Search found 79 matches

by Leveran
Fri Jul 10, 2009 8:30 pm
Forum: General Discussion
Topic: Funny moments!
Replies: 522
Views: 374433

Re: Funny moments!

Mele wrote:Failing to see the humor...
Only part that makes me chuckle is the 'You sense your deity approves of your actions'.
by Leveran
Thu Jul 09, 2009 8:44 pm
Forum: Game Suggestions
Topic: [SPELL] Animate Object
Replies: 1
Views: 1859

[SPELL] Animate Object

Would it be possible to make it so animate object doesn't destroy the object in question? For one, the spell isn't supposed to work on magical objects anyway (which is totally understandable, and should stay that way here if it is. Granted, haven't tested it personally). For another, in canon, it do...
by Leveran
Thu Jul 09, 2009 6:10 am
Forum: Game Suggestions
Topic: [SPELL] Haste/Slow
Replies: 7
Views: 4564

[SPELL] Haste/Slow

Really, I'm sorta surprised we don't have this already? Even if haste is deemed to powerful, I think slow would be a great wiz debuff. Group/mass spells of same names could be nice too.
by Leveran
Wed Jul 08, 2009 6:06 pm
Forum: General Discussion
Topic: Player Dwellings
Replies: 9
Views: 6313

Re: Player Dwellings

Gwain wrote:I often wish that guard golems would shove players out of the room then close and lock the doors instead of killing them unless specified. It seems more humane.
Heh, would be cool if you could order them killmode sentry or something *nods*
by Leveran
Wed Jul 08, 2009 6:33 am
Forum: General Discussion
Topic: Area-specific mobiles - How do they escape?
Replies: 15
Views: 7787

Re: Area-specific mobiles - How do they escape?

Well, I know for a fact that mobs such as merchants can actually 'spawn' on the boats. Or more, when they return from room 1 or 99 or w/e it was they go to at night, they 'set up for the day' on the boat =P However, I've seen any number of other mobs in WAY wacked out places. Got into a tussle with ...
by Leveran
Wed Jul 08, 2009 12:56 am
Forum: Game Suggestions
Topic: Five Ideas to Fix The Ingame Economy
Replies: 10
Views: 5542

Re: Five Ideas to Fix The Ingame Economy

Ideas and commentaries based on observations. These are taken from a General discussion topic. They do not take into account that economies recover slowly over time. First Idea: Value-based mercantile identification of poorly crafted goods The problem lies in what is being sold. Rubbish like rusted...
by Leveran
Sun Jul 05, 2009 10:33 am
Forum: General Discussion
Topic: Funny moments!
Replies: 522
Views: 374433

Re: Funny moments!

Leveran hmms looking around. 'I guess they went off to create new life, hm?'. A slender, blue-haired female halfelf shrugs. 'Damyanik went for a midnight swim.'. Leveran coughs. 'And Lorelen?'. A slender, blue-haired female halfelf says to you 'Went later on to make sure he didn't drown.' You blink.
by Leveran
Sun Jul 05, 2009 2:30 am
Forum: General Discussion
Topic: Funny moments!
Replies: 522
Views: 374433

Re: Funny moments!

Not often we see a funny moments posted from the chatroom, but here goes a doosy: 03:17:26 ‹Arnof› I'm gonna go try and finish that cigar... 05/07/2009 03:17:34 ‹Arnof› I look like whatshisface from the A Team I bet. 05/07/2009 03:17:40 ‹Ariala› o.O 05/07/2009 03:17:41 ‹Arnof› It looked a lot smalle...
by Leveran
Sat Jul 04, 2009 9:30 pm
Forum: Game Suggestions
Topic: Rolling versus other pc's...
Replies: 2
Views: 2155

Re: Rolling versus other pc's...

I agree that something like this would be useful. In other places I've seen a 'roll/@roll/+roll' type command where you input # of dice and # of sides, IE roll 3d6 and it'd give you an echo with "You roll 4 5 2 for a total of 11"
by Leveran
Sat Jul 04, 2009 5:35 pm
Forum: Game Suggestions
Topic: [SPELL] Enlarge Person
Replies: 5
Views: 4332

Re: [SPELL] Enlarge Person

That is your opinion Julthain. I've seen Enlarge person used as a beneficial tactical advantage on a PC before (In PnP that is) for using the strength and reach bonuses it applies, especially with a two-handed weapons. Opinions on its tactical advantages/disadvantages have no real say in this howev...
by Leveran
Fri Jul 03, 2009 2:28 pm
Forum: Game Suggestions
Topic: Spell Research Ideas...
Replies: 14
Views: 7028

Re: Spell Research Ideas...

