Search found 26 matches
- Tue Jul 06, 2010 9:29 am
- Forum: Off-topic forums
- Topic: World cup
- Replies: 82
- Views: 38204
Re: World cup
Maradona got some well-deserved humilty
- Mon Jun 07, 2010 1:30 pm
- Forum: World
- Topic: [Request] Two-handed Weapon Feats?
- Replies: 8
- Views: 7652
Re: [Request] Two-handed Weapon Feats?
XD Well then, the beauty of two-handed weapon approach to problems, it isn't very feat dependant (unlike TWF), get the bigger/meanest two-handed weapon that you can afford (greatsword, greataxe and so on), and power attack. When using a weapon two-handed you get a 1.5X str bonus damage, but it turns...
- Sun Jun 06, 2010 9:14 pm
- Forum: World
- Topic: [Request] Two-handed Weapon Feats?
- Replies: 8
- Views: 7652
Re: [Request] Two-handed Weapon Feats?
You can have a look here regarding the mechanics of two-weapon fighting:
http://www.d20srd.org/srd/combat/specia ... onFighting
And for the feats:
http://www.d20srd.org/srd/feats.htm
http://www.d20srd.org/srd/combat/specia ... onFighting
And for the feats:
http://www.d20srd.org/srd/feats.htm
- Sun Jun 06, 2010 8:15 pm
- Forum: General Discussion
- Topic: Clerics, Favored Weapons and 3.5 ruleset
- Replies: 2
- Views: 2167
Clerics, Favored Weapons and 3.5 ruleset
Happy thought of the day: As FK seems to moving decidedly towards the 3.5 ruleset, I have been thinking about a point that should be addressed; perhaps we still have it as legacy from the second edition ruleset. Some clerics have a extra weapon proficiency related to the favored weapon of their god/...
- Sat Jun 05, 2010 12:53 pm
- Forum: Resolved Bugs
- Topic: Ghoul claw vs freedom of movement
- Replies: 1
- Views: 1749
Ghoul claw vs freedom of movement
Hello! While fighting some undead in the westgate carnival, I got affected by a new affect called "ghoul claw", this caused me to be paralyzed, while this doesn't qualify as a bug, the fact that I also was affected by 'freedom of movement' might be worth giving it at look, since this spell...
- Tue Jun 01, 2010 4:49 pm
- Forum: Game Suggestions
- Topic: MODE +-PARTYVISIBLE
- Replies: 5
- Views: 3623
Re: MODE +-PARTYVISIBLE
The very-extra-sneaky party member doing things that he would not like their party to know. But if we were to choose between party members not being able to never see his companion and always doing such, the last option still would be far better, it opens the door to more sneaky rp.
- Tue Jun 01, 2010 10:39 am
- Forum: Area Building Discussion
- Topic: Enabling non-class skills with items
- Replies: 20
- Views: 13668
Re: Enabling non-class skills with items
And then gondar wizards would be on their right to claim detrap, maskarran fighters hide, bards of mielikki track and so on. If Talonites are resistant to poison is because "OOCly" have spent feats in that, just as maskarran rogues may have invested their feats in stealth-related feats in ...
- Mon May 31, 2010 10:40 am
- Forum: Off-topic forums
- Topic: Birthday Time!
- Replies: 959
- Views: 529811
Re: Birthday Time!
Happy birthday! COMBO X3
- Mon May 31, 2010 9:15 am
- Forum: General Discussion
- Topic: Funny moments!
- Replies: 522
- Views: 374618
Re: Funny moments!
The cake is a lie!
- Thu May 27, 2010 8:25 am
- Forum: Events
- Topic: A Celebration of Dawn and Good Fortune!
- Replies: 15
- Views: 10634
Re: A Celebration of Dawn and Good Fortune!
I will be able to there.
