Search found 33 matches

by Urival
Thu Sep 17, 2009 10:30 pm
Forum: Game Suggestions
Topic: Spell Skill Revision Suggestion
Replies: 49
Views: 26446

Re: Spell Skill Revision Suggestion

When i first started here i didnt like skill levels at all. But i suppose its because i came from a 2nd edition dnd mud ruleset. Where it was very hard to lvl, but once you lvled and learned the skill/spell it was a done deal. That being said i see both systems as working properly for there various ...
by Urival
Thu Sep 17, 2009 10:20 pm
Forum: World
Topic: Age?
Replies: 3
Views: 3907

Age?

Just wondering, how does age work here? Is there any hardcoded things involving age? Or is it mostly for rp purposes? On a side note, what about charicters that where created a long time ago but havnt been active? They would have "aged" right? Or do we do specifically hour based age system?
by Urival
Thu Sep 17, 2009 10:11 pm
Forum: World
Topic: Limitations of current Drow RP. a disccusion
Replies: 10
Views: 7982

Re: Limitations of current Drow RP. a disccusion

Alright, my little two cent about opening it up.....why not make it open but basically impossible to pass? As noted before the drow dont have access to the same spells and/or components. Perhaps make the only passageway a complete warzone, shrug, just an idea. I know players here are resoureful but ...
by Urival
Thu Sep 17, 2009 8:35 pm
Forum: General Discussion
Topic: Know Alignment: Not Fair?
Replies: 31
Views: 15607

Re: Know Alignment: Not Fair?

I personally despite the know allingment spell, for a while number of reasons, mostly the fact that it just BUTCHERS RP for anyone that evil and anywhere near waterdeep. I usally play charicters that are pretty easy to tell there evil without the spell, i mean, if you have demon horns, or tatoos of ...
by Urival
Thu Sep 17, 2009 6:56 pm
Forum: Off-topic forums
Topic: Hate the character, don't the hate the player
Replies: 33
Views: 19131

Re: Hate the character, don't the hate the player

Well i just stumbled on this post, and i couldnt agree more, though, we all find ourselves getting angry at variuos people for various reasons, ic and ooc. Its human nature, all i can say is...take a deep breathe and remember its a game, its suppost to be fun. In my many years of playing ive had qui...
by Urival
Thu Sep 17, 2009 5:36 pm
Forum: World
Topic: Accumulated Kismet vs. Kismet Cost: Rogues
Replies: 18
Views: 11393

Re: Accumulated Kismet vs. Kismet Cost: Rogues

I just recently ran into this exact problem. I made Icerion and he was a stout 700 kismet, and i made a drow rouge, i think that cost me 200. I kinda just wanted to see what menzo looked like and such and havnt played the drow really. I never really super intended the drow but im keeping him in case...
by Urival
Thu Sep 17, 2009 3:36 pm
Forum: World
Topic: Wizard Schools requiring certain stats?
Replies: 6
Views: 4861

Re: Wizard Schools requiring certain stats?

Hate to be a bumper but im planning a new illusionist charicter and the online helpfile still says a high dex is required. Ill prolly have a high dex anyway but im just curious if this has been totally removed. xoxoxoxryanc
by Urival
Thu Sep 17, 2009 12:35 am
Forum: World
Topic: God pronunciations
Replies: 7
Views: 7253

Re: God pronunciations

Isolrem wrote:SEER-ick? I would never have guessed, SAI-rick just sounds so much more ostentatious and fitting for the one true god

I totally agree, sia-rick will always be cyric to me, i dont care what they say....seer-ick sounds rediculis :)
by Urival
Wed Sep 16, 2009 7:35 am
Forum: World
Topic: God pronunciations
Replies: 7
Views: 7253

Re: God pronunciations

wow, i always pronounced a couple like this.....mind you i dont know how your suppost to write this stuff, but ill try to convey my point.
cyric - sy-rick ...SAI-rick?
mystra - MY-stra
Selune - say-loon
loviator - low-vee-a-tor

funny
by Urival
Thu Aug 27, 2009 6:12 am
Forum: General Discussion
Topic: Area-specific mobiles - How do they escape?
Replies: 15
Views: 7788

Re: Area-specific mobiles - How do they escape?

