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Second, Third, Fourth, and Fifth Attack
Syntax: These skills are automatic.
Prerequisites for Third Attack: Journeyman in Second Attack
Prerequisites for Fourth Attack: Journeyman in Third Attack, Adept in Second
Attack
Prerequisites for Fifth Attack: Journeyman in Fourth Attack, Adept in Third
Attack, Expert in Second Attack
These skills give you a chance to make additional attacks in a given round,
provided you succeed a skill check against the specific attack skill. Such
subsequent attacks occur at a reduced to-hit bonus, as reflected in your
'score' sheet, next to "AB:", attack bonus.
* The number of attacks you are eligible to learn depends on your guild:
Guild - Maximum number of attacks per round
Fighters - Five (can train up to fifth attack)
Rangers - Four (can train up to fourth attack)
Paladins - Four (can train up to fourth attack)
Thieves - Three (can train up to third attack)
Bards - Three (can train up to third attack)
Clerics - Three (can train up to third attack)
Druids - Three (can train up to third attack)
All wizard guilds - One (wizards can not train second attack)
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