Search found 56 matches
- Sat Dec 24, 2011 10:38 pm
- Forum: Game Suggestions
- Topic: Bank Deposits
- Replies: 54
- Views: 25060
Re: Bank Deposits
I don't care as much for high levels' sakes as much as low levels. Sure, it's annoying at any level, but as has been stated repeatedly: it's the low levels who really take it in the rear - especially newer players who don't know how the hell to make coin to begin with. I do really like the idea of ...
- Thu Dec 22, 2011 6:46 pm
- Forum: Game Suggestions
- Topic: Bank Deposits
- Replies: 54
- Views: 25060
Re: Bank Deposits
Goods and services are supposed to cost coin; I get that, but throwing 300 platinum on your horse just because you don't want the bank stealing 30 platinum from you for a single deposit doesn't seem like it's promoting RP. I convert large sums of money into lighter-weight tokens, then hoard those a...
- Sat Nov 05, 2011 7:29 am
- Forum: Game Suggestions
- Topic: Cause/Cure Minor Suggestion
- Replies: 2
- Views: 2283
- Sun Oct 09, 2011 5:29 pm
- Forum: Confirmed Bugs
- Topic: Bug with identify scrolls:
- Replies: 13
- Views: 8061
Identify Scrolls
You get a ragged scroll from a shimmering sapphire silk belt decorated with silver coins. >examine scroll You see nothing special. a ragged scroll contains the identify spell. It can be picked up, held. It cannot be worn with any other armour. It is medium in size and would fit any body type. >hold...
- Fri Oct 07, 2011 6:04 am
- Forum: Bug Reporting
- Topic: Items - Body Type wearing bugs.
- Replies: 38
- Views: 63074
Re: Items - Body Type wearing bugs.
Oddly, my matching saddle fit just fine.Sirocco, a black stallion tries to fit into a leather halter but it was made for a humanoid and so, does not fit.
Sirocco, a black stallion tries to fit into a leather harness but it was made for a humanoid and so, does not fit.
- Mon Sep 26, 2011 10:55 pm
- Forum: World
- Topic: Dragonlance
- Replies: 9
- Views: 9638
Re: Dragonlance
Yeah, in Dragonlance a kender == halfling... without a doubt XD You know, I've talked to a few big fans of Dragonlance before, and they swear up and down that kender and halflings are completely different. I don't know who they thought they were kidding. :lol: That book I mentioned featured a few o...
- Mon Sep 26, 2011 9:34 pm
- Forum: World
- Topic: Dragonlance
- Replies: 9
- Views: 9638
Re: Dragonlance
Uhm, so...does Dragonlance have any influence on Forgotten Realms or FK? I know that's a broad question but I'm wondering if Dragonlance is an accurate resource or a resource at all. Dragonlance books won't make for good references when dealing with FR, and the same probably goes for FK. There have...
- Sat Aug 06, 2011 11:29 pm
- Forum: Resolved Bugs
- Topic: Spontaneous casting does not work with cure minor
- Replies: 7
- Views: 4573
Re: Spontaneous casting does not work with cure minor
Added "heal" to the list of spells that should be spontaneously castable. By D&D canon, good-aligned clerics don't get to spontaneously cast the Heal spell, just the Cure spells (officially defined as any spell with the word "Cure" in the name). If FK clerics get to be speci...
- Wed Aug 03, 2011 4:23 am
- Forum: Resolved Bugs
- Topic: Spontaneous casting does not work with cure minor
- Replies: 7
- Views: 4573
Re: Spontaneous casting does not work with cure minor
Yeah, Cure Minor definitely isn't casting spontaneously. Add Mass Cure Light to the list, too. It's probably a safe bet that all the Mass Cures and their Inflict counterparts are in the same boat.
- Fri May 13, 2011 9:30 pm
- Forum: Game Suggestions
- Topic: Instantaneous Spells That Need Durations
- Replies: 12
- Views: 6464
Re: Instantaneous Spells That Need Durations
What I mean in unusual duration, is that if we keep the RP version, as well as makes it last longer to actual do RP with them. Which is not really possible if they last 1 rd/lvl... which wil max out at 25rd which is what? 3 minutes RL time? How about making an overall weaker version for that? Maybe...