I saw one Denver Gilliam in Skull Caverns, its says hes a waterhavian, shrug.
by Urival
Mon Aug 17, 2009 6:33 am
Forum: Events
Topic: Ceremony for the followers of Talos
Replies: 10
Views: 7453

Re: Ceremony for the followers of Talos

Right, right, now all we gotta do is get Agarithil and Laithrin and it would be time to sac some temples, muwahaha :P.
by Urival
Mon Aug 17, 2009 5:04 am
Forum: General Discussion
Topic: Dual Wield
Replies: 1
Views: 1825

Dual Wield

Ok without going into super +/- detial im curious as to how dual wield works these days. Ive been gone basically for 5ish years and when i left alot was differnt codewise. Ive noticed a considerable differnce in the feats and the use of dual wield. Im not looking for a full breakdown i was just wond...
by Urival
Fri Aug 14, 2009 3:17 am
Forum: General Discussion
Topic: Character Theme Songs or Theme music
Replies: 376
Views: 276088

Re: Character Theme Songs or Theme music

slayer - specifiaclly every album.
by Urival
Thu Aug 13, 2009 8:33 pm
Forum: Events
Topic: Ceremony for the followers of Talos
Replies: 10
Views: 7453

Re: Ceremony for the followers of Talos

I could show with URival though i dobt anyone would know him unless Kirkus is around.
by Urival
Tue Jul 05, 2005 7:11 pm
Forum: World
Topic: Stupidity in Goblin wizards?
Replies: 10
Views: 5434

This is somwhat similar so i didnt want to start a new thred.

-Are goblins cabable of great magic or are they basically stuck lesser skills? I meen even the smartest goblin could only be half as smart as a human wizard right? Or am i totally wrong on this one?
by Urival
Wed Jun 08, 2005 4:59 pm
Forum: General Discussion
Topic: Kismet and characters
Replies: 32
Views: 17276

Alrighty guys, i just came back online and just read about this kismet thing. From what i can tell it take 200-600 kismet to create a "Special class" (based on the lost-kismet-2-crash thread). So gaining 1 kismet an hour you sould be able to create a new charicter at about the same rate th...
by Urival
Wed Oct 22, 2003 12:41 am
Forum: General Discussion
Topic: Character Theme Songs or Theme music
Replies: 376
Views: 276088

My style of music varies somewhat charicter to charicter, but my music range is fairly open so it works. Urival (and my old charicter karnok) evil fighters of Talos, obviously visten to non stop slayer. Inarrick mostly listens to rap as mages are slower and i need something to keep the pace up (old ...
by Urival
Wed Oct 01, 2003 8:20 am
Forum: General Discussion
Topic: Know alignment, ideas?
Replies: 8
Views: 6900

Though the spell to detect evil/alingment is not a dirrectly an offensive spell, Im sure evil charicters would find this agenst the law. I think the spells sould be limited in its usage in towns though as it could be considered and offensive spell. Personally I think making these spells in city offe...
by Urival
Sun Aug 31, 2003 4:53 am
Forum: General Discussion
Topic: Thank you
Replies: 54
Views: 28756

While we are on the note of thanking people. I recently created a mage and played int he guilds for the first time and i would just like to say thankyou to everyone that was involved in the questing in the school of wonder! The endless serch for the items they so far have sent me after has been the ...
by Urival
Fri Aug 29, 2003 4:05 am
Forum: World
Topic: Priests of Kelemvor and Undead
Replies: 26
Views: 16850

Hhmm, this seems strange to me as well. It seems as Kelemvor is the judge of the dead he would give his priest the ability to deside if someones time to die or not has come (raise dead). As far as create undead this is very odd unless kelmvor lends these "false" to aid his priest, witch i ...