Search found 40 matches
- Fri Nov 10, 2017 3:29 am
- Forum: Unconfirmed Bugs
- Topic: Wear Under for scabbards is not working in the equip list
- Replies: 1
- Views: 4895
Wear Under for scabbards is not working in the equip list
When I use wearunder for a studded blue leather scabbard and/or a heavy silver scabbard they do not show in my equipment list. The remove scabbard command also doesn't work. I have to remove the belt to auto dump it into my inventory to retrieve it and the weapon. Anyway, there goes an idea on hidin...
- Tue Nov 07, 2017 5:13 am
- Forum: Resolved Bugs
- Topic: Amphail's Daph Eagleshield has a couple of horse tack mislab
- Replies: 3
- Views: 5421
Amphail's Daph Eagleshield has a couple of horse tack mislab
I went to Amphail and bought some tack for my draft horse from Daph Eagleshield's storefront (Eagleshield Fine Horse Leathers). The halter and the harness were mislabeled as being for humans. The halter is always left on the horses head and is used in conjunction with a lead rope to tether or tie a ...
- Sat Nov 04, 2017 10:32 pm
- Forum: Game Suggestions
- Topic: First Edition had titles to indicate level ranks
- Replies: 5
- Views: 6366
Re: First Edition had titles to indicate level ranks
This is a better, more readable list. And too long to get in one picture grab.
http://www.enworld.org/forum/showthread ... rank-names
http://www.enworld.org/forum/showthread ... rank-names
- Sat Nov 04, 2017 10:29 pm
- Forum: Game Suggestions
- Topic: First Edition had titles to indicate level ranks
- Replies: 5
- Views: 6366
Re: First Edition had titles to indicate level ranks
Someone saved some of the information for posterity.
http://www.pvv.ntnu.no/~leirbakk/rpg/ad ... level.html
Here's an imgur picture link in case the above dies.
https://i.imgur.com/tO1NNmd.png
http://www.pvv.ntnu.no/~leirbakk/rpg/ad ... level.html
Here's an imgur picture link in case the above dies.
https://i.imgur.com/tO1NNmd.png
- Sat Nov 04, 2017 10:26 pm
- Forum: Game Suggestions
- Topic: First Edition had titles to indicate level ranks
- Replies: 5
- Views: 6366
First Edition had titles to indicate level ranks
One thing I've noticed in trying to form teams in the market square is how to convey how strong, what level, you are to the rest of the party. I have been training for twenty-one seasons! Not. I just gained three levels just this year. Anyway, i remember in the first edition that they had titles for...
- Tue Oct 31, 2017 10:56 am
- Forum: Game Suggestions
- Topic: Mega thread: Rainy day simple fixes
- Replies: 213
- Views: 180056
Re: Mega thread: Rainy day simple fixes
I'm in the business of the Ivory Hands at Darromar and in descending some stairs I noticed it said costing shadows instead of casting shadows. down A steep wooden stair S-The mouth of a U-A storage cella This steep wooden stairwell descends into a rough-hewn passage, scant torchlight illuminates the...
- Thu Oct 19, 2017 3:34 pm
- Forum: Game Suggestions
- Topic: Mega thread: Rainy day simple fixes
- Replies: 213
- Views: 180056
Re: Mega thread: Rainy day simple fixes
Doing this elven god thing letting them tell me about their gods. Sehanine Moonbow has a typo. She has overtime come to befriend numerous other gods should probably be read as often times. Overtime = often times. Aramil pointed out that it was probably meant to be over time instead of overtime. In w...
- Mon Nov 21, 2016 11:46 pm
- Forum: General Discussion
- Topic: Riposte?
- Replies: 9
- Views: 13943
Re: Riposte?
I would want this fixed as well. One, if not two, of my characters are heading down the two weapon line, and Riposte is a crucial part of becoming a blender. Edit: Can we get the helpfile appended with a line saying that the skill isn't working. Like Quick Draw has a blurb about it not working with ...
