Search found 216 matches

by Kallias
Fri Jul 05, 2013 9:23 pm
Forum: Off-topic forums
Topic: Happy Independence Day
Replies: 6
Views: 4680

Re: Happy Independence Day

Happy 2013th birthday America!
by Kallias
Tue Jul 02, 2013 9:33 am
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Re: Charisma

Right now, it doesn't influence me at all, because I have no way of knowing when or how it should. This sentence deserves to be read a second time. My proposal initially was to enhance Charisma's value. Currently all it does is unlock three quests and give the player the ability to use certain adje...
by Kallias
Tue Jul 02, 2013 12:29 am
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Re: Charisma

I try to see it from both sides.

If I'm being intellectually honest, the only thing I see from the side against this is: "I don't want anyone to treat my PC with the charisma that they actually have because I think I can portray them as having a higher score without paying for it."
by Kallias
Mon Jul 01, 2013 11:08 pm
Forum: Game Suggestions
Topic: Spicing up FK (New classes and New options)
Replies: 46
Views: 23951

Re: Spicing up FK (New classes and New options)

In my perfect world, there would only be the core PC races. In my experience people try to force their characters into being interesting by being statistically unusual - as oppose to being interesting through personality and back story. I don't think this is a unique problem to FK, but a common thre...
by Kallias
Mon Jul 01, 2013 4:04 am
Forum: Unconfirmed Bugs
Topic: Paladin Mounts sensing evil even when supressed by magic
Replies: 2
Views: 2871

Re: Paladin Mounts sensing evil even when supressed by magic

I would personally suggest removing the echo. It's not helpful to the paladin in question, as they have persistent detect evil, and it's often disruptive... Imagine if the mount took a dump 30 times in a one hour roleplay - it's pretty difficult to ignore after awhile. This aspect of the mount is no...
by Kallias
Fri Jun 28, 2013 12:32 pm
Forum: Bug Reporting
Topic: Magic Weapon
Replies: 13
Views: 8998

Re: Magic Weapon

Love you lots!
by Kallias
Thu Jun 27, 2013 6:04 pm
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Re: Charisma

In current edition appearance is straight Charisma. It is the only stat associated with aesthetic appearance. Would it change anyone's mind if like minded players, of my camp, just decided to place that text in the first line? This would make it nonmandatory and also require zero extra effort by sup...
by Kallias
Wed Jun 26, 2013 11:38 pm
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Re: Charisma

I'd like to add that Charisma used to be (not sure if it still is) a defining factor in whether or not a character would be given a quest by a npc. Especially for a lot of higher level quests. That is why I always thought it was a good idea to make sure that my characters had some charisma points. ...
by Kallias
Wed Jun 26, 2013 9:31 pm
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Re: Charisma

Everything you said is true, and in no way would be hindered by someone seeing the Charisma score. If you wish to smote pumping your muscles to remind the player what the PC looks like, or smote about how weathered and leathery it's skin is - knock yourself out. It doesn't alter the exchange at all ...
by Kallias
Wed Jun 26, 2013 9:00 pm
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Re: Charisma

Dump stat? Mechanically, it absolutely is. While you as a player decided to go this route, is fantastic, it's certainly a mechanical disadvantage...so why not receive a "soft" (meaning no mechanics attached) social advantage, showing such charisma to other players who are inclined to role...
by Kallias
Wed Jun 26, 2013 8:22 pm
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Re: Charisma

I like where you're going with it - but that would be what Tammy was talking about, a mechanical forced feel. If the echo says repulsive or fascinating, then, if you're an extremely black and white I don't understand how to differentiate from intent and mechanics, it would be forced upon you because...
by Kallias
Wed Jun 26, 2013 7:24 pm
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Re: Charisma

It would never be forced - just shown. There is no opposed check forcing anything. I personally would welcome being able to change how my PC's interact with others based on their play and supplemented by what I would then know to be mechanically true about the player character. Supplemented, not enf...
by Kallias
Wed Jun 26, 2013 6:32 pm
Forum: Game Suggestions
Topic: Charisma
Replies: 28
Views: 15659

Charisma

I'd like to see a short tag before every description of a PC when you "look" at them. For Example, Kallias' description is this: This strapping, handsome man, is in his forties and above average height for a human male, standing 6 feet 4 inches tall (1.93 meters). His soft angled face is t...
by Kallias
Sun Jun 23, 2013 4:29 am
Forum: Game Suggestions
Topic: Hunger Rules
Replies: 22
Views: 12314

Re: Hunger Rules

My characters carry around hundreds of rations and tens of water skins - a silly necessity that is dictated by code. Overall - I don't think it's a big deal. I've dealt with the code for ages and learned a long time ago to gorge on fountains and toss rations in whenever no one is around. An inexpens...
by Kallias
Sun Jun 23, 2013 4:20 am
Forum: Game Suggestions
Topic: Death & Nudity
Replies: 12
Views: 6904

Re: Death & Nudity

Ignore - seems like a code side effect that isn't particularly necessary.
by Kallias
Fri Jun 21, 2013 2:53 am
Forum: Game Suggestions
Topic: Punch!
Replies: 13
Views: 8395

Re: Punch!

Just for the record - fiction of any kind has no bearing on canon, other than flavor text.

Edited: Obviously it's all fiction. The stories told in the fantasy novels aren't specifically canon, though.
by Kallias
Fri Jun 21, 2013 12:17 am
Forum: Bug Reporting
Topic: Magic Weapon
Replies: 13
Views: 8998

Re: Magic Weapon

I'm ok with it staying just mundane. The problem is that, since it is specifically cast on the weapon, the item needs to be in the inventory...at least, that is my perception. If there is a way to make magic weapon an affect that is visible, and allows you to cast it on the weapon while being held -...
by Kallias
Thu Jun 20, 2013 10:54 pm
Forum: Bug Reporting
Topic: Magic Weapon
Replies: 13
Views: 8998

Re: Magic Weapon

Changing the name, to reflect the change, would be ideal. I believe it's currently unused because of how clunky it is. Forcing the item to be specifically in your inventory is tiresome. I suggested making it self only because that is the only way I can see it working well with our zmud interface, an...
by Kallias
Thu Jun 20, 2013 10:39 pm
Forum: Bug Reporting
Topic: Magic Weapon
Replies: 13
Views: 8998

Magic Weapon

Currently as Magic Weapon is coded: * the weapon must be mundane * the weapon must be in your inventory * the spell affect does not show on benedictions list * there is no echo for when spell affect wears off -------------------------------------------------------- What I propose: * spell is cast on...
by Kallias
Thu Jun 20, 2013 3:09 am
Forum: Game Suggestions
Topic: Divine Favor
Replies: 7
Views: 4524

Re: Divine Favor

I think my main point is, unless it's a one shot spell, like true strike, is there really a reason to have it last a shorter period of time than the attribute buff spells? The spell is useless when alone, with no breaks for RP...in a group, it's absolutely pointless...at least for classes who only h...