Search found 31 matches
- Tue May 03, 2011 9:11 am
- Forum: Resolved Bugs
- Topic: Equipment with errors
- Replies: 5
- Views: 3335
Equipment with errors
an armour of air (perfect) This armour seems to be made of swirling air. It is in perfect condition. It is studded leather and is light armour . It is just the right size for you to wear. It can be picked up, worn on the body. It is worn as armour. It is medium in size. It is made of energy and weig...
- Mon Sep 13, 2010 10:39 am
- Forum: Bug Reporting
- Topic: Weapon Finesse
- Replies: 2
- Views: 3254
Weapon Finesse
I have a character with the weapon finesse feat. This character has a +4 bonus to strength, and a +5 bonus to dex. My hit bonus doesn't seem to be reflecting the dex bonus but instead the hit bonus. Not sure if it has something to do with taking the feat before the the score system was amended or ma...
- Mon Apr 27, 2009 6:46 am
- Forum: Unconfirmed Bugs
- Topic: Traps
- Replies: 1
- Views: 2108
Traps
After learning of such a neat little trick, I decided to give the settrap command a try. I dropped a container on the ground, closed it and trapped it. After I set the trap off myself by opening the container I searched the previously trapped container and I think I may have crashed the game. Sorry....
- Mon Mar 02, 2009 8:25 pm
- Forum: General Discussion
- Topic: Help Title
- Replies: 4
- Views: 3099
Help Title
I was asked to start a thread about this to hopefully come to a consensus about the correct interpretation. I'm only going to post the part in question as opposed to the whole help file. Additionally your title should be an understandable sentence so that if a mobile says it or yells it, as they som...
- Thu Feb 19, 2009 11:38 pm
- Forum: General Discussion
- Topic: Metal State
- Replies: 8
- Views: 5177
Re: Metal State
In light of a recent discussion I would like to ask three questions. One has been answered already however I would like to post it to hopefully generate conversation. 1) Mithril, can it be mined anywhere? Now this question has been answered already for me once, and that is yes it can be. 2) Is a gra...
- Sat Jan 10, 2009 12:01 am
- Forum: General Discussion
- Topic: Bank Limit
- Replies: 2
- Views: 1848
Bank Limit
I would like to ask if it is possible to raise the maximum on bank accounts. Currently it is at 2000 platinum which is a great deal of money, but for some people who've been playing for a very long time 2000 platinum isn't very high at all. Perhaps if we could raise the maximum to 5000 platinum and ...
- Thu Dec 04, 2008 7:47 pm
- Forum: General Discussion
- Topic: A possibility: global reset
- Replies: 129
- Views: 56684
Re: A possibility: global reset
So the idea is to set everyone back to flat 10's-give or take for racial bonuses-and give them some amount of stats, which would be regarded as starting stats and based on level a rough estimate would be something near 30 total stat points to be allocated to the players discretion? And also to rever...
- Tue Dec 02, 2008 1:49 pm
- Forum: General Discussion
- Topic: Recent Code Changes
- Replies: 67
- Views: 30979
Re: Recent Code Changes
I understand with new code changes that things are probably set the way they are meant; that adding my two cents won't help a whole lot, but I feel I cannot keep quiet just because I may be disregarded. I am having a difficult time now. I've built a character who is sized as small intentionally. I b...
- Sat May 06, 2006 7:42 pm
- Forum: General Discussion
- Topic: Witch light
- Replies: 33
- Views: 17705
- Thu May 04, 2006 7:48 am
- Forum: General Discussion
- Topic: Cantrips?
- Replies: 15
- Views: 7874
I think all in all this entire idea was put down to rest because the staff did not want players to have free range, if you will, on what they can and can't magically do. If your character wants to make small items then they should learn the create object spell. If your character wants to make feasts...
- Thu May 04, 2006 7:37 am
- Forum: General Discussion
- Topic: Tap Thoughtspeech
- Replies: 11
- Views: 6942
I think, if I am not mistaken, this idea has been suggested before. Regardless my own opinion stands that it's sort of an invasion on the person, unless areas were built that a mindtap spell would have no affect or a helmet made of aluminum foil was sold for a few copper at Bradigans I think it is a...
- Sun Apr 02, 2006 12:53 am
- Forum: General Discussion
- Topic: Player Wipe?
- Replies: 42
- Views: 21743
- Mon Mar 27, 2006 6:13 am
- Forum: General Discussion
- Topic: Death in FK
- Replies: 110
- Views: 57320
I remember a time, years ago when to die in the middle of the night meant worry about your corpse. If I recall correctly that is the reason why mob healers were given the ability to raise the dead was because often times, in the middle of a Sunday night someone would die. Usually this someone would ...
- Tue Mar 21, 2006 11:08 pm
- Forum: General Discussion
- Topic: Spell permanency
- Replies: 2
- Views: 2573
Perhaps adept the persistent spell feat to such. Allow it to be taken more than once to allow for for spells to be affected by it? Change persistent spell to permanent spell or something and work from there. Allow it to be taken like 2-4 times each time increasing the types or spells it could affect...
- Mon Mar 20, 2006 4:27 am
- Forum: World
- Topic: The new faith levels
- Replies: 22
- Views: 15313
I think he's right, some positions just haven't been filled yet. However I'd like to make a suggestion that perhaps instead of flat out giving a whole list of who's in the faith and who isn't it would be dependant on who has greeted you and who hasn't? Thus preventing someone from enquiring about a ...
- Mon Mar 20, 2006 3:31 am
- Forum: General Discussion
- Topic: Equal Duration
- Replies: 33
- Views: 16655
Detect magic, for 3.0 lasts 1 minute per level, so I think what that would mean is that durations for spells like detect magic would last longer depending on what level you are. So if you are level 50 and you were to cast detect magic then by what Dalvyn is saying, correct me if I am wrong here, you...
- Sun Mar 19, 2006 12:05 am
- Forum: General Discussion
- Topic: Equal Duration
- Replies: 33
- Views: 16655
Perhaps allow for a permanancy spell that would bind certain spells to the player? Adepted to FK of course. I would say that stat raising spells, or resistance spells should not be things that can be given permanency but perhaps more things like comprehend languages, levitate, detect magic spells et...
- Sat Mar 18, 2006 12:30 am
- Forum: General Discussion
- Topic: Capped at master?
- Replies: 8
- Views: 5195
Capped at master?
I have a character who has been training his mining abilities and have been tracking his progression. Since the update of the spell system I've found that he has not been able to advance beyond master (what he was at prior to the introduction of the system) and find it very strange. I have gone 1K+ ...
- Tue Mar 07, 2006 12:49 am
- Forum: General Discussion
- Topic: Scrolls and potions
- Replies: 5
- Views: 3645
- Mon Mar 06, 2006 9:49 pm
- Forum: General Discussion
- Topic: Scrolls and potions
- Replies: 5
- Views: 3645
Scrolls and potions
It's probably easiest for me to just blurt my question here rather than beat the bush so here it is...
With the new system set in place will scrolls and potions that are now scribed/brewed be affected by the metamagic feats?
-Kyle
With the new system set in place will scrolls and potions that are now scribed/brewed be affected by the metamagic feats?
-Kyle