- Fri Nov 18, 2016 4:20 pm
- Forum: Game Suggestions
- Topic: [Helpfiles] Speaking/Language and List of Languages
- Replies: 4
- Views: 5148
Re: [Helpfiles] Speaking/Language and List of Languages
Here is how a harnic mud I used to play handles the language thing. It makes it a little more obvious when I'm speaking one language and they are speaking another so we can match up ... or not. say Hello all You say in Harnic, "Hello all." <Unhurt/S6/P6> speak jarin You begin speaking Jari...
- Fri Nov 18, 2016 3:48 pm
- Forum: Game Suggestions
- Topic: Updating the website ascii maps
- Replies: 0
- Views: 4703
Updating the website ascii maps
I'm a returning player that has heard some areas have been closed down and other new areas have been opened up. In particular, I took a walk down Amn way and got a desire to help with the map updates. How would I go about helping? Do I take the mini map a chunk at a time? Is there a mapping program ...
- Tue Aug 28, 2012 2:50 pm
- Forum: Game Suggestions
- Topic: helpfile ships
- Replies: 3
- Views: 2730
helpfile ships
For the new players who haven't gone through the ship boarding process, can we get a few lines saying that once they have bought the token and given it back to the vendor, that they have to wait for the ship to arrive before a new room exit to the ship appears?
- Mon Aug 27, 2012 9:05 am
- Forum: Resolved Bugs
- Topic: Pugan's room and picking the door lock
- Replies: 1
- Views: 1959
Pugan's room and picking the door lock
When trying to get into Pugan's room I was able to pick w, but upon exiting the pick e command was ignored, not even an error message. Pick door did work to get me out. Some concerns for the future if there are more than one door.
- Sun Aug 26, 2012 10:14 pm
- Forum: Game Suggestions
- Topic: Luskan Coming Soon!
- Replies: 4
- Views: 3145
Re: Luskan Coming Soon!
I was looking for a way to indicate to the new players that the city isn't implemented yet, such as a sign saying as much.
- Sun Aug 26, 2012 9:30 pm
- Forum: Resolved Bugs
- Topic: Typo
- Replies: 1
- Views: 1869
Typo
A muddy moat E-Darkness S-Darkness W-Darkness The ground here is a very thick layer of mud, and it is very hard to move around unless you are flying. Here and there, some bones of various sizes can be seen, stuck in the mud. The animals seem to avoid the muddy moat, as if there was most to it than m...
- Sat Aug 25, 2012 12:22 am
- Forum: General Discussion
- Topic: Assist kicking in for you?
- Replies: 4
- Views: 4392
Re: Assist kicking in for you?
I had joined up with a mage to duo Friendly Inn, and i was noticing that there were fights were i never attacked. I'll see what i can do to keep text files the next time we team up.
- Sat Aug 25, 2012 12:15 am
- Forum: General Discussion
- Topic: Assist kicking in for you?
- Replies: 4
- Views: 4392
Assist kicking in for you?
Has anyone else had assist not kick in during a fight?
- Fri Aug 24, 2012 9:29 pm
- Forum: Game Suggestions
- Topic: Empty potion containers
- Replies: 12
- Views: 6629
Re: Empty potion containers
Thank you for the combat text tip.
- Fri Aug 24, 2012 4:46 pm
- Forum: Game Suggestions
- Topic: Empty potion containers
- Replies: 12
- Views: 6629
Re: Empty potion containers
Also, on a nit picking note, the empty bottle still answers to cure. It could be hazardous to your health if your in a fight and don't see your trying to quaff an empty bottle in all the default red battle spam. You weave out of the way of a X's punch. I mean is it really necessary to make that red?...
- Fri Aug 24, 2012 4:29 pm
- Forum: Game Suggestions
- Topic: Vendor greetings
- Replies: 0
- Views: 1668
Vendor greetings
It would be nice if the night time greeting was different than the daytime greeting. Something along the lines of We are closed. Come back in X hours. If you really wanted to get fancy, within two hours of closing, Oh we just got everything put away. Come back in X hours and we will help you then. W...
- Fri Aug 24, 2012 4:15 pm
- Forum: Game Suggestions
- Topic: Empty potion containers
- Replies: 12
- Views: 6629
Re: Empty potion containers
The point being the examine didn't show that. And I could have potentially wasted a valuable potion if it had been full....