, to
put all of your coins into a pouch, use the command PUT ALL.COIN POUCH.
However, substituting a number for ALL, i.e., PUT 2.COPPER POUCH will not put
two copper coins into the pouch. (This is because this structure is reserved
as a means of differentiating between outwardly identical items: see the
helpfile on Object Identity Modifiers.)
One may repeat a given command by prefixing it with a number; hence, 3 EAT
RATIONS will repeat the command EAT RATIONS, thrice. The use of this
functionality in combat is prohibited.
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