Search found 118 matches
- Wed Dec 14, 2011 3:29 pm
- Forum: General Discussion
- Topic: Player Status
- Replies: 1146
- Views: 786812
Re: Player Status
Things have gotten crazy at work so I have not had much time for FK. My hope is that soon it will calm down enough for me to start building again but my guess is time to play will not be an option until the new year. =(
- Fri Oct 28, 2011 9:24 pm
- Forum: Game Suggestions
- Topic: Unfaithed/Uncoded Priest Spell List
- Replies: 28
- Views: 16465
Re: Unfaithed/Uncoded Priest Spell List
As someone with a priestess and a wizard I have had no problem with the limitation to the unguilded of both those classes. The guilding\faithing of my priestess took a little time but was the least time consuming of all my PCs. I felt like the PCs and Players of the faith I wanted to join went out o...
- Sun Oct 23, 2011 6:20 pm
- Forum: Area Building Discussion
- Topic: Justice System and Guards
- Replies: 2
- Views: 3042
Re: Justice System and Guards
I have a few named constables and then general militiamen. I wanted to have the named constables react to a crime the same way as a militiamen who are the vnum indicated in the guard section of my justice system.
- Sun Oct 23, 2011 6:44 am
- Forum: Area Building Discussion
- Topic: Justice System and Guards
- Replies: 2
- Views: 3042
Justice System and Guards
Can you indicate more the one guard in the JUSTICE section. For example instead of just 4021 being a guard can you also indicate 4022 and 4023? #JUSTICE CourtRoom 4081 Dungeon 4085 Judge 4070 [b]Guard 4021[/b] Crime CRIME_HIGH_MURDER PUNISHMENT_DEATH Crime CRIME_LOW_MURDER PUNISHMENT_SEVER Crime CRI...
- Fri Oct 21, 2011 4:54 pm
- Forum: Bug Reporting
- Topic: Makeloot potion
- Replies: 1
- Views: 2754
Makeloot potion
I have found a make loot potion that appears to have no affect. Now I have found another that says it is a potion type reserved.
Code: Select all
a stone vial of reserved (perfect)
- Fri Oct 21, 2011 3:17 am
- Forum: Area Building Discussion
- Topic: alcoholic drinks
- Replies: 3
- Views: 3548
Re: alcoholic drinks
Thanks! That was exactly what I needed. I have it now.
- Thu Oct 20, 2011 5:52 pm
- Forum: Area Building Discussion
- Topic: alcoholic drinks
- Replies: 3
- Views: 3548
alcoholic drinks
I can not find any examples of alcoholic drinks in the builder lessons section. Can someone point me in the right direction?
Thanks
Thanks
- Mon Oct 17, 2011 2:54 pm
- Forum: Area Building Discussion
- Topic: Bows and Crossbows
- Replies: 6
- Views: 5009
Re: Bows and Crossbows
Thanks! That helps a lot.
- Sat Oct 15, 2011 9:34 pm
- Forum: Area Building Discussion
- Topic: Bows and Crossbows
- Replies: 6
- Views: 5009
Bows and Crossbows
I wasn't sure where to ask this but since I want to know for an area I am starting on I thought I would ask here. Do all classes have access to the bows weapon skill? Do all classes have access to the crossbows weapon skill? If no to either of these questions: Do all classes have access to either th...
- Sat Oct 15, 2011 9:28 pm
- Forum: General Discussion
- Topic: CMUD command line issues
- Replies: 1
- Views: 1724
Re: CMUD command line issues
I got this also, just the other day. I restarted my PC and it seemed to resolve the issue.
- Tue Oct 11, 2011 2:24 pm
- Forum: Area Building Discussion
- Topic: RHS?
- Replies: 1
- Views: 2539
RHS?
In the builder lesson section on if checks and their function and syntax often mentions the rhs. What is rhs?
Code: Select all
skillcheck
checks if $whatever passes the skill level check with the rhs
if skillcheck(second attack, $n)
- Thu Sep 29, 2011 2:07 pm
- Forum: Area Building Discussion
- Topic: New Sample Area
- Replies: 5
- Views: 10683
Re: New Sample Area
Thank you so much. That explains a few things that I did not quite understand from the lessons.
Thanks!
Thanks!
- Tue Sep 27, 2011 8:43 pm
- Forum: Area Building Discussion
- Topic: Area Colors
- Replies: 1
- Views: 2452
Area Colors
The posting on area colors it says:
What is the actual level range for Low Mid and High?
Code: Select all
----- Areas
{30} Low level dungeons/quest areas
{50} Mid level dungeons/quest areas
{60} High level dungeons/quest areas
- Thu Sep 15, 2011 1:35 pm
- Forum: General Discussion
- Topic: CMUD hanging when first connecting to FK
- Replies: 7
- Views: 4333
Re: CMUD hanging when first connecting to FK
I also noticed it with CMUD.
- Wed Aug 24, 2011 2:44 pm
- Forum: Bug Reporting
- Topic: Invoking spell like abilities
- Replies: 1
- Views: 2795
Invoking spell like abilities
As I understand inherent spell like abilities are not supposed to be subject to spell failure? invoke 'create water' skin You begin to sing. Your armour prevents you from casting succesfully. invoke 'create water' skin You begin to sing. Your armour prevents you from casting succesfully. invoke 'cre...
- Mon Aug 22, 2011 2:55 pm
- Forum: Game Suggestions
- Topic: Waterdeep has a real market
- Replies: 30
- Views: 16449
Re: Waterdeep has a real market
Potion cases Potion bandolier potion belt It would be cool is you could draw a potion. It removes it from the belt or bandolier and puts it in your hand like when you draw a weapon. Wand case Wand bandolier wand belt It would be cool is you could draw a wand. It removes it from the belt or bandilaro...
- Mon Aug 22, 2011 9:48 am
- Forum: Resolved Bugs
- Topic: Spot and VT100
- Replies: 2
- Views: 2174
Spot and VT100
When I have VT100 on and I make my spot check to see someone who is hidden it does not show the spotted person in the list of people in the room even though I can see them and interact normally with that person.
- Fri Aug 19, 2011 3:12 pm
- Forum: Game Suggestions
- Topic: Empty Random Treasure Potions
- Replies: 1
- Views: 2019
Empty Random Treasure Potions
When a wand is used up it changes from 'a wand with a diamond-shaped tip' to 'a stick with a diamond-shaped tip' and I think this is great. Can we see the same kind of thing with random treasure potions.
It would be nice if 'a cloudy ceramic jar' changes to 'an empty cloudy ceramic jar'
It would be nice if 'a cloudy ceramic jar' changes to 'an empty cloudy ceramic jar'
- Fri Aug 05, 2011 3:53 pm
- Forum: Game Suggestions
- Topic: Spell regeneration rates
- Replies: 80
- Views: 40932
Re: Spell regeneration rates
Having played D&D Table Top for years and years, including 3rd ed and 3.5 I do not think the disparity in power level, as it is now is all that off. Low level wizards a squishy and survive my the kindness of the other classes. High level wizards are a force that can be reckoned with that can lev...
- Mon Aug 01, 2011 5:56 pm
- Forum: Game Suggestions
- Topic: Waterdeep has a real market
- Replies: 30
- Views: 16449
Re: Waterdeep has a real market
Faith trinkets. A ring with a gear on it or an amulet with a gauntlet. Not holy symbols or meant to imitate holy symbols, Just things a faithful or even a lay person may get to show their faith or maybe avoid the wraith of a petty God or Goddess.