Search found 162 matches
- Sat Dec 08, 2012 8:54 pm
- Forum: Game Suggestions
- Topic: Dwarven starting area
- Replies: 6
- Views: 4225
Dwarven starting area
Looking at the dwarvn starting area and the surrounding zone all items are sized small. Since they are put at medium perhaps that can be changed so they will have properly fitting armour and weapons for sale.
- Thu Jul 10, 2008 7:31 pm
- Forum: Game Suggestions
- Topic: [SKILL] Diversion
- Replies: 15
- Views: 7843
Re: [SKILL] Diversion
With spot and such in I'd want truesight to not see hidden since it's not in it's d20 and previous incarnations of its list of things it shows <.<
- Thu Jul 10, 2008 7:23 pm
- Forum: Game Suggestions
- Topic: [FEAT] Slippery Mind
- Replies: 1
- Views: 2204
Re: [FEAT] Slippery Mind
Wouldn't this fall under the special skills they'd get or was it just one of the perks of the class as they gain in level it's been awhile! Do thieves get the extra feats and such?
- Fri May 23, 2008 8:54 pm
- Forum: Game Suggestions
- Topic: Weapon Finesse
- Replies: 13
- Views: 8213
Re: Weapon Finesse
and daggers to I hope!
- Thu May 22, 2008 6:58 am
- Forum: Game Suggestions
- Topic: Swap
- Replies: 4
- Views: 3740
Re: Swap
it would be cool if they had a command to set whichever is your main hand for that character so it could dictate what is your main weapon and offhand while if you are dexterous of hand and such you could be ambidexterous but still set your prominent hand <.<
- Sun May 11, 2008 2:52 pm
- Forum: Game Suggestions
- Topic: [Spell] Permenancy
- Replies: 7
- Views: 5221
Re: [Spell] Permenancy
Wouldn't enchant weapon fall under the spells being able to be made permanent? It would be able to make some of those unique mundane weapons magical even if it wasn't a powerful magical weapon.
- Sun May 11, 2008 2:48 pm
- Forum: General Discussion
- Topic: Mounted Combat Revision Possible?
- Replies: 11
- Views: 6795
Re: Mounted Combat Revision Possible?
hmm. During the joust other heavily armored people where dodging quite a bit. My last run with dalente ended with me getting hit more in the end. Sometimes it also comes across the weapon skills/2nd 3rd etc.. compared to the others. I am unsure totally though
- Sun May 11, 2008 1:23 am
- Forum: Events
- Topic: [EVENT] Joust of Peace
- Replies: 13
- Views: 9118
Re: [EVENT] Joust of Peace
hehe least mine had four feet! RAona's was total owl chocobo! but it was grand fun! thanks for setting it up Harroghty!
- Tue Mar 04, 2008 2:33 am
- Forum: World
- Topic: Druids of Malar
- Replies: 19
- Views: 17067
I think what he means is. Druids of Malar are still druids and there are the more darker beasts that would bond and join up with malarite rangers/druids. Worgs and wyverns and such. More than just malarites hunt animals for sports. I think it would make sense for them to have animal empathy just use...
- Sun Mar 02, 2008 6:10 pm
- Forum: Game Suggestions
- Topic: [SKILL] Snoop
- Replies: 24
- Views: 15021
Thats why bards lack in combat prowess. Any bard if you put it into DnD statistics can have just as many slots in sneak and hide yes. Also in listen, spot and sleight of hand. When it comes to information gathering this is what a bard does. Thieves can do it as a side effect of them being able to ge...
- Sun Mar 02, 2008 5:43 pm
- Forum: Game Suggestions
- Topic: [SKILL] Snoop
- Replies: 24
- Views: 15021
- Wed Feb 27, 2008 9:41 pm
- Forum: General Discussion
- Topic: Smithing and metal quality/condition?
- Replies: 16
- Views: 12326
- Wed Feb 27, 2008 4:50 pm
- Forum: Game Suggestions
- Topic: [COMMAND] Join
- Replies: 9
- Views: 5680
This could easily be the assist command like most other muds have instead of auto assisting. I wish there was a manual assist command so I can turn off auto assist and not have to worry when i type kill <blah blah> and attack the wrong one. I have had quests as have quite a few others due to assisti...
- Wed Feb 27, 2008 5:47 am
- Forum: General Discussion
- Topic: Smithing and metal quality/condition?
- Replies: 16
- Views: 12326
Hey KElemvor What about the thing with smelting metal ores? Does it rely on the mining skill of the person mining the metal ore that dictates metal or becoming elven or adamantine for elves and drow or is it a random smelt check that deems you have to have it at X or greater level if it's a chance t...
- Tue Feb 26, 2008 4:08 am
- Forum: General Discussion
- Topic: Smithing and metal quality/condition?
- Replies: 16
- Views: 12326
- Wed Feb 20, 2008 10:01 pm
- Forum: General Discussion
- Topic: [Trade] Setting gems into things other than jewelery..
- Replies: 1
- Views: 2113
[Trade] Setting gems into things other than jewelery..
I think being able to set gems into weapons and armour would be grand! I was just bringing this forward to see what others thought! You could perhaps have the choice to either gaining the ability to set a craftsmans seal or a gem whenever making an item!
- Tue Feb 19, 2008 4:42 pm
- Forum: Game Suggestions
- Topic: [Barbarians]Totem Channeling?
- Replies: 15
- Views: 7999
- Mon Feb 18, 2008 7:25 pm
- Forum: General Discussion
- Topic: High Levels in...
- Replies: 11
- Views: 6986
High Levels in...
I noticed this a bit more frequently now and then, but high level characters going into low level places and such. While they stay there for quite a long while just to as most call it 'favor whoring' or money farming within. I have seen some lower levels go there and they see a high level person so ...
- Tue Feb 12, 2008 5:00 pm
- Forum: Game Suggestions
- Topic: Trading Post?
- Replies: 10
- Views: 6544
- Sun Feb 10, 2008 7:59 pm
- Forum: Game Suggestions
- Topic: Trading Post?
- Replies: 10
- Views: 6544
aye, The whole idea behind the trading post as well was also to have an outlet and a more ic way for them to earn coins. You can trade or you can all out sell the item. I could see if you hand an item over and if you set the place up like a pc shop so when you hand the item over it gets moved over t...