Search found 73 matches
- Fri Feb 22, 2013 8:52 pm
- Forum: General Discussion
- Topic: Player Status
- Replies: 1146
- Views: 786210
Re: Player Status
Aww the baby is coming! How excited are you?!
- Fri Feb 22, 2013 12:46 am
- Forum: Game Suggestions
- Topic: Resizing for the little people
- Replies: 49
- Views: 22513
Re: Resizing for the little people
The auto resizing would be fair to all and fit according to what tyeslan posted.
- Thu Feb 21, 2013 10:03 pm
- Forum: Game Suggestions
- Topic: Resizing for the little people
- Replies: 49
- Views: 22513
Re: Resizing for the little people
That would work just as well! It just seems a bit unfair to the little people. I have gotten maybe one small sized item from rmi and have seen halflings and gnomes wearing stuff that is to big because they don't really have a choice int he matter.
- Thu Feb 21, 2013 9:21 pm
- Forum: Game Suggestions
- Topic: Resizing for the little people
- Replies: 49
- Views: 22513
Resizing for the little people
I was thinking on this and I'm not really a fan of small sized races with the exception of the short tiny versions of genasi in the general plane touched books. Why not put in a vendor that is restricted to all size small races. With coding to keep anyone else otu that can resize for a small fee? At...
- Mon Feb 18, 2013 9:34 pm
- Forum: Game Suggestions
- Topic: Rangers and there class features.
- Replies: 3
- Views: 2668
Re: Rangers and there class features.
Yea the main question was for the times I've been down in underground areas and can't hide. That's why I was inquiring about the camouflage class ability which lets you hide in any natural terrain and caverns and such are considered natural.
- Mon Feb 18, 2013 7:06 pm
- Forum: Game Suggestions
- Topic: Rangers and there class features.
- Replies: 3
- Views: 2668
Rangers and there class features.
Combat Style (Ex) At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way. If the ranger selects archery, he is treated as hav...
- Sun Feb 17, 2013 9:26 pm
- Forum: Game Suggestions
- Topic: Lowering Charisma Requirement for Paladins
- Replies: 24
- Views: 12542
Re: Lowering Charisma Requirement for Paladins
I think it's less about balancing the stats and giving people the option to differentiate how they "have" to allocate stats. It's also about the other part of the game that has to do with the actual adventuring along with the rp of being in a city or town or what have you. Some rp takes pl...
- Sun Feb 17, 2013 3:14 pm
- Forum: Game Suggestions
- Topic: Lowering Charisma Requirement for Paladins
- Replies: 24
- Views: 12542
Re: Lowering Charisma Requirement for Paladins
This really does deserve it's own topic; it's one of my personal pet peeves. Regardless of how players may initially see statistics, the reinforcement for these high expectations are visible throughout the MUD, especially in quests. I think the first step to removing these high expectations would b...
- Sun Feb 17, 2013 12:51 pm
- Forum: Resolved Bugs
- Topic: Tutorial Option area
- Replies: 1
- Views: 1536
Tutorial Option area
The weapon master who trains weapon the weapon proficiency feats and also sells weapons doesn't actually sell them. I don't know if it's intentional but if not it's a bit redundant to sell them and have the feats. AH I digress I was just going to point it out just incase it was an oversight! thanks!
- Sat Feb 16, 2013 4:18 pm
- Forum: Game Suggestions
- Topic: Necromancy needs some love.
- Replies: 6
- Views: 4167
Re: Necromancy needs some love.
All I can add to that Zorinar is if any of you remember Mazikeen the necromancer. She kicked alot of booty.
- Fri Feb 15, 2013 11:50 pm
- Forum: Game Suggestions
- Topic: Lowering Charisma Requirement for Paladins
- Replies: 24
- Views: 12542
Re: Lowering Charisma Requirement for Paladins
The option to change glory for stats and feats was, but not before scholar and teacher where put in. If I remember right.
- Fri Feb 15, 2013 11:45 pm
- Forum: Game Suggestions
- Topic: Lowering Charisma Requirement for Paladins
- Replies: 24
- Views: 12542
Re: Lowering Charisma Requirement for Paladins
The requirements for quite a few things I think should be looked at. Stats are no longer disposable. By which I mean we can expend glory to buy more feats or stat points. Look at the high costs on scholar and teacher. No one can really attain those stats aside from maybe wizards or priest without ma...
- Fri Feb 15, 2013 10:52 pm
- Forum: Game Suggestions
- Topic: sneak attacks and trap sense
- Replies: 2
- Views: 2255
Re: sneak attacks and trap sense
That is actually trapfinding. It lets you actively search upon entering a room. While trapsense is if you aren't on the lookout, but you get that sixth sense and react before springing it.
- Fri Feb 15, 2013 10:06 pm
- Forum: Game Suggestions
- Topic: sneak attacks and trap sense
- Replies: 2
- Views: 2255
sneak attacks and trap sense
I was wondering if trap sense was in game or even planned. I think it would be neat to have just an extension to reflex bonuses for a thief at certain levels. Trap Sense (Ex) At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves ma...
- Wed Feb 13, 2013 12:48 pm
- Forum: World
- Topic: Dwarven Living
- Replies: 4
- Views: 9139
Re: Dwarven Living
If that's true what about dwarven priests? They are forced into the alignment that is required to be a moradin priest. Does that mean a dwarven priest wanting to follow another god with a different alignment is just one you have to apply for?
- Tue Feb 12, 2013 4:15 am
- Forum: Events
- Topic: The Adventurer's Guild Post!
- Replies: 88
- Views: 81808
Re: The Adventurer's Guild Post!
I gotta say just now getting to do some of these. I find them so darn fun! It's so exciting! Thanks Mele!
- Mon Feb 11, 2013 8:17 pm
- Forum: Game Suggestions
- Topic: Ranged Warfare
- Replies: 2
- Views: 2155
Ranged Warfare
I was sitting here thinking as I cleaned up around my house today. What is something that could be done for thrown Projectiles and possibly hand crossbows. Thrown Projectiles as it stand's and the way attacks and actions in combat are not very useful. If we could come up with a way to make a bandoli...
- Mon Feb 11, 2013 7:43 pm
- Forum: General Discussion
- Topic: Exotic Weapon Proficiency
- Replies: 36
- Views: 19950
Re: Exotic Weapon Proficiency
Aye. Alot of weapons in each category and some categories altogether you just don't see popping out of the RMI like single edged blades, chains, and whips. I think those are the ones that anyone never sees. I think each of them also contain some exotic weapon types.
- Sun Feb 10, 2013 5:54 am
- Forum: Game Suggestions
- Topic: examine and vendors
- Replies: 3
- Views: 2932
examine and vendors
I was thinking that perhaps it'd be helpful to all if we could examine more items from a vendor using 2.(keyword) or the actual number listing on the vendor. It's infuriating at times trying to examine an item to see if its the proper armour category or weapon or size for said person
- Wed Feb 06, 2013 2:11 pm
- Forum: General Discussion
- Topic: Player Status
- Replies: 1146
- Views: 786210
Re: Player Status
I hate you..I hate you so much -_-