Hmm... 1 spell only limit seems a bit harsh. Little to no benefit to the game to go through with coding and putting it into the game if your PC could only get 1 spell out of it. I say, perhaps a limit of 1 spell per year (1 month real time) is able to be researched, and only up to amateur level. Ha...
by Leveran
Fri Jul 03, 2009 2:19 pm
Forum: Game Suggestions
Topic: [SPELL] Enlarge Person
Replies: 5
Views: 4332

[SPELL] Enlarge Person

Is there any way that your equipment could grow with you, with this spell, including weapons? As is, when your gear is mis-sized it causes it to become damaged much faster. In addition, weapon growth increases damage, and as such should be a benefit of this spell. http://www.d20srd.org/srd/spells/en...
by Leveran
Fri Jul 03, 2009 11:22 am
Forum: General Discussion
Topic: Funny moments!
Replies: 522
Views: 374433

Re: Funny moments!

A slender, blue haired male moon elf wrinkles up his nose, hissing softly 'Get away and tell someone, idiot.'. You say, 'Briek is already on his way.' You say 'Although.. now that I think on it.. if you're going to call me an idiot... you can boil in the orc's pot.' You shrug. You say 'Enjoy your su...
by Leveran
Wed Jul 01, 2009 2:31 am
Forum: Game Suggestions
Topic: [ITEM:CONTAINER] Key rings
Replies: 1
Views: 2565

[ITEM:CONTAINER] Key rings

I was just thinking, it'd be sorta nifty if there could be a keyring item that acted as a container, for keys only, that you wouldn't need to remove the key from in order to use, sorta like spell pouch and spells. That way you just get out the keyring and unlock the door, instead of having to use ea...
by Leveran
Tue Jun 30, 2009 10:57 pm
Forum: General Discussion
Topic: AREAS - MISSING COMPONENTS
Replies: 44
Views: 20982

Re: AREAS - MISSING COMPONENTS

Zuldere wrote:Perhaps instead of a post a book? Make some coins on your knowlage..
Brilliant. Not to mention add to the world as a whole. If you need help compiling the book, Elke, I'd be glad to work with you.
by Leveran
Tue Jun 30, 2009 4:00 pm
Forum: General Discussion
Topic: AREAS - MISSING COMPONENTS
Replies: 44
Views: 20982

Re: AREAS - MISSING COMPONENTS

Elke wrote:That has happened, repeatedly. Heading to Undermountain for the sake of gathering yuan-ti eyes...

...then being chased off by a great big evil vampire... :D
Spoiler much? =(
by Leveran
Mon Jun 29, 2009 11:17 pm
Forum: Game Suggestions
Topic: Spell Research Ideas...
Replies: 14
Views: 7028

Re: Spell Research Ideas...

Unfortunately, having it be strictly one time defeats the purpose of having it at all, in my opinion. Yes, Gesine has all the time and coin in the world to spend at a place like this, and I'm sure others do also. But that's your/their choice, to choose if it's also IC for them to do so. Think about ...
by Leveran
Mon Jun 29, 2009 8:26 am
Forum: Game Suggestions
Topic: [SPELL] Lightning bolt
Replies: 0
Views: 1687

[SPELL] Lightning bolt

Soooo, since this spell and fireball, at least in PnP, do the same damage.. but fireball here is aoe and lightning bolt isn't... wouldn't it be keen if lightning bolt acted as if under the effect of enlarge spell feat, even when not (IE able to hit targets 2 rooms away) or even 3 rooms away when it ...
by Leveran
Sun Jun 28, 2009 10:58 pm
Forum: Game Suggestions
Topic: Spell Research Ideas...
Replies: 14
Views: 7028

Re: Spell Research Ideas...

Well, I actually very much like the suggestions offered by both Aveline and Grouke. I can understand where Aveline is coming from, but I think one and only one spell, ever, might be a bit limiting. I do somewhat, however, like the idea of one spell per spell level. Still quite limiting, but not as b...
by Leveran
Fri Jun 26, 2009 9:21 pm
Forum: Game Suggestions
Topic: [ALCHEMY RITUAL or SPELL] Elemental Imbue
Replies: 14
Views: 7679

Re: [ALCHEMY RITUAL or SPELL] Elemental Imbue

I like the idea, but there is already a spell/prayer like it in game. I've only seen it used with clerics...but Weapon of Energy ================ Transmutation Range: Personal Target: Inventory Syntax: cast 'weapon of energy' <object> <fire/cold/acid/electricity> This spell imbues a weapon in the c...