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Warriors
Warriors have the best all-around fighting capabilities, and each there are three distinct guilds which proceed from this class: fighters, rangers, and paladins. The chief statistics of a warrior are strength (STR) and consitution (CON), but a warrior may wish to tailor his development to suit one guild or another, or they may wish to pursue a specific role-play.
Warrior Guilds: * Fighters are experts in melee combat and excel above every other type of warrior in this pursuit. There is no role-play requirement in order to become a fighter. * Paladins are holy warriors of their chosen Power. They are powerful melee combatants, but sacrifice some martial skills for divine prayers. There is a significant role-playing test in order to join this guild. * Rangers are outdoorsmen, hunters, and guides of the wilds. They trade some of their martial skills for spells and those special wilderness skills which set apart their class. * A warrior can only join one of the three guilds. A warrior who is ejected from one guild will lose the skills gained in that guild. * Warriors begin with two ranks in armor proficiency and one rank in shield proficiency.
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