$bPrintedMenuBar = true;
}
}
function printMenuJavaScript()
{
global $bPrintedJavaScript, $TEST_DIR;
if ( !$bPrintedJavaScript )
{
?>
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Charisma
Charisma measures a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins and bards. It is also quite important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score. You apply your character's Charisma modifier to: - Any Skill with CHA listed as a primary attribute - Checks that represent an attempt to influence others
- Checks to determine whether clerics and paladins successfully turn undead - Bards get bonus spells based on their Charisma. The minimum Charisma needed to cast a bard spell is 10 + the spell's level. Average Charisma Scores Example Race Avg CHA Avg Mod Zombie 1 -5 Spider,Lizard 2 -4 Octopus 3 -4 Dire rat, chuul 4-5 -3 Badger, Troll 6-7 -2 Gnoll, Gorgon 8-9 -1 Human 10-11 0 Treant 12-13 +1 Storm Giant 14-15 +2 Pixie, Harpy 16-17 +3 Nixie 18-19 +4 Astral Deva 20-21 +5 Great Wyrm Gold Dragon 32-33 +11
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