Search found 58 matches
- Fri Mar 23, 2007 9:52 am
- Forum: General Discussion
- Topic: Multiclassing
- Replies: 7
- Views: 4699
- Fri Mar 23, 2007 9:38 am
- Forum: General Discussion
- Topic: Sleeping in heavy armour
- Replies: 6
- Views: 4660
Well I don't see anything wrong in a fighter removing the more heavy or uncomfortable pieces of armour before sleeping and having them in his inventory while he sleeps, and of course if a thief wants to steal the armour of a knight to sell it or just to cause problems to him, he is not going to go t...
- Wed Mar 21, 2007 4:22 pm
- Forum: Game Suggestions
- Topic: [SKILL] Inspire
- Replies: 1
- Views: 2336
[SKILL] Inspire
A bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting...
- Tue Mar 20, 2007 3:02 pm
- Forum: General Discussion
- Topic: What will we do?
- Replies: 7
- Views: 4833
- Thu Mar 15, 2007 7:07 pm
- Forum: General Discussion
- Topic: Your opinion on other players
- Replies: 81
- Views: 42385
I don't think that doing good RP is just doing what you are supossed to do because your race or class, is in fact the minimun expected, and here comes the true problem; what to one player could be nice RP to others could be just boring. Another issue is acting ooc nice without disrupting others RP, ...
- Wed Mar 14, 2007 4:00 pm
- Forum: World
- Topic: Barbarians
- Replies: 24
- Views: 19348
Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or arm...
- Wed Mar 14, 2007 2:48 pm
- Forum: World
- Topic: Barbarians
- Replies: 24
- Views: 19348
In D20, Barbarians don't in fact, have heavy armour proficiency But they can get it if they spend a feat point in it without need to multiclass. In PnP where the Barbarian gets natural abilities the fighter gets many combat feats to spend at his leisure, if it were possible reduce the rate at which...
- Wed Mar 14, 2007 11:02 am
- Forum: General Discussion
- Topic: Your opinion on other players
- Replies: 81
- Views: 42385
- Tue Mar 13, 2007 11:29 pm
- Forum: General Discussion
- Topic: Your opinion on other players
- Replies: 81
- Views: 42385
Now, instead of the normal course: Damned by your God, hunted by his church for causing more problems for other faith members due to my actions... I'm very sure that your high faith manager, will investigate the facts before claming your blood without thinking about it. There is NO need to explain ...
- Tue Mar 13, 2007 2:52 am
- Forum: General Discussion
- Topic: Your opinion on other players
- Replies: 81
- Views: 42385
Sincerally I think that if you want to improve your RP, it's better to ask to a player you know well and discuss aspects of RP outside the mud with those you only want. As I see in theory the idea is good but some people could react bad or get frustrated at unwanted negative comments. My perception ...
- Mon Mar 12, 2007 5:14 pm
- Forum: General Discussion
- Topic: Your opinion on other players
- Replies: 81
- Views: 42385
I always try to figure the IC reasons for a character behave one or other way, since I only know a few characters so well that I can figure what they will do most opinions will be far from accurate. Each character has (or should have) it's background and personality and so each character is roleplay...
- Wed Mar 07, 2007 5:48 pm
- Forum: General Discussion
- Topic: Hiding while wearing glowing items?
- Replies: 17
- Views: 9756
Hiding while wearing glowing items?
Should be possible remain hidden and wearing something that glows or produce light?
- Mon Mar 05, 2007 11:13 pm
- Forum: General Discussion
- Topic: Monster summon
- Replies: 19
- Views: 11425
- Sat Mar 03, 2007 4:07 pm
- Forum: Game Suggestions
- Topic: [SKILL] More involved lockpicking
- Replies: 23
- Views: 12579
Basically having more and more deadly traps and locked chests being some of them trapped, the utility of this class will improve seriously. After all what makes a rogue useful for a party is the sneak attack and all the skills that can offer, by increasing the necessity of those skills, this class w...
- Sun Feb 25, 2007 3:21 pm
- Forum: General Discussion
- Topic: Proposal for an OOC meeting to discuss evil RP on FK
- Replies: 34
- Views: 18622
No... meaning he's a low level priest who can't even curse/poison water. :P Most of his useful 'tricks' aren't available to him yet. I think that you are wrong if you think than an evil must rely on their spells or physical power to be evil, there is nothing as powerful as a well placed lie or a th...
- Sat Feb 24, 2007 4:21 pm
- Forum: General Discussion
- Topic: Proposal for an OOC meeting to discuss evil RP on FK
- Replies: 34
- Views: 18622
- Fri Feb 23, 2007 12:58 pm
- Forum: Game Suggestions
- Topic: Experience
- Replies: 65
- Views: 36681
I think that if we just had a noticeable effect in training in groups all would be better, and if that multiplier were different to different members of the group. all would be alright (No matter how many are in your party if you are level 40 and you are killing rabbits, also there should be a maxim...
- Thu Feb 22, 2007 9:52 pm
- Forum: Game Suggestions
- Topic: [Skill] Component Recycling
- Replies: 1
- Views: 2342
I also would like to see the possibility of creating components, that in real life would be relatively simple. vial of blood-> empty vial + blood on the floor Others would be sightly more complicated and require trades, for example a person with the trade armor smithing/ weapon smithing could easily...
- Thu Feb 22, 2007 9:46 pm
- Forum: World
- Topic: Barbarians
- Replies: 24
- Views: 19348
- Thu Feb 22, 2007 9:34 pm
- Forum: Game Suggestions
- Topic: Experience
- Replies: 65
- Views: 36681
Sincerally I have not noticed any difference between training alone and grouped in experience terms in both scenarios, by training with others characters with more combat abilities than you, they will get the benefit of the multiplier and will do nearly all the work, getting nearly all the experienc...