Search found 38 matches
- Wed Nov 18, 2009 10:20 am
- Forum: Game Suggestions
- Topic: Spell Skill Revision Suggestion
- Replies: 49
- Views: 26441
Re: Spell Skill Revision Suggestion
I like the game the way it is, it could perhaps use a bit of tweaking here and there, but suggesting that you remove skill completely from the game so everyone can be the same and RP more would just make things worse. Without skill levels, a PC could just rush to L50, then find all the skill/spells ...
- Fri Aug 14, 2009 5:17 pm
- Forum: Game Suggestions
- Topic: [SPELL] Haste/Slow
- Replies: 7
- Views: 4564
Re: [SPELL] Haste/Slow
Slow would make a good 3-4 level spell. Either Illusion or Enchantment IMO. Most likely 4th level enchantment... if it is still deemed too powerful, you could allow targets a chance to save. Maybe something like: Slow ===== Enchantment (Charm) Range: Ranged Touch Target: Offensive syntax: cast "...
- Thu Aug 13, 2009 5:51 pm
- Forum: Events
- Topic: Ceremony for the followers of Talos
- Replies: 10
- Views: 7453
Re: Ceremony for the followers of Talos
I can make it, but we need a better time so more can show. It should be for all followers of Fury imo.
- Sat Aug 08, 2009 10:31 pm
- Forum: Game Suggestions
- Topic: Events and storyplots
- Replies: 31
- Views: 16488
Re: Events and storyplots
Even if there were a "third party" that both protaganists (good/evil) were competing against for something, the "good" protaganists would still win via numbers. I can come online at peak hours on a weekend and "who" to see about five "evils" at the most, and t...
- Thu Aug 06, 2009 7:44 pm
- Forum: Game Suggestions
- Topic: [MECHANICS] Death Timer
- Replies: 21
- Views: 10839
[MECHANICS] Death Timer
Repost from events and storyplots: Most PC's, when faced with death just stand there, cracking one-liners and little jokes like it is nothing, because they know if they do die, they'll be able to be resurrected and continue on in a couple of minutes like it never happened. There is the debuff for a ...
- Thu Aug 06, 2009 4:34 pm
- Forum: Game Suggestions
- Topic: Events and storyplots
- Replies: 31
- Views: 16488
Re: Events and storyplots
I believe I saw something a while back about a "story council" being organized to handle PC driven plots... I am unsure as to whether or not it was a success, but from what I have seen the Staff post OOC ingame and on the forums, I can only assume that if you write it, they will come. :) H...
- Wed Aug 05, 2009 12:08 pm
- Forum: Game Suggestions
- Topic: Fuzzy Values
- Replies: 50
- Views: 27015
Re: Fuzzy Values
My first character was lame even when fighting against most mobs. This is espesially true in the case when the newbie has never played tabletop. It's true even if they have played PnP. I remember my first character was the same... I'd lose at least one limb from every encounter, from small things l...
- Tue Aug 04, 2009 10:18 am
- Forum: Game Suggestions
- Topic: [ALCHEMY RITUAL or SPELL] Elemental Imbue
- Replies: 14
- Views: 7679
Re: [ALCHEMY RITUAL or SPELL] Elemental Imbue
Yeah, that would work and would give a bigger range of things you can do with alchemy. If it came down to it, I would rather it be a permanent deal and have a very high expense to create.
Thats just me though, I'd be happy with anything that furthers the game towards more magic.
Thats just me though, I'd be happy with anything that furthers the game towards more magic.
- Mon Aug 03, 2009 6:36 pm
- Forum: Game Suggestions
- Topic: [ALCHEMY RITUAL or SPELL] Elemental Imbue
- Replies: 14
- Views: 7679
Re: [ALCHEMY RITUAL or SPELL] Elemental Imbue
Yes, there is a spell, but it is not permanent. I was talking more along the lines of actually enchanting something, not merely casting a timed spell on it.
- Fri Jul 31, 2009 3:08 pm
- Forum: Game Suggestions
- Topic: Fuzzy Values
- Replies: 50
- Views: 27015
Re: Fuzzy Values
I figured out the numbers behind the adjectives long ago, it just a simple process of knowing the min/max, checking your score at creation, then keeping track of how many stat points you put into them from there... but I would still like to see a combination, perhaps numbers in parentheses beside th...
