Search found 13 matches
- Wed Apr 11, 2012 2:05 am
- Forum: General Discussion
- Topic: Fighter's guild multiple memberships
- Replies: 19
- Views: 12030
Re: Fighter's guild multiple memberships
It's more like if you joined a local fighter's guild built for training local warriors, and then left to train under a more prestigious guild. Except that it's not, since you're still a member in the School of Combat even after you join the Gilded Lance. You haven't left anything. This is precisely...
- Wed Apr 11, 2012 1:44 am
- Forum: General Discussion
- Topic: Fighter's guild multiple memberships
- Replies: 19
- Views: 12030
Re: Fighter's guild multiple memberships
I don't see how this is confusing. The WD guild takes local fighters. The ZK guild takes local fighters. The WG Gilded Lance doesn't care either way, they're all about honing what you already have trained. Are you assuming that the WD guild doesn't allow people from hometowns other than WD? Because...
- Wed Apr 11, 2012 1:42 am
- Forum: General Discussion
- Topic: Fighter's guild multiple memberships
- Replies: 19
- Views: 12030
Re: Fighter's guild multiple memberships
It's like not allowing murderers to join your organization, but if they commit a murder while they're already there - well, no punishment. It seems inconsistent, is all. It's more like if you joined a local fighter's guild built for training local warriors, and then left to train under a more prest...
- Wed Apr 11, 2012 12:59 am
- Forum: General Discussion
- Topic: Fighter's guild multiple memberships
- Replies: 19
- Views: 12030
Re: Fighter's guild multiple memberships
Thanks for your reply, but it didn't address my issue with the School of Combat. I understand that the code lets you *join* the School of Combat, and then *join* the Gilded Lance, but not the other way around. It makes sense at the time of joining each why they behave that way. What doesn't make sen...
- Tue Apr 10, 2012 9:44 am
- Forum: General Discussion
- Topic: Fighter's guild multiple memberships
- Replies: 19
- Views: 12030
Re: Fighter's guild multiple memberships
That seems somewhat nonsensical. If the School of Combat in Waterdeep has such a problem with people being in other Fighter Guilds, why is there opposition to it only before someone joins the School of Combat? I mean, why don't they bar existing School of Combat members from joining other guilds? I'...
- Mon Apr 09, 2012 8:44 pm
- Forum: General Discussion
- Topic: Fighter's guild multiple memberships
- Replies: 19
- Views: 12030
Fighter's guild multiple memberships
Is it intentional to be able to join the Waterdeep School of Combat, then the Gilded Lance in Westgate, but not the other way around?
- Sun Apr 08, 2012 6:22 am
- Forum: Bug Reporting
- Topic: Mobs getting attack in after stunned
- Replies: 1
- Views: 2620
Mobs getting attack in after stunned
You attack an enslaved gnome as he gets within your weapon's reach. Your slash nearly bisects an enslaved gnome's right leg. An enslaved gnome's severed right leg falls to the ground! An enslaved gnome is stunned, but will probably recover. An enslaved gnome's punch hammers your right leg. This hap...
- Fri Apr 06, 2012 1:56 am
- Forum: General Discussion
- Topic: Rogue kismet requirement
- Replies: 4
- Views: 3226
Re: Rogue kismet requirement
Point 1 seems reasonable. For 2, I was trying to argue that it's probably a little bit high. 200 hours for some players is more than a month of play time for some people. The game says that kismet isn't deducted for making a rogue, so 3 is not applicable here, I think.
- Wed Apr 04, 2012 5:51 am
- Forum: General Discussion
- Topic: Rogue kismet requirement
- Replies: 4
- Views: 3226
Re: Rogue kismet requirement
Based off my own personal experience, kismet requirements should be in, but much less than 200 hours - you're invested in the game after 100. I still can't make a rogue, and I've already explored almost all of the cities in the game. If it must be tiered, I would say warrior < cleric < wizard < rogu...
- Wed Mar 28, 2012 3:37 am
- Forum: Game Suggestions
- Topic: NPC healer in Skullport
- Replies: 2
- Views: 1949
NPC healer in Skullport
There needs to be one.
EDIT: Found one (but only it looks like there's only one)
EDIT: Found one (but only it looks like there's only one)
- Tue Mar 27, 2012 7:41 am
- Forum: Game Suggestions
- Topic: Spell regeneration rates
- Replies: 80
- Views: 40937
Re: Spell regeneration rates
I'm going to resurrect this thread because I'm a new player and just got thoroughly discouraged from playing a spellcaster. This whole issue seems like a result of half-implementing D&D rules. Relevant points: * Mobs here have different HP (seems like higher here) than in D&D, but spells hav...
- Fri Mar 23, 2012 2:33 am
- Forum: General Discussion
- Topic: Bug fix month
- Replies: 21
- Views: 11462
Re: Bug fix month
It'd be cool if you could make it so this works:
Currently, that doesn't work for me beyond the first item. For instance, I can
but not
Code: Select all
examine #.object shopkeeper
Code: Select all
examine armor surtlan
Code: Select all
examine 2.armor surtlan
- Thu Mar 22, 2012 9:47 pm
- Forum: Resolved Bugs
- Topic: Waterdeep School of Combat joining
- Replies: 2
- Views: 2147
Waterdeep School of Combat joining
The recruiter at the School of Combat in Waterdeep won't talk to me anymore. * I tried to join at a lower level (8), and he said to come back later. * Now I'm level 10, but he does not respond to anything or say anything at all (not upon entering, not upon using the keywords I tried before). * I hav...