Search found 42 matches
- Sun Jun 09, 2024 12:18 pm
- Forum: General Discussion
- Topic: Aaaand......
- Replies: 17
- Views: 8245
Re: Aaaand......
Thank you!
- Mon May 20, 2019 9:16 am
- Forum: Events
- Topic: Selunite Summons
- Replies: 4
- Views: 5083
Re: Selunite Summons
Don't really have a dog in this fight, but is it fair to hold it only one hour from another event on the same day?
viewtopic.php?f=72&t=23337
viewtopic.php?f=72&t=23337
- Wed Apr 24, 2019 4:02 am
- Forum: Resolved Bugs
- Topic: Item Miscategorization: fancy dangling earrings
- Replies: 1
- Views: 4445
Item Miscategorization: fancy dangling earrings
Don't know if its a bug or a feature? Item: fancy dangling earrings On Wear: You realise that you are not proficient in using padded armour, and will be clumsy while wearing fancy dangling earrings. You wear fancy dangling earrings on your ears. Affected: Spell Failure: 5% Item examination: It is in...
- Sun Nov 26, 2017 1:17 pm
- Forum: Resolved Bugs
- Topic: Prog Bypass - Bookcase
- Replies: 1
- Views: 2903
Prog Bypass - Bookcase
In the library there is a visible 'hidden' entrance. If you type the full keyword you get blocked. but if you deviate with just 'boo' or even 'bookcas' it allows you to pass. Library S-Landing Other exits:Bookcase This large room is completely surrounded in book cases. Many of the cases are extremel...
- Thu Nov 02, 2017 7:19 am
- Forum: Game Suggestions
- Topic: Max level for ECL races
- Replies: 81
- Views: 98890
Re: Max level for ECL races
Was just wondering if there was any updates on this?
- Tue Oct 03, 2017 12:56 pm
- Forum: Game Suggestions
- Topic: Kobolds
- Replies: 6
- Views: 6798
Re: Kobolds
I agree. Bring the kobolds!
- Sat Dec 17, 2016 4:42 pm
- Forum: Game Suggestions
- Topic: Amending Awkward Group Interactions: Thieves
- Replies: 7
- Views: 6549
Re: Amending Awkward Group Interactions: Thieves
The reverse is you're always at a penalty when moving while hidden/sneaking resulting in everyone (mobs included) running a spot/listen check against your skill, which I doubt the intent is make you roll for every step you take. I'd rather take the penalty to skulk around a non grouped target then t...
- Sat Dec 17, 2016 4:25 pm
- Forum: Game Suggestions
- Topic: Amending Awkward Group Interactions: Thieves
- Replies: 7
- Views: 6549
Re: Amending Awkward Group Interactions: Thieves
I for the life of me, do not understand why the current implementation evolved into the way it is now. Why can't a rogue follow a person walking in sneak/hide mode. There is no precedent (that I can think of) in Tabletop, nor for the first decade or so of the mud to invoke this change. Jog/Run/Fly I...
- Sat Nov 12, 2016 12:14 pm
- Forum: Stories from the Forgotten Kingdoms
- Topic: Spontaneous RP event - Judging a Necromancer
- Replies: 4
- Views: 7149
Re: Spontaneous RP event - Judging a Necromancer
Come now you don't really believe that?
- Fri Nov 11, 2016 4:49 pm
- Forum: Stories from the Forgotten Kingdoms
- Topic: Spontaneous RP event - Judging a Necromancer
- Replies: 4
- Views: 7149
Re: Spontaneous RP event - Judging a Necromancer
Half a continent away? tsk. tsk.Lystianna says 'Besides, these lands are legally controlled by the city of Waterdeep.'
Great log though!
- Fri Nov 11, 2016 4:41 pm
- Forum: Stories from the Forgotten Kingdoms
- Topic: Judging a Necromancer - Aftermath
- Replies: 1
- Views: 3275
Re: Judging a Necromancer - Aftermath
Good log. I love to see the humanity come out from complex characters that may not fall so clearly on the good side of the scale.
- Wed Nov 09, 2016 3:01 am
- Forum: Implemented suggestions
- Topic: lower rescue for fighters
- Replies: 29
- Views: 26459
Re: lower rescue for fighters
Meatshielding is core to the class. The sooner the better. Even if available pre level 10. Let them have some ranks trained to help foster grouping during the lowbie dungeons and quest areas.
- Mon Nov 07, 2016 4:14 am
- Forum: General Discussion
- Topic: Advertise or Die 3.0
- Replies: 889
- Views: 506695
Re: Advertise or Die 3.0
So with the end of the year coming and the holidays right around the corner, now would be a good time to submit a player review of Forgotten Kingdoms, especially if you haven't done so before. These player reviews can be the decision point for someone to give the mud a shot. Some tips to get the bal...
- Fri Nov 04, 2016 4:17 am
- Forum: Game Suggestions
- Topic: Help file for deity symbols
- Replies: 7
- Views: 8926
Re: Help file for deity symbols
Try asking that person IC? It opens up a conversation to be had IC and creates more RP.
- Thu Nov 03, 2016 5:07 pm
- Forum: General Discussion
- Topic: Advertise or Die 3.0
- Replies: 889
- Views: 506695
Re: Advertise or Die 3.0
Broke into first. With a nice lead of 4 votes. All you Conus people keep carrying the torch. Wake up and vote!
- Mon Oct 31, 2016 3:57 pm
- Forum: Game Suggestions
- Topic: Kismet Costs for Rogues, Thieves and Bards
- Replies: 9
- Views: 7856
Re: Kismet Costs for Rogues, Thieves and Bards
Thieves, I think, do tend to be fairly easy to RP as far as personality, background, etc. go. However, I do see lots of thieves produced and a fair number of those I have observed have some sort of not insignificant issues in playing the class within FK's rules. Some examples: Hide is not invisibil...
- Mon Oct 31, 2016 6:04 am
- Forum: Game Suggestions
- Topic: Kismet Costs for Rogues, Thieves and Bards
- Replies: 9
- Views: 7856
Re: Kismet Costs for Rogues, Thieves and Bards
I disagree. If its griefing you're concerned about, I think we do a pretty good job of self regulating. It's hard enough we have to deal with the kismet gate that may shy away people with the intention of rolling a rogue. I am vehemently opposed to the 500 check to become guilded. Rogues are notorio...
- Fri Oct 28, 2016 4:59 pm
- Forum: General Discussion
- Topic: Riposte?
- Replies: 9
- Views: 13904
Re: Riposte?
I am also curios about this. I have heard others say that after months or years of playing they have yet to see one skill up in it. I know the Mobs can riposte quite well, but I haven't been able to test it out.
- Sun Sep 18, 2016 7:31 pm
- Forum: General Discussion
- Topic: Funny moments!
- Replies: 522
- Views: 374409
Re: Funny moments!
Trying a new format here so please bear with me. Anyway I title this clip: Always check the pockets...
- Tue Aug 09, 2011 6:02 pm
- Forum: Game Suggestions
- Topic: Gameplay - Training Costs (Experience/Coins)
- Replies: 19
- Views: 9935
Re: Gameplay - Training Costs (Experience/Coins)
I cant agree more with you. How much more roleplay and interaction would be available if you didnt have to worry about the grind. People would be more prone to seek out and initiate RP rather than sacrificing hours spam training. I know whenever I log I have a general 4 hour window. In that 4 hours ...