Search found 190 matches
- Wed Jan 19, 2011 6:16 am
- Forum: General Discussion
- Topic: Recruiting
- Replies: 25
- Views: 13078
Re: Recruiting
1) How did you find out that FK exists? 2) What initially hooked you? 3) What kept you playing in the longer term? 4) If you've had a prolonged absence in the past (or now play much less than you used to), what caused it? !)From a friend who scoured some list... it was back in 2001 or sometime... @)...
- Mon Jan 17, 2011 8:37 am
- Forum: Events
- Topic: The Crypt of Ten Tombs
- Replies: 9
- Views: 6764
Re: The Crypt of Ten Tombs
If others are not present, Lillian will be around to offer assistance
- Sun Dec 12, 2010 2:23 am
- Forum: Resolved Bugs
- Topic: bad stew
- Replies: 0
- Views: 1625
bad stew
You haggle the cost down to 8 copper. You buy stewed mutton. The innkeeper says to you 'Here is your change, 2 copper' Stewed mutton is devoured by a swarm of maggots. This happens within seconds of buying the stew... Not enough time to type "eat stew" even It is from the inn in the villag...
- Mon Nov 22, 2010 2:20 am
- Forum: Events
- Topic: Tournament of Silver
- Replies: 31
- Views: 16624
Re: Tournament of Silver
Lillian will be attending
- Thu Nov 11, 2010 2:41 am
- Forum: General Discussion
- Topic: Impressions of a new player
- Replies: 13
- Views: 7908
Re: Impressions of a new player
... yeah it does...
- Fri Sep 10, 2010 11:02 pm
- Forum: Bug Reporting
- Topic: Old ore?
- Replies: 12
- Views: 9125
Re: Old ore?
or add an adj to it when you examine it... cause if it's a firs time i'm looking at it... i'll examine it, or why even have it in the game if it has no further worth... when you "cook" the metal to make something (i'm assuming that is what it is) why don't you make it unable to pick up wit...
- Thu Sep 09, 2010 4:52 pm
- Forum: General Discussion
- Topic: What do you feel FK is missing?
- Replies: 30
- Views: 14314
Re: What do you feel FK is missing?
At LEAST!Lathander wrote:Missing? 100 new players!
- Thu Sep 09, 2010 1:40 am
- Forum: Game Suggestions
- Topic: Zombies and more zombies
- Replies: 13
- Views: 6741
Re: Zombies and more zombies
why not make a permeant undead mount instead of trying to find a perfectly good horse to kill?
- Wed Sep 08, 2010 6:34 am
- Forum: Off-topic forums
- Topic: Birthday Time!
- Replies: 959
- Views: 529371
Re: Birthday Time!
thanks all!
- Mon Sep 06, 2010 9:33 pm
- Forum: Bug Reporting
- Topic: sniff
- Replies: 0
- Views: 2157
sniff
When you sniff people, you get echo's
You sniff at she
You sniff at he
nothing major...
You sniff at she
You sniff at he
nothing major...
- Mon Sep 06, 2010 8:34 pm
- Forum: Game Suggestions
- Topic: New command for order: flee
- Replies: 4
- Views: 2794
Re: New command for order: flee
That is true, but what was in my mine, was force the minion to follow you when you flee, disengage from combat and just be forced to follow you. Else when your mount/minion flees one way, and you the other.Selveem wrote:What if you fled and your minions were unable to?
- Mon Sep 06, 2010 1:12 am
- Forum: Game Suggestions
- Topic: New command for order: flee
- Replies: 4
- Views: 2794
Re: New command for order: flee
I promote forcing your mount/minion to flee when you do
- Sun Sep 05, 2010 11:45 pm
- Forum: Game Suggestions
- Topic: Soothing Words
- Replies: 6
- Views: 3711
Re: Soothing Words
Maybe, my brain just rambled on with something that sounded interesting to have.Selveem wrote:Maybe I'm mixing games, but didn't Bards have a song or something like that?
- Sun Sep 05, 2010 8:01 pm
- Forum: General Discussion
- Topic: Craft Q&A
- Replies: 230
- Views: 86459
Re: Craft Q&A
Yeah, and are some rooms coded to make no progress? Cause when I was working on making a shield in Brian's room... after a few days (Real Life) I did not make any progress with nothing wrong with my progress, just when i log in i get "you have not made any progress with <item>"
- Sun Sep 05, 2010 7:52 pm
- Forum: Game Suggestions
- Topic: Soothing Words
- Replies: 6
- Views: 3711
Re: Soothing Words
My idea would be to have this only be a passive skill when grouped, to save from just that class being able to use it solo. Seams having it that way, would make them want to group up more, maybe the more in the group, the more HP/Tick ratio? It would help with less down time from the healers having ...
- Wed Sep 01, 2010 6:04 pm
- Forum: Game Suggestions
- Topic: Realistic Drunk Echos
- Replies: 14
- Views: 6568
Re: Realistic Drunk Echos
I always figured it was already did a fortitude check.
I agree with everyone else, it could use a bit of tweaking
I agree with everyone else, it could use a bit of tweaking
- Tue Aug 31, 2010 6:23 pm
- Forum: Bug Reporting
- Topic: Old ore?
- Replies: 12
- Views: 9125
Re: Old ore?
further melted? like, smelted? because it says I need metal in order to craft when i have those in my inv
- Tue Aug 31, 2010 4:02 am
- Forum: Game Suggestions
- Topic: [SPELL] Remove dart as a component
- Replies: 35
- Views: 14788
Re: [SPELL] Remove dart as a component
I know of a character that has plenty in her storage, she would be more then happy to get them off her hands... maybe for free depending on who it is
- Mon Aug 30, 2010 5:34 am
- Forum: Bug Reporting
- Topic: Old ore?
- Replies: 12
- Views: 9125
Old ore?
I just bought a bunch of ore from a player, that I cannot smelt... ( 4) A lump of copper (perfect) A lump of iron (perfect) (16) A lump of silver (perfect) a piece of tin ore (perfect) (18) A lump of steel (perfect Was I cheated or is this old ore that was not changed over in the updated ore system?
- Sun Aug 29, 2010 9:42 pm
- Forum: Game Suggestions
- Topic: True Reincarnation for Glory
- Replies: 16
- Views: 7571
Re: True Reincarnation for Glory
Idea number two. Maybe for each successful true reincarnation you could earn one additional stat point to redistribute. So first time you might get 19 instead of 18, then 20, then 21, up to 24 with 6 theoretical reincarnations. Any reincarnations after that could remain 24 points. Just a few ideas....