Yes.Zethanon wrote:Isn't that half the fun of it?Rycird wrote:Not sure if serious or...Vibius wrote:Everything you do is wrong and you are going to burn in hell.
Search found 328 matches
- Fri Apr 15, 2016 5:22 pm
- Forum: Off-topic forums
- Topic: Absurdity in my Communications Course
- Replies: 17
- Views: 13573
Re: Absurdity in my Communications Course
- Fri Apr 15, 2016 11:37 am
- Forum: General Discussion
- Topic: Ranged Fighter
- Replies: 12
- Views: 10002
Re: Ranged Fighter
It would be nice being able to acquire a quiver of endless arrows or something along the lines, the logistics of a ranged fighter can be excruciating.
Just mundane arrows.
Just mundane arrows.
- Tue Apr 12, 2016 7:59 am
- Forum: Off-topic forums
- Topic: Absurdity in my Communications Course
- Replies: 17
- Views: 13573
Re: Absurdity in my Communications Course
Everything you do is wrong and you are going to burn in hell.
- Mon Apr 11, 2016 9:58 pm
- Forum: Game Suggestions
- Topic: Home town starting areas
- Replies: 4
- Views: 4108
Re: Home town starting areas
There are several regional feats (not in FK) that would accomplish it rather than giving a flat bonus to everyone from X
- Sat Mar 12, 2016 12:32 pm
- Forum: Implemented suggestions
- Topic: Scribing and ba
- Replies: 26
- Views: 23474
Re: Scribing and ba
Actually I think that all bards should be able to get it, training it or not that would be their prerogative. As it has been said in PnP Wizards need to spend a feat for it, and a bard can be as academic as a wizard if they have that inclination, besides that, our merry bards given their current sit...
- Fri Mar 11, 2016 4:56 pm
- Forum: Game Suggestions
- Topic: delay on kick, punch, mount etc
- Replies: 2
- Views: 3029
Re: delay on kick, punch, mount etc
At least as they are, there is no real reason to use kick/punch, you spend a full-round to perhaps cause some meager damage.
Actually when you are fighting mobs and they use those skills they are wasting a round that they could be hitting you.
Actually when you are fighting mobs and they use those skills they are wasting a round that they could be hitting you.
- Tue Mar 08, 2016 10:34 pm
- Forum: General Discussion
- Topic: Rogues' woes: we need help
- Replies: 29
- Views: 21721
Re: Rogues' woes: we need help
Yes!
Thieves have wrongly all bad saves, they should have them like unguilded rogues, only good reflex saves.
Thieves have wrongly all bad saves, they should have them like unguilded rogues, only good reflex saves.
- Mon Mar 07, 2016 12:19 am
- Forum: Game Suggestions
- Topic: Faith Manager Titles on Who
- Replies: 11
- Views: 7875
Re: Faith Manager Titles on Who
This is a good idea.
- Sun Mar 06, 2016 11:29 pm
- Forum: Implemented suggestions
- Topic: lower rescue for fighters
- Replies: 29
- Views: 26445
Re: lower rescue for fighters
Yes, a fighter doesn't have many real options in a combat when compared with other classes, that would make them a bit more interesting to play in the lower levels as well.
- Sun Mar 06, 2016 12:11 pm
- Forum: Game Suggestions
- Topic: monstrous eyeballs
- Replies: 17
- Views: 11334
Re: monstrous eyeballs
PopsiclesYemin wrote:In anycase, good idea being good but what should we be doing with these other monster eyes if anything then?
- Sat Mar 05, 2016 10:20 am
- Forum: Game Suggestions
- Topic: monstrous eyeballs
- Replies: 17
- Views: 11334
Re: monstrous eyeballs
I think that it's ok providing those alternate eyes are equally difficult to acquire, if just to force PC's visiting less popular places in FK.
- Fri Feb 19, 2016 4:02 pm
- Forum: Game Suggestions
- Topic: Real world mechanics?
- Replies: 5
- Views: 4606
Re: Real world mechanics?
You know, you can enable the autoloot config parameters so it's on when doing your boring training, and disable it, RPing your looting of the corpses when fellow players. It's fun!
- Thu Feb 18, 2016 11:53 pm
- Forum: General Discussion
- Topic: Spellblade creation
- Replies: 25
- Views: 16551
Re: Spellblade creation
If you want to play a slightly different character, you could create a "blade dancer", which are rangers.
http://forgottenrealms.wikia.com/wiki/Blade_dancer
We can always use more rangers/druids <3
http://forgottenrealms.wikia.com/wiki/Blade_dancer
We can always use more rangers/druids <3
- Thu Feb 18, 2016 11:18 pm
- Forum: General Discussion
- Topic: Spellblade creation
- Replies: 25
- Views: 16551
Re: Spellblade creation
As long you accept it's mostly a RP character it's ok. Bards are very weak.
- Sun Feb 14, 2016 10:19 pm
- Forum: General Discussion
- Topic: Spellblade creation
- Replies: 25
- Views: 16551
Re: Spellblade creation
Bards in FK are actually the only class which has some decent fighting skills and arcane magic. There is also the old 2 edition bard blade kit that you could use as inspiration which focus more on displays of weapon skills than in actual singing.
- Sun Feb 14, 2016 10:14 pm
- Forum: Off-topic forums
- Topic: Which Ancient Warrior Are You?
- Replies: 24
- Views: 28186
Re: Which Ancient Warrior Are You?
Not me, I'm a Foot Archer
- Sat Jan 30, 2016 6:19 pm
- Forum: Game Suggestions
- Topic: Group based benefits
- Replies: 23
- Views: 13513
Re: Group based benefits
However, I do agree with Harroghty (whose name I've been misspelling for years now by adding a u) on the fact that most of us are wholesomely addicted to the magical swaddling of dragonskin, stoneskin, heroism, and so on. In large groups like what we had when the first attack on the orcs at Silvery...
- Sat Jan 30, 2016 12:56 am
- Forum: Game Suggestions
- Topic: Group based benefits
- Replies: 23
- Views: 13513
Re: Group based benefits
Sorry, perhaps I haven't been very clear, I meant skills/spells/whatever that you would use directly in a fight, on the other hand anything that saves you time or coin it should be fine.
- Fri Jan 29, 2016 3:35 pm
- Forum: Game Suggestions
- Topic: Group based benefits
- Replies: 23
- Views: 13513
Re: Group based benefits
I think that it is a good idea but for the sake of balance, I would restrict it to making life more convenient, but not making characters more powerful.
Faster meditation, less components used in crafting/brewing, faster crafting, bonus to skills like listen, spot, tracking, pathfinding...
Faster meditation, less components used in crafting/brewing, faster crafting, bonus to skills like listen, spot, tracking, pathfinding...
- Sun Oct 25, 2015 6:56 pm
- Forum: Game Suggestions
- Topic: Crafting and enchantment
- Replies: 14
- Views: 9414
Re: Crafting and enchantment
I for one I think that magical crafting is ok, providing there is a maximum of items than you can create in a particular time window, so you can't flood the market more than a new character selling unwanted quest rewards, and the more powerful the item, the more time it takes to create. So for examp...