What format would you like the suggestions given? Coding or plain list? Or something else?
I know you mentioned before, but it'd help me if I could see an example, please and thank ye:D
Search found 131 matches
- Wed May 21, 2008 2:11 am
- Forum: Events
- Topic: Catalog Drive Vol 2
- Replies: 7
- Views: 4870
- Tue May 20, 2008 9:43 pm
- Forum: Game Suggestions
- Topic: Weapon Finesse
- Replies: 13
- Views: 8221
Weapon Finesse
Weapon Finesse states that the feat only works with "Light Weapons". There's no description as to which weapons are light weapons. It makes sense that a person trained to fight with weapons of finesse, would know which weight, size and shape a "Light Weapon" would be. I had some ...
- Tue Aug 28, 2007 4:42 pm
- Forum: Game Suggestions
- Topic: Earth Reaver
- Replies: 8
- Views: 5499
- Sun Aug 26, 2007 4:09 am
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75583
Just a couple comments concerning Japcil's previous post... Alignment is roleplay. You do a quest that's not in line with your alignment, that's bad roleplay. It makes perfect sense that experience given from quests should be altered, not based but altered, by alignment. I also don't really apprecia...
- Sat Aug 25, 2007 9:08 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75583
Suggestions: 1. Definitely allow pcs to join guilds/faiths at level one - that's when the fun begins. 2. Exp for quests related to the pc's alignment. LE Quest LE pc = most exp NE/CE pc = greater exp LN pc = greater exp CG/NG pc = least exp LG pc = lesser exp 3. Greater exp for BLESS and REWARD comm...
- Thu Aug 23, 2007 12:04 am
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75583
- Sat Aug 18, 2007 8:19 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75583
levels below ten
I appreciate that levelling takes some effort now, but I'd like to suggest that levels below ten be a bit easier. At level ten, everything exciting happens for you, like beginning your career as a fighter or wizard or in a religious order. I'm finding that it's very draining and boring to level to l...
- Sun Aug 05, 2007 2:07 pm
- Forum: Game Suggestions
- Topic: Larger prayers or Mailing
- Replies: 6
- Views: 5071
- Sat Aug 04, 2007 4:00 am
- Forum: General Discussion
- Topic: Killmode, Killing, and Murder!
- Replies: 23
- Views: 11288
- Fri Aug 03, 2007 5:03 pm
- Forum: General Discussion
- Topic: Earth Reaver
- Replies: 4
- Views: 3313
- Fri Aug 03, 2007 4:54 pm
- Forum: General Discussion
- Topic: Killmode, Killing, and Murder!
- Replies: 23
- Views: 11288
I think death should be done using the code: aka - killmode kill I enjoy going on killmode spar and smoting out a fight. Example: killmode spar smote lunges at $Bobby, his fearsome demonic longsword coming down to strike at $Bobby's body. murder bobby code stab code stab smote howls at the pain, a n...
- Fri Aug 03, 2007 2:22 am
- Forum: General Discussion
- Topic: Earth Reaver
- Replies: 4
- Views: 3313
Earth Reaver
It would be nice to see the code implement the full affect of Earth Reaver.
Meaning that if the save was failed, that person would be forced to sit down for a round.
Meaning that if the save was failed, that person would be forced to sit down for a round.
- Tue Jun 05, 2007 4:25 pm
- Forum: General Discussion
- Topic: Speaking with the dead.
- Replies: 33
- Views: 16278
I really like emrys's idea. Then someone with Speak with Dead could find out who killed a mob in Waterdeep, for example. I'm not sure if that is code possible though - sounds complicated. I roleplay a Kelemvorite and sometimes he feels useless. I think it makes sense that dead PCs can contact someon...
- Tue May 29, 2007 3:47 pm
- Forum: General Discussion
- Topic: Immortal Conduct
- Replies: 41
- Views: 22098
- Thu May 10, 2007 1:09 pm
- Forum: Game Suggestions
- Topic: silent spell feat
- Replies: 4
- Views: 3924
Sorry, I didn't elaborate. I just wasn't sure what to say. It simply isn't working. Scenario is that I cast silence on myself - I just got the Silent Spell feat, so I wanted to test it - and turn on Silent Spell feat and Still Spell feat, then I try to cast dispel magic. The echo I receive is this: ...
- Thu May 10, 2007 6:01 am
- Forum: Game Suggestions
- Topic: silent spell feat
- Replies: 4
- Views: 3924
silent spell feat
This feat wasn't working for my priest.
- Wed May 02, 2007 3:19 am
- Forum: Game Suggestions
- Topic: combat +aggressive and +defensive
- Replies: 7
- Views: 4979
- Tue May 01, 2007 5:25 pm
- Forum: Game Suggestions
- Topic: combat +aggressive and +defensive
- Replies: 7
- Views: 4979
- Mon Apr 30, 2007 4:55 pm
- Forum: General Discussion
- Topic: On clerics and magic
- Replies: 19
- Views: 9946
Some notes from the 3.5 PHB, if anyone's interested: Domain spells are like a divine aura. The cleric is so much like their god, that what the god specializes in (domain) flows freely from the cleric. This is also a hint of how to roleplay a priest. A cleric is considered a spellcaster. A cleric cas...
- Sun Apr 29, 2007 4:01 pm
- Forum: General Discussion
- Topic: On clerics and magic
- Replies: 19
- Views: 9946