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Second, Third, Fourth, and Fifth Attack

Syntax: These skills are automatic. 

Prerequisites for Third Attack: Journeyman in Second Attack

Prerequisites for Fourth Attack: Journeyman in Third Attack, Adept in Second
Attack

Prerequisites for Fifth Attack: Journeyman in Fourth Attack, Adept in Third
Attack, Expert in Second Attack

These skills give you a chance to make additional attacks in a given round,
provided you succeed a skill check against the specific attack skill. Such
subsequent attacks occur at a reduced to-hit bonus, as reflected in your
'score' sheet, next to "AB:", attack bonus.

* The number of attacks you are eligible to learn depends on your guild:

Guild - Maximum number of attacks per round

Fighters - Five (can train up to fifth attack)

Rangers - Four (can train up to fourth attack)

Paladins - Four (can train up to fourth attack)

Thieves - Three (can train up to third attack)

Bards - Three (can train up to third attack)

Clerics - Three (can train up to third attack)

Druids - Three (can train up to third attack)

All wizard guilds - One (wizards can not train second attack)

Related topics...

Bard Skills Cleric Skills Druid Skills
Fighter Skills Paladin Skills Ranger skills
Thieves Skills
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