Only part that makes me chuckle is the 'You sense your deity approves of your actions'.Mele wrote:Failing to see the humor...
Search found 79 matches
- Fri Jul 10, 2009 8:30 pm
- Forum: General Discussion
- Topic: Funny moments!
- Replies: 522
- Views: 374433
Re: Funny moments!
- Thu Jul 09, 2009 8:44 pm
- Forum: Game Suggestions
- Topic: [SPELL] Animate Object
- Replies: 1
- Views: 1859
[SPELL] Animate Object
Would it be possible to make it so animate object doesn't destroy the object in question? For one, the spell isn't supposed to work on magical objects anyway (which is totally understandable, and should stay that way here if it is. Granted, haven't tested it personally). For another, in canon, it do...
- Thu Jul 09, 2009 6:10 am
- Forum: Game Suggestions
- Topic: [SPELL] Haste/Slow
- Replies: 7
- Views: 4564
[SPELL] Haste/Slow
Really, I'm sorta surprised we don't have this already? Even if haste is deemed to powerful, I think slow would be a great wiz debuff. Group/mass spells of same names could be nice too.
- Wed Jul 08, 2009 6:06 pm
- Forum: General Discussion
- Topic: Player Dwellings
- Replies: 9
- Views: 6313
Re: Player Dwellings
Heh, would be cool if you could order them killmode sentry or something *nods*Gwain wrote:I often wish that guard golems would shove players out of the room then close and lock the doors instead of killing them unless specified. It seems more humane.
- Wed Jul 08, 2009 6:33 am
- Forum: General Discussion
- Topic: Area-specific mobiles - How do they escape?
- Replies: 15
- Views: 7787
Re: Area-specific mobiles - How do they escape?
Well, I know for a fact that mobs such as merchants can actually 'spawn' on the boats. Or more, when they return from room 1 or 99 or w/e it was they go to at night, they 'set up for the day' on the boat =P However, I've seen any number of other mobs in WAY wacked out places. Got into a tussle with ...
- Wed Jul 08, 2009 12:56 am
- Forum: Game Suggestions
- Topic: Five Ideas to Fix The Ingame Economy
- Replies: 10
- Views: 5542
Re: Five Ideas to Fix The Ingame Economy
Ideas and commentaries based on observations. These are taken from a General discussion topic. They do not take into account that economies recover slowly over time. First Idea: Value-based mercantile identification of poorly crafted goods The problem lies in what is being sold. Rubbish like rusted...
- Sun Jul 05, 2009 10:33 am
- Forum: General Discussion
- Topic: Funny moments!
- Replies: 522
- Views: 374433
Re: Funny moments!
Leveran hmms looking around. 'I guess they went off to create new life, hm?'. A slender, blue-haired female halfelf shrugs. 'Damyanik went for a midnight swim.'. Leveran coughs. 'And Lorelen?'. A slender, blue-haired female halfelf says to you 'Went later on to make sure he didn't drown.' You blink.
- Sun Jul 05, 2009 2:30 am
- Forum: General Discussion
- Topic: Funny moments!
- Replies: 522
- Views: 374433
Re: Funny moments!
Not often we see a funny moments posted from the chatroom, but here goes a doosy: 03:17:26 ‹Arnof› I'm gonna go try and finish that cigar... 05/07/2009 03:17:34 ‹Arnof› I look like whatshisface from the A Team I bet. 05/07/2009 03:17:40 ‹Ariala› o.O 05/07/2009 03:17:41 ‹Arnof› It looked a lot smalle...
- Sat Jul 04, 2009 9:30 pm
- Forum: Game Suggestions
- Topic: Rolling versus other pc's...
- Replies: 2
- Views: 2155
Re: Rolling versus other pc's...
I agree that something like this would be useful. In other places I've seen a 'roll/@roll/+roll' type command where you input # of dice and # of sides, IE roll 3d6 and it'd give you an echo with "You roll 4 5 2 for a total of 11"
- Sat Jul 04, 2009 5:35 pm
- Forum: Game Suggestions
- Topic: [SPELL] Enlarge Person
- Replies: 5
- Views: 4332
Re: [SPELL] Enlarge Person
That is your opinion Julthain. I've seen Enlarge person used as a beneficial tactical advantage on a PC before (In PnP that is) for using the strength and reach bonuses it applies, especially with a two-handed weapons. Opinions on its tactical advantages/disadvantages have no real say in this howev...
- Fri Jul 03, 2009 2:28 pm
- Forum: Game Suggestions
- Topic: Spell Research Ideas...