- Fri Jul 31, 2009 1:34 pm
- Forum: General Discussion
- Topic: [TRADE] Woodworking (Slight modification)
- Replies: 1
- Views: 1988
[TRADE] Woodworking (Slight modification)
Simple suggestion here... add bone as a workable material via woodworking. Not exactly wood I know, but it runs along the same line as items created by carving (like scrimshaw) and I have seen other items ingame with bone handles or made entirely of bone. I see bone being sold in a few meat shops ar...
- Fri Jul 31, 2009 12:29 pm
- Forum: General Discussion
- Topic: Wands/Staves
- Replies: 47
- Views: 21462
Re: Wands/Staves
I agree to lag concentration/spellcraft checks during creation. This is all viable. Though, I do not agree that there should be lag or checks during use. They are objects that have been enchanted, and most only need an uttered powerword or to be gestured in a certain way to release the magic. I do n...
- Fri Jul 31, 2009 11:15 am
- Forum: Game Suggestions
- Topic: [ALCHEMY RITUAL or SPELL] Elemental Imbue
- Replies: 14
- Views: 7679
The +1 to attributes is a bit much. Maybe just add extra damage in the form of the element it was imbued with, if it was a blade, or other warrior type weapon. Though, you could also tie this into woodworking by adding the weapon types: Wand and Staff(Not quarterstaff, full length version) to the cr...
- Sat Jul 04, 2009 1:36 pm
- Forum: Game Suggestions
- Topic: [SPELL] Enlarge Person
- Replies: 5
- Views: 4334
Re: [SPELL] Enlarge Person
Enlarge Person isn't meant to be a beneficial spell. It is meant to be a utility for tactics, say if you are meleeing with someone that is a lot smaller or more dexterious than you (thus harder to hit) you enlarge them to make them a bigger target.
- Sun Jun 28, 2009 6:53 am
- Forum: Game Suggestions
- Topic: Spell Research Ideas...
- Replies: 14
- Views: 7028
Re: Spell Research Ideas...
Perhaps, it could also be used to research "wizardly" trades, like brew, scribe, and staff/wand making (when added). At the moment, it is just about impossible for evils to get those trades.
- Tue Dec 23, 2008 4:11 am
- Forum: Game Suggestions
- Topic: [MECHANICS] Undead
- Replies: 2
- Views: 2207
[MECHANICS] Undead
I did an experiment recently and noticed that "living" creatures, for some reason, have more stamina than undead. In my opinion this is an odd reversal... something that must sleep, eat, drink, etc. can do more and carry more than an animated corpse that is nothing more than something dead...
- Sat Dec 20, 2008 2:46 pm
- Forum: General Discussion
- Topic: A possibility: global reset
- Replies: 129
- Views: 56721
Re: A possibility: global reset
A question as far as Constitution goes... I am not sure on the mechanics behind it, but say you have had a relatively good constitution score since creation which netted you a nice bit of hitpoints per level. If the stats were to be reset, wouldn't your hitpoints also have to be reset and recalculat...
- Sat Dec 20, 2008 2:31 pm
- Forum: General Discussion
- Topic: [Skill] Woodworking
- Replies: 14
- Views: 6726
Re: [Skill] Woodworking
I like this idea. Not only would it create more RP between tradesmen, create a better economy, it would also make it to where not any one character has to know all of the trades to craft something. This way they could focus all of their time on one or two trades and progress those significantly, ins...
- Thu Dec 18, 2008 2:03 pm
- Forum: General Discussion
- Topic: Player Pictures
- Replies: 180
- Views: 157159
Re: Player Pictures
It's weird when you see the person behind the PC.
- Sun Dec 07, 2008 11:36 am
- Forum: General Discussion
- Topic: A possibility: global reset
- Replies: 129
- Views: 56721
Re: A possibility: global reset
Your ability scores affect everything your character is able to do. If your scores are all equally high, you will basically be good at everything, which negates class originality and creates the ability for all characters-regardless of class-to be the same. Each class should have areas in which they...