Search found 12 matches
- Sun Sep 13, 2009 9:39 am
- Forum: General Discussion
- Topic: Know Alignment: Not Fair?
- Replies: 31
- Views: 15607
Re: Know Alignment: Not Fair?
I would rather like seeing countermeasures that could be taken by these evils, like spells or items that makes those characters don't ping as evils, it makes much more interesting for both parts, as in which a good character might think that a character isn't evil because he isn't pinging as evil, o...
- Fri Sep 11, 2009 7:05 am
- Forum: General Discussion
- Topic: Items limit and Inventory
- Replies: 5
- Views: 3200
Re: Items limit and Inventory
I think that is possible that it might be a "load" issue, if your load somehow becomes medium or heavy, you get a penalty to your dexterity score which in turn affects to the number of items you can carry in a single moment. It has been a long time since I fumbled with trades but I think t...
- Wed Sep 09, 2009 7:03 am
- Forum: Game Suggestions
- Topic: Spell Skill Revision Suggestion
- Replies: 49
- Views: 26441
Re: Spell Skill Revision Suggestion
Well put Solaghar.
I would really like seeing something like that, bring in skill points and turn combat-like skills (kick, disarm, gouge, whatever) in combat maneuvers that are affected by your hit-roll rather than a skill check.
I would really like seeing something like that, bring in skill points and turn combat-like skills (kick, disarm, gouge, whatever) in combat maneuvers that are affected by your hit-roll rather than a skill check.
- Wed Sep 09, 2009 4:54 am
- Forum: Game Suggestions
- Topic: Spell Skill Revision Suggestion
- Replies: 49
- Views: 26441
Re: Spell Skill Revision Suggestion
I hear you Aveline, and that's something I have given it thought already. Is not only that but also Martial Classes get a "double penalty" when attacking, first they must succeed in their second / third / fourth attack roll otherwise they don't get those additional attacks, and even if the...
- Sun Sep 06, 2009 9:53 pm
- Forum: General Discussion
- Topic: [SKILLS] Backstab / Circle Stab
- Replies: 8
- Views: 4321
Re: [SKILLS] Backstab / Circle Stab
http://www.d20srd.org/srd/Classes/rogue.htm Well, a character that in each in attack potentially can deal a bit more of 10D6 certainly can positively qualify as a "blender" and it is a class feature, if we want a bit of diversification among classes, all the classes should have something t...
- Sun Sep 06, 2009 4:58 pm
- Forum: General Discussion
- Topic: [SKILLS] Backstab / Circle Stab
- Replies: 8
- Views: 4321
Re: [SKILLS] Backstab / Circle Stab
Thanks for your answer Raona, the thing is that that the signature attack of rogues is only used in those special circumstances described above, a thief that goes toe-to-toe with a fighter of a similar level will (and deserve) lose by far, circle stab is a special skill in which you actually need ot...
- Sat Sep 05, 2009 5:09 pm
- Forum: General Discussion
- Topic: [SKILLS] Backstab / Circle Stab
- Replies: 8
- Views: 4321
[SKILLS] Backstab / Circle Stab
Hello! As everyone has noticed, now more than ever mobs because different reasons mobs are able to deal a great deal of punishment to characters, not that it's necessarily a bad thing as long characters can retaliate but whereas other characters have high strength + good hp base / powerful protectiv...
- Tue Sep 01, 2009 4:50 am
- Forum: Game Suggestions
- Topic: Stables
- Replies: 11
- Views: 6151
Re: Stables
I could see as benefit of be member of the Dung Sweepers Guild, be able to access to a room restricted to members of the guild where through the use of a intercept they could "pluck" (dig) manure and use it / sell to other chracters.
- Fri Aug 28, 2009 1:36 pm
- Forum: Game Suggestions
- Topic: [FEAT] Combat Reflexes
- Replies: 6
- Views: 5189
[FEAT] Combat Reflexes
Benefit You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Normal A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity ...
- Wed Aug 26, 2009 8:02 pm
- Forum: General Discussion
- Topic: Favor for Good-Aligned Deities
- Replies: 40
- Views: 18214
Re: Favor for Good-Aligned Deities
I think that the problem is that we shouldn't consider supplicated items for granted, I want to think that if you join a church you want to RP the faith, everything else that comes with it is welcome too. What I mean is that unless you worship a rest-and-peace-in-death focused god, ICly don't make m...
- Sun Aug 23, 2009 1:15 pm
- Forum: Off-topic forums
- Topic: Your FK character, gaia style!
- Replies: 131
- Views: 80385
- Sun Aug 23, 2009 12:59 pm
- Forum: General Discussion
- Topic: Concern with wizards and the recent code upgrades
- Replies: 7
- Views: 4328
Re: Concern with wizards and the recent code upgrades
I think that as it is now, kick/punch/gouge/disarm/whatever is based on a static roll, no matter how high (or low) is your defence rating, when someone uses one of those skills against you will likely fail if he has a low score and will succeed should it have high since they aren't rolling against y...