Search found 24 matches
- Fri Nov 23, 2007 6:42 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
- Fri Nov 23, 2007 6:11 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
- Fri Nov 23, 2007 1:41 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
I disagree with this. FK is first and foremost a social game, where you are supposed to interact with others. Asking for directions is actually one of the easiest reason to start interacting with others; and 99% of the elder players will be more than happy to help a new player explore the city and ...
- Fri Nov 23, 2007 8:39 am
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
Let me say some thought. - Recall, raise dead, resurrection... they are all useless if you gain your first 10 level in newbie area. - Newbie training ground should do this: - tell you where the trainers in town are. - give you a backpack with a full set of newbie equipment each time you ask - tell y...
- Wed Nov 21, 2007 7:26 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
I disagree you in the point a and b. The loss of equipment is painful but you need to be used to it anyway. You can just run back for your corpse... you could, but the movement lag and ridiculously low movement points make it very unpleasant... For me, these points led back to the movement system ag...
- Wed Nov 21, 2007 5:30 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
- Wed Nov 21, 2007 4:29 pm
- Forum: Game Suggestions
- Topic: Area description
- Replies: 11
- Views: 5801
Please forgive me for my sarcasm, let me repeat it without any sarcasm: You probably think i believe i invented something new with the interactive question-marks, and you wanted to point the fact, you did it alredy. I didn't believe i invented anything. I have noticed the interactive ones, and they ...
- Wed Nov 21, 2007 11:50 am
- Forum: Game Suggestions
- Topic: Area description
- Replies: 11
- Views: 5801
- Wed Nov 21, 2007 11:40 am
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
- Tue Nov 20, 2007 6:16 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
Free Caravan rides for people under level 10? I hear you, you believe the travell wouldn't be so long and boring if you could afford a caravan. But it is not true, sadly. As a new player i haven't had any problem to afford a caravan, but waiting the caravan took as long as travelling by foot. Trave...
- Mon Nov 19, 2007 9:03 pm
- Forum: Game Suggestions
- Topic: levels below ten
- Replies: 173
- Views: 75737
Longer learning curve usually makes players grinding. 50 level in 50 hours (50 hours grinding) is not something i would call fast. 50 hours grinding+ travelling + quests are good for 100 hours. 100 hours active playing, if you play 4-5 hours a day, means 20-25 days. You are distracted from RP for 25...
- Mon Nov 19, 2007 3:33 pm
- Forum: Game Suggestions
- Topic: Area description
- Replies: 11
- Views: 5801
- Mon Nov 19, 2007 7:44 am
- Forum: Game Suggestions
- Topic: Area description
- Replies: 11
- Views: 5801
- Sun Nov 18, 2007 12:36 pm
- Forum: Game Suggestions
- Topic: Area description
- Replies: 11
- Views: 5801
- Sun Nov 18, 2007 10:41 am
- Forum: Game Suggestions
- Topic: Area description
- Replies: 11
- Views: 5801
Area description
The description of the area should give more hint about the location, unless it is a secret, hidden place. For instance i have had hard time to find Tantras, even with the help of a Forgotten Realms map what i downloaded from internet, because i am not an FR expert. My character is (he has map after...
- Sat Nov 17, 2007 3:41 pm
- Forum: Game Suggestions
- Topic: Strong arm
- Replies: 10
- Views: 6276
As far as i know, everybody agree, that dwarves should be medium sized humanoid, so they should wield medium weapons in one hand. The strong arm feat is a workaround. That is why they should have it by default. About resizing weapon: Does resized weapon do the same damage? If yes, then why is strong...
- Fri Nov 16, 2007 9:27 pm
- Forum: Game Suggestions
- Topic: Strong arm
- Replies: 10
- Views: 6276
This doesn't make sense to me. 1) I need to spend a feat to something, what i should have at start and i don't have it only, because it is too much work (medium sized dwarf). 2) I not only need to spend feat, but there are restrictment (alignment, starting location whatever) on something, what i rep...
- Fri Nov 16, 2007 4:03 pm
- Forum: Game Suggestions
- Topic: Strong arm
- Replies: 10
- Views: 6276
- Fri Nov 16, 2007 12:44 pm
- Forum: Game Suggestions
- Topic: Strong arm
- Replies: 10
- Views: 6276
Strong arm
Strong arm feat should be a racial ability what every dwarf get automatically
- Thu Nov 15, 2007 7:09 pm
- Forum: General Discussion
- Topic: Drow and the surface:
- Replies: 28
- Views: 14012