- Thu May 12, 2011 6:55 pm
- Forum: Game Suggestions
- Topic: Instantaneous Spells That Need Durations
- Replies: 12
- Views: 6464
Re: Instantaneous Spells That Need Durations
And I'm sorry for Animate Object, but it's a combat spell and not an utility spell... This is how the 3rd edition Animate Object spell is... As far as I know, there has never been a D&D spell called Animate Object . There's definitely not one in 3.5. You might be thinking of Animate Objects , t...
- Wed May 11, 2011 8:16 pm
- Forum: Resolved Bugs
- Topic: Light Spell Causes Blindness
- Replies: 3
- Views: 2839
Re: Light Spell Causes Blindness
Think we've got this fixed! Anyone still being blinded by the light? You know, it was kind of fun when the Light spell was still blinding me. I played a game where I tried to navigate for a long as possible while blinded. First I'd get blinded by the light, then I'd get all revved up like a deuce, ...
- Wed May 11, 2011 8:09 pm
- Forum: Game Suggestions
- Topic: Instantaneous Spells That Need Durations
- Replies: 12
- Views: 6464
Re: Instantaneous Spells That Need Durations
As a player of a low level wizard, I don't see the problem with light, 2 casting of it allowed me to explore the entire WD sewers, and I got one skill level inscreased since it cames in the game, so I'm not far in skill level. It's quite nice really, don't forget it is a level 0 spell, it's not sup...
- Sun May 08, 2011 7:59 pm
- Forum: Game Suggestions
- Topic: Instantaneous Spells That Need Durations
- Replies: 12
- Views: 6464
Instantaneous Spells That Need Durations
There are a few spells in FK that really should have durations, but instead they have Instantaneous durations. The biggest effect this has is that it keeps you from extending them. The two that come to mind for me are Animate Object and Light. Anyone seen others that do this? The spells that I named...
- Sun May 08, 2011 7:38 pm
- Forum: Resolved Bugs
- Topic: Light Spell Causes Blindness
- Replies: 3
- Views: 2839
Light Spell Causes Blindness
When using an item that is glowing from the Light spell, you won't be able to see anything at all. You stop using a Shadowdale signet ring. You begin to chant. Light begins to radiate from a Shadowdale signet ring. You are carrying: (Glowing) a Shadowdale signet ring (perfect) You slip your finger i...
- Sun May 08, 2011 7:31 pm
- Forum: Resolved Bugs
- Topic: 0 level spell slots
- Replies: 10
- Views: 5595
Re: 0 level spell slots
As much as I'd hate to lose the extra slots..... :D Level 0 slots, (5/5) (Base:4, Item/Wis Bonus:1) divine favor divine favor divine favor divine favor divine favor Am I supposed to have these? On a similar note, by D&D rules, I don't think we're supposed to receive bonus 0 level spell slots fo...
- Sun May 08, 2011 7:27 pm
- Forum: Game Suggestions
- Topic: Astral Walk's School of Magic
- Replies: 2
- Views: 2486
Astral Walk's School of Magic
See references at the bottom for spell information, emphasis added... Shouldn't Astral Walk's school of magic be Conjuration (Teleport)? All spells that instantaneously transport characters come from Conjuration. As best as I can tell, the Astral Walk spell, which does not exist in D&D, was bas...
- Sat Apr 09, 2011 4:57 pm
- Forum: Unconfirmed Bugs
- Topic: hold spell not holding
- Replies: 4
- Views: 3281
Re: hold spell not holding
In my experience, that spell is super short in duration. It's, like, a round per caster level. How long does a round even last in FK? I would guess one-half of a second. Looking at that log, it seems you didn't start fighting until after the Hold spell took effect. A very short duration combined wit...
- Thu Apr 07, 2011 8:14 pm
- Forum: Game Suggestions
- Topic: supplication tokens: use them? or bin them?
- Replies: 7
- Views: 4692
Re: supplication tokens: use them? or bin them?
Personally, I'd like to see them get completely replaced with newer, nicer items, including the ones that have already been supplicated so that people don't get stuck with super useless tokens. As for what to replace them with, I'm not quite sure. I've only ever seen a few of the supplicate items, b...
- Mon Apr 04, 2011 4:41 pm
- Forum: Game Suggestions
- Topic: Turn Undead w/ Player-Owned Undead:
- Replies: 2
- Views: 2083
Re: Turn Undead w/ Player-Owned Undead:
Actually, I think you've misinterpreted what happened. When using killmode stun, a turn attempt can actually let you take control of your undead target. When you tried to kill it after your turn attempt, it told you you have to murder it because it's your minion. I went and reenacted the situation o...