Search found 58 matches

by Aliatris
Fri Mar 23, 2007 9:52 am
Forum: General Discussion
Topic: Multiclassing
Replies: 7
Views: 4699

Sincerally having the possibility of acquiring cross-class specifics skills is something that I wouldn't like to see, as long there is less reasons to make possible soloing the better.
by Aliatris
Fri Mar 23, 2007 9:38 am
Forum: General Discussion
Topic: Sleeping in heavy armour
Replies: 6
Views: 4660

Well I don't see anything wrong in a fighter removing the more heavy or uncomfortable pieces of armour before sleeping and having them in his inventory while he sleeps, and of course if a thief wants to steal the armour of a knight to sell it or just to cause problems to him, he is not going to go t...
by Aliatris
Wed Mar 21, 2007 4:22 pm
Forum: Game Suggestions
Topic: [SKILL] Inspire
Replies: 1
Views: 2336

[SKILL] Inspire

A bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting...
by Aliatris
Tue Mar 20, 2007 3:02 pm
Forum: General Discussion
Topic: What will we do?
Replies: 7
Views: 4833

"Luckily" I have too much work these days to think about FK
by Aliatris
Thu Mar 15, 2007 7:07 pm
Forum: General Discussion
Topic: Your opinion on other players
Replies: 81
Views: 42385

I don't think that doing good RP is just doing what you are supossed to do because your race or class, is in fact the minimun expected, and here comes the true problem; what to one player could be nice RP to others could be just boring. Another issue is acting ooc nice without disrupting others RP, ...
by Aliatris
Wed Mar 14, 2007 4:00 pm
Forum: World
Topic: Barbarians
Replies: 24
Views: 19348

Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or arm...
by Aliatris
Wed Mar 14, 2007 2:48 pm
Forum: World
Topic: Barbarians
Replies: 24
Views: 19348

In D20, Barbarians don't in fact, have heavy armour proficiency But they can get it if they spend a feat point in it without need to multiclass. In PnP where the Barbarian gets natural abilities the fighter gets many combat feats to spend at his leisure, if it were possible reduce the rate at which...
by Aliatris
Wed Mar 14, 2007 11:02 am
Forum: General Discussion
Topic: Your opinion on other players
Replies: 81
Views: 42385

Maybe it could be possible having different aspects of a character to be rewarded and each one could give different benefits, leaving commentaries to OOC channels if you have the need of them. Enough rewards to Joe in the category "race" could allow him to play more exotic races, while oth...
by Aliatris
Tue Mar 13, 2007 11:29 pm
Forum: General Discussion
Topic: Your opinion on other players
Replies: 81
Views: 42385

Now, instead of the normal course: Damned by your God, hunted by his church for causing more problems for other faith members due to my actions... I'm very sure that your high faith manager, will investigate the facts before claming your blood without thinking about it. There is NO need to explain ...
by Aliatris
Tue Mar 13, 2007 2:52 am
Forum: General Discussion
Topic: Your opinion on other players
Replies: 81
Views: 42385

Sincerally I think that if you want to improve your RP, it's better to ask to a player you know well and discuss aspects of RP outside the mud with those you only want. As I see in theory the idea is good but some people could react bad or get frustrated at unwanted negative comments. My perception ...
by Aliatris
Mon Mar 12, 2007 5:14 pm
Forum: General Discussion
Topic: Your opinion on other players
Replies: 81
Views: 42385

I always try to figure the IC reasons for a character behave one or other way, since I only know a few characters so well that I can figure what they will do most opinions will be far from accurate. Each character has (or should have) it's background and personality and so each character is roleplay...
by Aliatris
Wed Mar 07, 2007 5:48 pm
Forum: General Discussion
Topic: Hiding while wearing glowing items?
Replies: 17
Views: 9756

Hiding while wearing glowing items?

Should be possible remain hidden and wearing something that glows or produce light?
by Aliatris
Mon Mar 05, 2007 11:13 pm
Forum: General Discussion
Topic: Monster summon
Replies: 19
Views: 11425

In order to enhance the utility of Charisma, maybe could be done a CHA check every time you summon a creature, if you pass the check the creature remains under control like a pet, being possible ordering things to him, if you fail it could attack anyone nearby (you and your friends too).
by Aliatris
Sat Mar 03, 2007 4:07 pm
Forum: Game Suggestions
Topic: [SKILL] More involved lockpicking
Replies: 23
Views: 12579

Basically having more and more deadly traps and locked chests being some of them trapped, the utility of this class will improve seriously. After all what makes a rogue useful for a party is the sneak attack and all the skills that can offer, by increasing the necessity of those skills, this class w...
by Aliatris
Sun Feb 25, 2007 3:21 pm
Forum: General Discussion
Topic: Proposal for an OOC meeting to discuss evil RP on FK
Replies: 34
Views: 18622

No... meaning he's a low level priest who can't even curse/poison water. :P Most of his useful 'tricks' aren't available to him yet. I think that you are wrong if you think than an evil must rely on their spells or physical power to be evil, there is nothing as powerful as a well placed lie or a th...
by Aliatris
Sat Feb 24, 2007 4:21 pm
Forum: General Discussion
Topic: Proposal for an OOC meeting to discuss evil RP on FK
Replies: 34
Views: 18622

Sounds like an excellent idea
by Aliatris
Fri Feb 23, 2007 12:58 pm
Forum: Game Suggestions
Topic: Experience
Replies: 65
Views: 36681

I think that if we just had a noticeable effect in training in groups all would be better, and if that multiplier were different to different members of the group. all would be alright (No matter how many are in your party if you are level 40 and you are killing rabbits, also there should be a maxim...
by Aliatris
Thu Feb 22, 2007 9:52 pm
Forum: Game Suggestions
Topic: [Skill] Component Recycling
Replies: 1
Views: 2342

I also would like to see the possibility of creating components, that in real life would be relatively simple. vial of blood-> empty vial + blood on the floor Others would be sightly more complicated and require trades, for example a person with the trade armor smithing/ weapon smithing could easily...
by Aliatris
Thu Feb 22, 2007 9:46 pm
Forum: World
Topic: Barbarians
Replies: 24
Views: 19348

I don't know how it is planned, but I think that the barbarian class should be taken at character creation.

The barbarian is a "savage" fighter, lacking of most the technical skills that most fighters have but having as compensation natural abilities (hit dice, barbarian specifics feats?)
by Aliatris
Thu Feb 22, 2007 9:34 pm
Forum: Game Suggestions
Topic: Experience
Replies: 65
Views: 36681

Sincerally I have not noticed any difference between training alone and grouped in experience terms in both scenarios, by training with others characters with more combat abilities than you, they will get the benefit of the multiplier and will do nearly all the work, getting nearly all the experienc...