Search found 60 matches
- Sun Mar 17, 2013 10:56 pm
- Forum: Area Building Discussion
- Topic: Alternate quest lines?
- Replies: 7
- Views: 6298
Re: Alternate quest lines?
Even as much as adding alternative dialogue and alternate trigger-people to quests. Changing the names or genders of the mobs involved, just some random restringing to the existing elements to create that of depth for these old encounters encounters.
- Sat Jun 16, 2012 6:34 am
- Forum: General Discussion
- Topic: Character Theme Songs or Theme music
- Replies: 376
- Views: 276819
- Sat Apr 07, 2012 4:56 pm
- Forum: Resolved Bugs
- Topic: Hometown Problem
- Replies: 11
- Views: 6090
Re: Hometown Problem
Please choose the hometown of your character: . (A) Skullport (Z) Start over . Type help <hometown name> for information on any of the hometowns. Kismet is required for some hometowns but will NOT be Deducted from your account. . You do not have enough kismet to choose that town. There is no cost l...
- Sat Apr 07, 2012 8:12 am
- Forum: Resolved Bugs
- Topic: Hometown Problem
- Replies: 11
- Views: 6090
Hometown Problem
There seems to be an invisible kismet requirement check for your hometown when trying to finish creating a LE Halfdrow. Which would be fine, but there is only one option for a hometown.
- Thu Apr 05, 2012 11:43 pm
- Forum: Off-topic forums
- Topic: Your FK character, gaia style!
- Replies: 131
- Views: 80593
Re: Your FK character, gaia style!
Attempt 2.0
Maurdrim of the 'Black' Demarchain, Luskar Saintblade.
Maurdrim of the 'Black' Demarchain, Luskar Saintblade.
- Sat Feb 18, 2012 9:37 am
- Forum: Game Suggestions
- Topic: Half-orcs 3.5
- Replies: 12
- Views: 6763
Half-orcs 3.5
While looking at half-orcs and thinking about their prominence in the game, as one of the basic starter races I was wondering about increasing their commonality. I dont know if the kismet cost should be adjusted or not, but I certainly think the half-orcs need some love, at least being a lot more co...
- Wed Feb 08, 2012 8:15 am
- Forum: General Discussion
- Topic: Everybody Has A Twin
- Replies: 213
- Views: 131452
- Fri Jan 20, 2012 1:31 pm
- Forum: Game Suggestions
- Topic: Disposing of used wands
- Replies: 1
- Views: 1782
Re: Disposing of used wands
Wearing it on the face means either a nifty toothpick or an odd piercing? I would not mind seeing them able to be dipped, if you could add the prog to the ink decanter to change the item to quill, and the stick part of the name to stylus. And of course every fighter uses a pair for eating food and c...
- Fri Jan 20, 2012 1:25 pm
- Forum: Game Suggestions
- Topic: Improved Brawling Feat Tree
- Replies: 10
- Views: 5177
Re: Improved Brawling Feat Tree
I like this idea a lot. Though, I would like to see it expanded, maybe bring back a version of the deflect arrows feat and allow for unarmed parrying as well with it. Perhaps you need to have trained lightning reflexes in addition to imrpoved brawling. Should those taking these feats have to give up...
- Sat Dec 03, 2011 1:02 am
- Forum: Game Suggestions
- Topic: Thoughts
- Replies: 3
- Views: 2503
Thoughts
Might we be able to add the code words axe to all greataxes and staff to all quarterstaves in game, and the like? It seems an absent yet intuitive key word. I was also thinking, could poison powder be added as an ingredient to the existing baking system? Thus producing the end result, but triggering...
- Mon Oct 24, 2011 5:09 am
- Forum: Game Suggestions
- Topic: Persistent Spell
- Replies: 10
- Views: 6722
Re: Persistent Spell
Back to the main point, the duration is still 24 in game hours, but it lasted much longer than that before. With the limitation to self spells, and level 3 and under, the list/criteria spells are minimal. Expanding the amount would make it more useful, such as with minor cantrips, even if those adde...
- Sun Oct 23, 2011 12:19 am
- Forum: Game Suggestions
- Topic: Persistent Spell
- Replies: 10
- Views: 6722
Re: Persistent Spell
No. It used to last much longer than it's current status. But it's current duration is fine. Merely that the list of spells it affects might be extended, making it more useful without misuse.
- Thu Oct 20, 2011 12:42 am
- Forum: Game Suggestions
- Topic: Persistent Spell
- Replies: 10
- Views: 6722
Persistent Spell
There have been many changes to the function of this metamagic feat. But with it's current limitation to level 3 spells and under, and shorter in game duration, I wondered if it might not be reviewed? Could it apply to spells if you only target yourself, instead of person only spells? Or could it be...
- Sat Oct 01, 2011 11:43 pm
- Forum: Bug Reporting
- Topic: Unpenetrable darkness
- Replies: 13
- Views: 10286
Re: Super Darkness?
It appears fixed since the game updated, but at the time all dark rooms in UM.
- Fri Sep 30, 2011 10:21 pm
- Forum: Bug Reporting
- Topic: Unpenetrable darkness
- Replies: 13
- Views: 10286
Super Darkness?
There appears to be a glitch with glowing items and darkness. Simply walking into dark room in UM with standard glowing items does nothing for me right now. I have the 'It is pitch black ....' response and can see nothing.
- Thu Sep 22, 2011 7:32 am
- Forum: General Discussion
- Topic: Dwarven Misconception
- Replies: 20
- Views: 10728
Re: Dwarven Misconception
I seem to recall many of these traits in Dragonlance dwarves, but they did not originate there certainly.
- Mon Aug 22, 2011 11:49 pm
- Forum: General Discussion
- Topic: (Opinionated) Selling quest items inside the newbie temple.
- Replies: 10
- Views: 5789
Re: (Opinionated) Selling quest items inside the newbie temp
I have always thought the return value was higher on the temples to help young characters out (big help in Skullport.) It is not that hard to still have access to them and adds an element of RP in order to get them, either by an enterprising young character acting as a go-between or having to seek o...
- Thu Aug 18, 2011 9:15 am
- Forum: Game Suggestions
- Topic: Waterdeep has a real market
- Replies: 30
- Views: 16514
Re: Waterdeep has a real market
Stove pipe hats
Brooms
Pendulums and Metronomes
Thrown projectiles crafted to look like innocuous items. (read as talis cards or roses, ect)
Brooms
Pendulums and Metronomes
Thrown projectiles crafted to look like innocuous items. (read as talis cards or roses, ect)
- Tue Aug 16, 2011 7:07 am
- Forum: General Discussion
- Topic: Waterdeep School of Combat
- Replies: 2
- Views: 2229
Re: Waterdeep School of Combat
Guild looks great, only hitch is a semi completed quests doesn't synch up exactly with the new quest, seeming to leave it uncompletable.
- Sun Jul 24, 2011 6:16 am
- Forum: Game Suggestions
- Topic: Waterdeep has a real market
- Replies: 30
- Views: 16514
Re: Waterdeep has a real market
A sodden old leather boot and perhaps a single glass slipper which function as drinking containers.