Search found 47 matches
- Fri Feb 01, 2008 6:41 pm
- Forum: General Discussion
- Topic: Magical Items that don't Identify
- Replies: 2
- Views: 1968
Magical Items that don't Identify
I've gotten rewards now from two different quests that give items that are clearly magical when detected, yet no one has been able to identify what enchantments are on them. I'm now really curious what enchantments are on these items, is there any way to find out? Does the caster's spell level or ch...
- Sun Jan 27, 2008 8:13 pm
- Forum: World
- Topic: Dwarves Training Trades
- Replies: 4
- Views: 4701
Dwarves Training Trades
With the new teaching system, this has turned up a couple times, and I thought I'd ask others opinions on it as well. Dwarves seem to be stand offish at best, whether Shield Dwarves or Gold Dwarves. It doesn't seem at all in character for a Mithril Hall dwarf, following Moradin, to just walk into wa...
- Sat Dec 22, 2007 3:20 pm
- Forum: Game Suggestions
- Topic: Trade Modifiers
- Replies: 6
- Views: 4500
- Sat Dec 22, 2007 12:13 pm
- Forum: Game Suggestions
- Topic: Trade Modifiers
- Replies: 6
- Views: 4500
Trade Modifiers
The mining modifiers were changed to (Lck,Lck) which seems logical, as mining should be based somewhat on luck, but it really turns out bad when its put into practical use. (Str,Lck) was much better, is there any chance of getting mining changed back? Also Armour Smithing and Weaponsmithing have bot...
- Sun Dec 16, 2007 2:48 am
- Forum: Resolved Bugs
- Topic: Merchants and Bandits
- Replies: 68
- Views: 36638
The other day I had a stirge attack me, then a moose walked in and assisted it, and then a Knight of Silver walked in and assisted the moose, beat me to a pulp. I'm still hoping I won't get arrested in Silvermoon for putting a few good whacks in on that knight before he dropped me. I really hope thi...
- Mon Dec 03, 2007 7:47 pm
- Forum: Game Suggestions
- Topic: Stables in Mithril Hall
- Replies: 10
- Views: 6783
- Mon Dec 03, 2007 11:37 am
- Forum: Game Suggestions
- Topic: Stables in Mithril Hall
- Replies: 10
- Views: 6783
The code for pet shops isn't directly (i.e., with area code only) re-usable for carts. Can you explain? I don't understand what you are saying. I don't know much about code, so you might as well have typed it in French :). People have been stabling carts in Waterdeep's multiple stables, why wouldn'...
- Mon Dec 03, 2007 1:33 am
- Forum: Game Suggestions
- Topic: Stables in Mithril Hall
- Replies: 10
- Views: 6783
Another possibility... locking carts? They already open and close, so it would be similar to a chest. This would keep people from accidently taking stuff and the thieves who really aren't the thief class, but would still allow lock picking if someone was really out to be a thief with intent to steal...
- Sun Dec 02, 2007 12:45 pm
- Forum: Game Suggestions
- Topic: Stables in Mithril Hall
- Replies: 10
- Views: 6783
Stables in Mithril Hall
As the dwarven population in Mithril Hall is rising a bit once again. There are multiple carts that look the same scattered about the hall and mules as well. Its very confusing to tell one from another. I know in MH dwarves are not supposed to steal from each other, but things have been taken from c...
- Fri Nov 30, 2007 2:03 am
- Forum: General Discussion
- Topic: Examine
- Replies: 4
- Views: 2935
- Fri Nov 30, 2007 1:30 am
- Forum: General Discussion
- Topic: Examine
- Replies: 4
- Views: 2935
Examine
Some characters can see what things are made out of, and their approximate weight. My fighter is unable to tell what an item is made of. Being that he is working on armour smithing, I really would like to be able to see what an armour is made of. Its crucial to being able to repair it. I discussed t...
- Mon Nov 26, 2007 4:36 am
- Forum: Events
- Topic: [Event] Winterfest Feast!
- Replies: 12
- Views: 8066
- Fri Nov 23, 2007 3:25 am
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75586
Coming in a bit late, but there was discussion about levels 5-10 taking forever. My characters got to level 5 rather easily. After that it was a crawl. The HUGE dummies continue to give less and less xp. And leaving town in cloth armour resulted in bandits removing one or more limbs on a disturbingl...
- Thu Nov 15, 2007 6:34 pm
- Forum: World
- Topic: Dwarven Size and Weapons
- Replies: 12
- Views: 9729
- Mon Nov 12, 2007 7:08 pm
- Forum: Game Suggestions
- Topic: Request/Demand
- Replies: 15
- Views: 7515
Yes, that idea sounds good to me as well. I have mistakenly given a character asking for a token, a similar token, but not the one he needed. Doing this, if an IMM isn't on, dead ends a quest. Thankfully one was around and had the guard return the token to me. Also there was another instance where I...
- Wed Nov 07, 2007 7:34 pm
- Forum: Events
- Topic: Seeking the Faith of Moradin
- Replies: 14
- Views: 9977
- Wed Nov 07, 2007 1:31 pm
- Forum: General Discussion
- Topic: You want to contribute?
- Replies: 23
- Views: 10895
- Tue Nov 06, 2007 3:03 pm
- Forum: World
- Topic: Dwarven Racial Bonuses
- Replies: 30
- Views: 19887
There are problems with the dwarves, halflings, goblins, and gnomes. But, its very unlikely that all four of these extremely unique and different races will be fixed by one alteration. The real draw to these races are the differences, so those should be stressed. Im not sure a universal fix will mak...
- Mon Nov 05, 2007 3:32 pm
- Forum: World
- Topic: Dwarven Racial Bonuses
- Replies: 30
- Views: 19887
Actually after the weight change anything I don't absolutely need including quest trinkets are stashed on my mount or cart because that seemingly tiny weight begins to add up and can put me over. Since these trinkets can way a couple units each. I don't even carry a pack anymore, just a small ore ba...
- Mon Nov 05, 2007 12:51 pm
- Forum: World
- Topic: Dwarven Racial Bonuses
- Replies: 30
- Views: 19887