Search found 413 matches
- Thu Apr 12, 2018 4:01 am
- Forum: Area Building Discussion
- Topic: AFFTWO_ flags
- Replies: 3
- Views: 6893
Re: AFFTWO_ flags
AFF_NONE 0 AFF_BLIND 1 AFF_INVIS 2 AFF_DETECT_EVIL 4 AFF_DETECT_INVIS 8 AFF_DETECT_MAGIC 16 AFF_DETECT_HIDDEN 32 AFF_DETECT_BURIED 64 AFF_SANCTUARY 128 AFF_FAERIE_FIRE 256 AFF_INFRARED 512 AFF_DETECT_LAW 1024 AFF_SPIRIT_SIGHT 2048 AFF_POISON 4096 AFF_PROTECT 8192 AFF_PARALYSIS 16384 AFF_SNEAK 32768 ...
- Sat Mar 24, 2018 3:42 am
- Forum: General Discussion
- Topic: Player Status
- Replies: 1146
- Views: 786469
Re: Player Status
Family is going on a vacation over spring break, I won't be around until the 31st.
- Thu Mar 22, 2018 5:08 pm
- Forum: Area Building Discussion
- Topic: Command to sever limbs
- Replies: 3
- Views: 7415
Re: Command to sever limbs
There is not, sadly. It only exists through the justice system or an immortal-only command. Mobs cannot do it, there is no mpsever command.
- Thu Mar 15, 2018 7:37 pm
- Forum: General Discussion
- Topic: Important Area or Code Upgrades
- Replies: 150
- Views: 167873
Re: Important Area or Code Upgrades
The Underdark Wilderness The Underdark Wilderness (the mappable area existing between the various areas of the Underdark) has been fixed. Previously, a serious stability issue existed which was causing the game to crash, so people were advised quite seriously to stay out of the Underdark. We're cau...
- Wed Mar 14, 2018 3:34 am
- Forum: General Discussion
- Topic: Important Area or Code Upgrades
- Replies: 150
- Views: 167873
Re: Important Area or Code Upgrades
Bard Adjustments For those who are unaware, bards have had some editing done to make them a bit more group-friendly. Bards have been given access to many mass spells which they previously did not have access to, and those at one level lower than other classes. For example, mass bulls strength is av...
- Wed Feb 21, 2018 4:21 am
- Forum: Events
- Topic: Gathering of Corellon's Church
- Replies: 100
- Views: 86577
Re: Gathering of Corellon's Church
Evenings are always better for Thelemas
- Tue Feb 06, 2018 5:25 pm
- Forum: General Discussion
- Topic: How to be evil?
- Replies: 6
- Views: 8366
How to be evil?
I just wanted to open up a little bit of a discussion about the nature of evil characters, and how they fit into your roleplay, either as an evil character yourself, or someone who interacts with them. My own personal opinion is that to be a really successful evil character, you as the player need t...
- Tue Jan 23, 2018 8:26 pm
- Forum: Game Suggestions
- Topic: Max level for ECL races
- Replies: 81
- Views: 98890
Re: Max level for ECL races
My own philosophy for building the world has always kind of been, surface = easy, underdark = medium, planes = hard, but the planes aren't in yet. Of course certain areas of the Underdark, like the region around the Darklake, are 'easy', just to allow players in the region to survive. I've never run...
- Mon Jan 22, 2018 4:47 pm
- Forum: Game Suggestions
- Topic: Faith withdraw
- Replies: 9
- Views: 10447
Re: Faith withdraw
Just to acknowledge the point about withdrawing from a faith at any point, I completely disagree. Once a person is established in a faith, there always have been and should continue to be long-term consequences to withdrawing from a faith. There are some fairly obvious reasons why this is important,...
- Sun Dec 17, 2017 6:40 am
- Forum: Game Suggestions
- Topic: Max level for ECL races
- Replies: 81
- Views: 98890
Re: Max level for ECL races
I built much of the Underdark and I can at least say when I built the Svirfneblin tutorial purple worms had an override for the purple worm race, they were set as race_snake because they were newly hatched, so if they're now race_purple_worm then that is a big problem! In any case, I always wanted t...
- Thu Aug 29, 2013 5:37 am
- Forum: Bug Reporting
- Topic: Pink fireball?
- Replies: 2
- Views: 3378
Re: Pink fireball?
This was a test spell I made to show what people could do with the spell research system, it shouldn't be on the main port, I can remove it from the skills.dat at the next opportunity.
- Mon Aug 12, 2013 2:22 am
- Forum: General Discussion
- Topic: Tournaments
- Replies: 28
- Views: 14705
Re: Tournaments
I think in general we need to look at bigger rewards for participating in events. Coming in first place in medieval tournaments was a huge, huge deal and even defeating a single person in combat meant you had a claim on their armor, weapons, horse, which they'd then usually ransom. People could come...
- Sun Aug 04, 2013 7:43 pm
- Forum: Game Suggestions
- Topic: Instant Death Spells and PVP
- Replies: 26
- Views: 15114
Re: Instant Death Spells and PVP
If someone literally cast an instakill spell (or any) based on a conversation without discussing the PvP aspects, then that's a violation of the pkill rules in help pkill.
- Sun Aug 04, 2013 3:24 am
- Forum: Game Suggestions
- Topic: Instant Death Spells and PVP
- Replies: 26
- Views: 15114
Re: Instant Death Spells and PVP
I've been involved in a lot of PvP in the past. And once the RP devolves to the point of PvP, the purpose of it is to win. I was invested in some RP enough to actually fight someone, I don't want to lose. Many spells that clerics and wizards have in the 7th, 8th and 9th level are their best spells t...
- Sat Aug 03, 2013 5:17 am
- Forum: Game Suggestions
- Topic: Orc Temple Quest
- Replies: 1
- Views: 2045
Re: Orc Temple Quest
It also apparently needs a qlog set for it.
- Sat Aug 03, 2013 3:10 am
- Forum: Resolved Bugs
- Topic: Acid Aerie - Body in the acid not giving a sword (quest)
- Replies: 2
- Views: 2506
Re: Acid Aerie - Body in the acid not giving a sword (quest)
She was attacked by the quest mob when she picked up the thing, this area is seriously haunted. Somehow it may have prevented the body drop by the mob. I fixed her up.
- Sat Aug 03, 2013 2:55 am
- Forum: Resolved Bugs
- Topic: Acid Aerie - Body in the acid not giving a sword (quest)
- Replies: 2
- Views: 2506
Re: Acid Aerie - Body in the acid not giving a sword (quest)
Fixing this now...
- Sat Aug 03, 2013 1:30 am
- Forum: Resolved Bugs
- Topic: Area Check
- Replies: 8
- Views: 5100
Re: Area Check
There's a program you can download that checks areas, but I'm not sure how recent its information is. I don';t have a copy on this computer and I don't see the link, but it was called like fkcheck.exe I think...
- Fri Aug 02, 2013 8:27 pm
- Forum: Resolved Bugs
- Topic: Area Check
- Replies: 8
- Views: 5100
Re: Area Check
Do we still use Area Check? I just let tortoise check the area out for me when I upload it, that tells me my errors right off.
- Fri Jul 26, 2013 4:30 am
- Forum: General Discussion
- Topic: Antimagic Shell and Spell Resistance
- Replies: 6
- Views: 5752
Re: Antimagic Shell and Spell Resistance
Caster level in code terms is not the level of the caster in terms of the game, like the level you see on your score sheet, but rather a factor we take whereby we translate the MUD-level into a true D&D level. So our level 50 = caster level 20. Thus, for the most powerful mages it's not going to...