Search found 16 matches
- Wed Dec 13, 2006 2:30 am
- Forum: General Discussion
- Topic: Stephanie (Geneveve, Pheobe, and others)
- Replies: 34
- Views: 19702
- Mon Jul 31, 2006 12:20 am
- Forum: General Discussion
- Topic: Reducing spam?
- Replies: 18
- Views: 8854
well... if you are in a large group.. mob spamming happens and if you are prepaired for it... it is not all that bad... for those who have large screans and ZMudd there is no problem... log and scroll are sweet I fail to understand? So, because some can afford to buy big screen and use zmud we shou...
- Mon Jul 31, 2006 12:19 am
- Forum: General Discussion
- Topic: Reducing spam?
- Replies: 18
- Views: 8854
- Fri Jul 28, 2006 5:28 pm
- Forum: General Discussion
- Topic: Reducing spam?
- Replies: 18
- Views: 8854
I agree with sparlen. The way it is. The code is less complicated and shorter. FK does not need a complex code when it could be fixed by doing smote walks in and says hello to the gathered people and not sayto girl hi sayto ugly hi sayto 7 hi sayto may what are you doing, get away that is something...
- Fri Jul 28, 2006 5:30 am
- Forum: General Discussion
- Topic: Reducing spam?
- Replies: 18
- Views: 8854
Really I see no problem with it, it is just spam. It is up to the PC to control the usage of spam, ex: Walking into an area and walking out, spamcasting, placing and getting items out of the pack, and just plain spamming of text. Grouping text would be to complex, and perhaps be hard to follow the r...
- Thu Jul 27, 2006 2:13 am
- Forum: World
- Topic: Poison Weapon
- Replies: 0
- Views: 2551
Poison Weapon
"A skill unique to thieves which enables them to coat their weapon with a deadly poison. In battle, this poison will cause ill effects on its recipient. Be warned however, it has been told that poison has a strong lessening effect on the lifetime of the weapon poisoned." I've been wonderin...
- Tue Jul 25, 2006 11:37 pm
- Forum: General Discussion
- Topic: Call for help - deities
- Replies: 159
- Views: 66192
- Tue Jul 25, 2006 11:28 pm
- Forum: General Discussion
- Topic: Call for help - deities
- Replies: 159
- Views: 66192
- Tue Jul 25, 2006 8:57 am
- Forum: General Discussion
- Topic: Sooo, when FK is down...
- Replies: 17
- Views: 8978
It wasn't even about seven o'clock in the evening, when they shut down Fk, well, what to do with a whole evening and night to spend? Plenty of time you know... Only thing helpful was going down the cellar and get something realy cold and yummy ;) Everybody should have some mixed coke-beer at home :...
- Tue Jul 25, 2006 2:50 am
- Forum: General Discussion
- Topic: Sooo, when FK is down...
- Replies: 17
- Views: 8978
- Thu Jul 20, 2006 9:34 pm
- Forum: General Discussion
- Topic: equipment condition text
- Replies: 18
- Views: 9365
- Sun Jul 16, 2006 8:56 am
- Forum: General Discussion
- Topic: equipment condition text
- Replies: 18
- Views: 9365
- Sat Jul 15, 2006 7:58 pm
- Forum: General Discussion
- Topic: Boost of Stamina
- Replies: 0
- Views: 1798
Boost of Stamina
Rivers, lakes, seas, and anywhere else you can think of that has deep waters, they can be crossed, but the skill swim is needed. I was thinking when you finally run out of stamina, and you are caught coughing and choking on water, this feat could give you boost of stamina, so that you can make it to...
- Sat Jul 15, 2006 7:50 pm
- Forum: General Discussion
- Topic: equipment condition text
- Replies: 18
- Views: 9365
- Sat Jul 15, 2006 5:57 am
- Forum: General Discussion
- Topic: equipment condition text
- Replies: 18
- Views: 9365
- Thu Jul 13, 2006 10:46 am
- Forum: General Discussion
- Topic: Fishing
- Replies: 6
- Views: 3889
Being able to use a boat, or a ship to cross waters would be interesting to add into the game. Coding I know. But just think of the added roleplay for pirates. { EDIT : This thread is entitled 'Fishing' and is in the Trades section of the forums. Your post, whilst constructive, is in entirely the wr...