- Replies: 14
- Views: 7028
Re: Spell Research Ideas...
Hmm... 1 spell only limit seems a bit harsh. Little to no benefit to the game to go through with coding and putting it into the game if your PC could only get 1 spell out of it. I say, perhaps a limit of 1 spell per year (1 month real time) is able to be researched, and only up to amateur level. Ha...
- Fri Jul 03, 2009 2:19 pm
- Forum: Game Suggestions
- Topic: [SPELL] Enlarge Person
- Replies: 5
- Views: 4332
[SPELL] Enlarge Person
Is there any way that your equipment could grow with you, with this spell, including weapons? As is, when your gear is mis-sized it causes it to become damaged much faster. In addition, weapon growth increases damage, and as such should be a benefit of this spell. http://www.d20srd.org/srd/spells/en...
- Fri Jul 03, 2009 11:22 am
- Forum: General Discussion
- Topic: Funny moments!
- Replies: 522
- Views: 374433
Re: Funny moments!
A slender, blue haired male moon elf wrinkles up his nose, hissing softly 'Get away and tell someone, idiot.'. You say, 'Briek is already on his way.' You say 'Although.. now that I think on it.. if you're going to call me an idiot... you can boil in the orc's pot.' You shrug. You say 'Enjoy your su...
- Wed Jul 01, 2009 2:31 am
- Forum: Game Suggestions
- Topic: [ITEM:CONTAINER] Key rings
- Replies: 1
- Views: 2565
[ITEM:CONTAINER] Key rings
I was just thinking, it'd be sorta nifty if there could be a keyring item that acted as a container, for keys only, that you wouldn't need to remove the key from in order to use, sorta like spell pouch and spells. That way you just get out the keyring and unlock the door, instead of having to use ea...
- Tue Jun 30, 2009 10:57 pm
- Forum: General Discussion
- Topic: AREAS - MISSING COMPONENTS
- Replies: 44
- Views: 20982
Re: AREAS - MISSING COMPONENTS
Brilliant. Not to mention add to the world as a whole. If you need help compiling the book, Elke, I'd be glad to work with you.Zuldere wrote:Perhaps instead of a post a book? Make some coins on your knowlage..
- Tue Jun 30, 2009 4:00 pm
- Forum: General Discussion
- Topic: AREAS - MISSING COMPONENTS
- Replies: 44
- Views: 20982
Re: AREAS - MISSING COMPONENTS
Spoiler much? =(Elke wrote:That has happened, repeatedly. Heading to Undermountain for the sake of gathering yuan-ti eyes...
...then being chased off by a great big evil vampire...
- Mon Jun 29, 2009 11:17 pm
- Forum: Game Suggestions
- Topic: Spell Research Ideas...
- Replies: 14
- Views: 7028
Re: Spell Research Ideas...
Unfortunately, having it be strictly one time defeats the purpose of having it at all, in my opinion. Yes, Gesine has all the time and coin in the world to spend at a place like this, and I'm sure others do also. But that's your/their choice, to choose if it's also IC for them to do so. Think about ...
- Mon Jun 29, 2009 8:26 am
- Forum: Game Suggestions
- Topic: [SPELL] Lightning bolt
- Replies: 0
- Views: 1687
[SPELL] Lightning bolt
Soooo, since this spell and fireball, at least in PnP, do the same damage.. but fireball here is aoe and lightning bolt isn't... wouldn't it be keen if lightning bolt acted as if under the effect of enlarge spell feat, even when not (IE able to hit targets 2 rooms away) or even 3 rooms away when it ...
- Sun Jun 28, 2009 10:58 pm
- Forum: Game Suggestions
- Topic: Spell Research Ideas...
- Replies: 14
- Views: 7028
Re: Spell Research Ideas...
Well, I actually very much like the suggestions offered by both Aveline and Grouke. I can understand where Aveline is coming from, but I think one and only one spell, ever, might be a bit limiting. I do somewhat, however, like the idea of one spell per spell level. Still quite limiting, but not as b...
- Fri Jun 26, 2009 9:21 pm
- Forum: Game Suggestions
- Topic: [ALCHEMY RITUAL or SPELL] Elemental Imbue
- Replies: 14
- Views: 7679
Re: [ALCHEMY RITUAL or SPELL] Elemental Imbue
I like the idea, but there is already a spell/prayer like it in game. I've only seen it used with clerics...but Weapon of Energy ================ Transmutation Range: Personal Target: Inventory Syntax: cast 'weapon of energy' <object> <fire/cold/acid/electricity> This spell imbues a weapon in the c...