Search found 328 matches

by Vibius
Fri Apr 15, 2016 5:22 pm
Forum: Off-topic forums
Topic: Absurdity in my Communications Course
Replies: 17
Views: 13573

Re: Absurdity in my Communications Course

Zethanon wrote:
Rycird wrote:
Vibius wrote:Everything you do is wrong and you are going to burn in hell.
Not sure if serious or...
Isn't that half the fun of it?
Yes.
by Vibius
Fri Apr 15, 2016 11:37 am
Forum: General Discussion
Topic: Ranged Fighter
Replies: 12
Views: 10002

Re: Ranged Fighter

It would be nice being able to acquire a quiver of endless arrows or something along the lines, the logistics of a ranged fighter can be excruciating.

Just mundane arrows.
by Vibius
Tue Apr 12, 2016 7:59 am
Forum: Off-topic forums
Topic: Absurdity in my Communications Course
Replies: 17
Views: 13573

Re: Absurdity in my Communications Course

Everything you do is wrong and you are going to burn in hell.
by Vibius
Mon Apr 11, 2016 9:58 pm
Forum: Game Suggestions
Topic: Home town starting areas
Replies: 4
Views: 4108

Re: Home town starting areas

There are several regional feats (not in FK) that would accomplish it rather than giving a flat bonus to everyone from X
by Vibius
Sat Mar 12, 2016 12:32 pm
Forum: Implemented suggestions
Topic: Scribing and ba
Replies: 26
Views: 23474

Re: Scribing and ba

Actually I think that all bards should be able to get it, training it or not that would be their prerogative. As it has been said in PnP Wizards need to spend a feat for it, and a bard can be as academic as a wizard if they have that inclination, besides that, our merry bards given their current sit...
by Vibius
Fri Mar 11, 2016 4:56 pm
Forum: Game Suggestions
Topic: delay on kick, punch, mount etc
Replies: 2
Views: 3029

Re: delay on kick, punch, mount etc

At least as they are, there is no real reason to use kick/punch, you spend a full-round to perhaps cause some meager damage.

Actually when you are fighting mobs and they use those skills they are wasting a round that they could be hitting you.
by Vibius
Tue Mar 08, 2016 10:34 pm
Forum: General Discussion
Topic: Rogues' woes: we need help
Replies: 29
Views: 21721

Re: Rogues' woes: we need help

Yes!

Thieves have wrongly all bad saves, they should have them like unguilded rogues, only good reflex saves.
by Vibius
Mon Mar 07, 2016 12:19 am
Forum: Game Suggestions
Topic: Faith Manager Titles on Who
Replies: 11
Views: 7875

Re: Faith Manager Titles on Who

This is a good idea.
by Vibius
Sun Mar 06, 2016 11:29 pm
Forum: Implemented suggestions
Topic: lower rescue for fighters
Replies: 29
Views: 26445

Re: lower rescue for fighters

Yes, a fighter doesn't have many real options in a combat when compared with other classes, that would make them a bit more interesting to play in the lower levels as well.
by Vibius
Sun Mar 06, 2016 12:11 pm
Forum: Game Suggestions
Topic: monstrous eyeballs
Replies: 17
Views: 11334

Re: monstrous eyeballs

Yemin wrote:In anycase, good idea being good but what should we be doing with these other monster eyes if anything then?
Popsicles
by Vibius
Sat Mar 05, 2016 10:20 am
Forum: Game Suggestions
Topic: monstrous eyeballs
Replies: 17
Views: 11334

Re: monstrous eyeballs

I think that it's ok providing those alternate eyes are equally difficult to acquire, if just to force PC's visiting less popular places in FK.
by Vibius
Fri Feb 19, 2016 4:02 pm
Forum: Game Suggestions
Topic: Real world mechanics?
Replies: 5
Views: 4606

Re: Real world mechanics?

You know, you can enable the autoloot config parameters so it's on when doing your boring training, and disable it, RPing your looting of the corpses when fellow players. It's fun!
by Vibius
Thu Feb 18, 2016 11:53 pm
Forum: General Discussion
Topic: Spellblade creation
Replies: 25
Views: 16551

Re: Spellblade creation

If you want to play a slightly different character, you could create a "blade dancer", which are rangers.

http://forgottenrealms.wikia.com/wiki/Blade_dancer

We can always use more rangers/druids <3
by Vibius
Thu Feb 18, 2016 11:18 pm
Forum: General Discussion
Topic: Spellblade creation
Replies: 25
Views: 16551

Re: Spellblade creation

As long you accept it's mostly a RP character it's ok. Bards are very weak.
by Vibius
Sun Feb 14, 2016 10:19 pm
Forum: General Discussion
Topic: Spellblade creation
Replies: 25
Views: 16551

Re: Spellblade creation

Bards in FK are actually the only class which has some decent fighting skills and arcane magic. There is also the old 2 edition bard blade kit that you could use as inspiration which focus more on displays of weapon skills than in actual singing.
by Vibius
Sun Feb 14, 2016 10:14 pm
Forum: Off-topic forums
Topic: Which Ancient Warrior Are You?
Replies: 24
Views: 28186

Re: Which Ancient Warrior Are You?

Not me, I'm a Foot Archer :roll:
by Vibius
Sat Jan 30, 2016 6:19 pm
Forum: Game Suggestions
Topic: Group based benefits
Replies: 23
Views: 13513

Re: Group based benefits

However, I do agree with Harroghty (whose name I've been misspelling for years now by adding a u) on the fact that most of us are wholesomely addicted to the magical swaddling of dragonskin, stoneskin, heroism, and so on. In large groups like what we had when the first attack on the orcs at Silvery...
by Vibius
Sat Jan 30, 2016 12:56 am
Forum: Game Suggestions
Topic: Group based benefits
Replies: 23
Views: 13513

Re: Group based benefits

Sorry, perhaps I haven't been very clear, I meant skills/spells/whatever that you would use directly in a fight, on the other hand anything that saves you time or coin it should be fine.
by Vibius
Fri Jan 29, 2016 3:35 pm
Forum: Game Suggestions
Topic: Group based benefits
Replies: 23
Views: 13513

Re: Group based benefits

I think that it is a good idea but for the sake of balance, I would restrict it to making life more convenient, but not making characters more powerful.

Faster meditation, less components used in crafting/brewing, faster crafting, bonus to skills like listen, spot, tracking, pathfinding...
by Vibius
Sun Oct 25, 2015 6:56 pm
Forum: Game Suggestions
Topic: Crafting and enchantment
Replies: 14
Views: 9414

Re: Crafting and enchantment

I for one I think that magical crafting is ok, providing there is a maximum of items than you can create in a particular time window, so you can't flood the market more than a new character selling unwanted quest rewards, and the more powerful the item, the more time it takes to create. So for examp...