- Fri May 07, 2010 5:32 am
- Forum: Game Suggestions
- Topic: MODE +-PARTYVISIBLE
- Replies: 5
- Views: 3623
MODE +-PARTYVISIBLE
Since May seems to be thieves' love month, I would like to throw a related suggestion. The creation of a config mode for those who can hide, with this mode activated members of your group will be always able to see you should were hiding, otherwise they would make the check to spot you. If this has ...
- Sat Apr 10, 2010 3:16 pm
- Forum: Game Suggestions
- Topic: [FEAT] Packrat
- Replies: 2
- Views: 2071
[FEAT] Packrat
Taking in consideration that time ago the number the feats was drastically reduced, I propose increasing the extra weight and number of items you can carry a bit more. Honestly this feat gives not any particular advantages over any other characters and in turn can make a pc life more enjoyable. Than...
- Sat Apr 10, 2010 2:20 pm
- Forum: Confirmed Bugs
- Topic: turn undead ability not regaining full charges
- Replies: 6
- Views: 5392
Re: turn undead ability not regaining full charges
Perhaps I could be able to throw some light into this issue... The number of turn attempts a cleric has is related to his charisma, it is a base of 3 attempts plus an additional attempt for each two points of charisma the PC has, also restoring the attempts take some time since are uses for day and ...
- Thu Apr 08, 2010 9:55 pm
- Forum: General Discussion
- Topic: domain prayers
- Replies: 6
- Views: 4373
Re: domain prayers
My most sincere apologies, I have been doing some testing and seems that is no longer possible to do so in the basis that now the mud detects when you have memorized a domain spell, regardless of its position in your spell list. In my defence I will say that such is not that I have tried and so I wa...
- Thu Apr 08, 2010 8:17 pm
- Forum: General Discussion
- Topic: domain prayers
- Replies: 6
- Views: 4373
Re: domain prayers
I think so as well. Since is a prayer you can train all your regular spell-slots could be with filled the trained prayer and the domain slot with the domain prayer. EXCEPTION: There is a particular case that should be interesting to address, but it is more easy to explain with a example. Heal it's a...
- Wed Mar 03, 2010 5:46 am
- Forum: General Discussion
- Topic: Multi-spell scrolls and Write
- Replies: 11
- Views: 5430
Re: Multi-spell scrolls and Write
And what happens if the same spell is three times? Neither you can write it?
- Sun Feb 28, 2010 2:17 am
- Forum: General Discussion
- Topic: The chat is back!
- Replies: 1
- Views: 1852
The chat is back!
For those that care or didn't know about it :P Our ol' loved FK chat has been working again for some time, to visit it log in the forums and visit http://www.forgottenkingdoms.org/chat/ Friendly reminder; it shouldn't be used to share either OOC or IC information regarding quests/characters or anyth...
- Thu Feb 25, 2010 11:21 pm
- Forum: Game Suggestions
- Topic: Increasing tolerance for alcoholic Drinks
- Replies: 1
- Views: 1906
Increasing tolerance for alcoholic Drinks
Hello!
Seeing that it's terribly easy (and embarrasing!) drinking alcoholic drinks to the point that a glass of wine might cause some characters to drool. Might be possible increasing the base resistance of alcoholic resistance to all characters?
Seeing that it's terribly easy (and embarrasing!) drinking alcoholic drinks to the point that a glass of wine might cause some characters to drool. Might be possible increasing the base resistance of alcoholic resistance to all characters?
- Tue Feb 23, 2010 2:13 pm
- Forum: General Discussion
- Topic: Good/Evil compatibility
- Replies: 12
- Views: 8877
Good/Evil compatibility
Hear ye! Seeing as the forums are fairly quiet, I would like to throw up a question. To what extent is it possible for good (and to a lesser degree, neutral) characters relate with evil characters while maintaining true to oneself's alignment (I'm not speaking about faith enemies here). Is it possib...
- Tue Feb 23, 2010 1:13 am
- Forum: Events
- Topic: [EVENT] Tymoran gathering
- Replies: 66
- Views: 35446