Search found 216 matches
- Thu May 22, 2014 2:59 pm
- Forum: Bug Reporting
- Topic: Magical bracers of ac
- Replies: 3
- Views: 4607
Re: Magical bracers of ac
The +AC armour enchant is not additive. AC is determined by the highest value of AC you have for any given location. If you have bracers of +2 ac for example and are wearing any armor that is AC value of 2 or greater you will see no changes. AC Value of 2 is leather armor and better, only padded arm...
- Wed May 21, 2014 4:35 pm
- Forum: Game Suggestions
- Topic: Amulet of Communication(s)
- Replies: 17
- Views: 10968
Re: Amulet of Communication(s)
While the amulets can be bothersome especially when you are in a room with others and roleplaying through a Christmas light display of flashing amulets I would be against making them more limited than they are already (they cost moves to use as they always have its just so minimal at higher levels)....
- Thu May 15, 2014 4:41 pm
- Forum: Implemented suggestions
- Topic: Lights
- Replies: 13
- Views: 13684
Re: Lights
You can set the merchant hours for various merchants to be anything you want them to be so either use existing merchants and modify them or create a few torch/lantern vendors that you can place in new character hometowns much like the wandering food vendors that have been put in most towns(which I d...
- Sun Apr 20, 2014 10:55 pm
- Forum: General Discussion
- Topic: Fleeing
- Replies: 3
- Views: 3426
Re: Fleeing
While fleeing does currently cost experience points and it is in the help files I have to question as to why it should cost experience? I think this is largely hold over code from ages past rather than something that is the ruleset we're trying to mirror. I do not recall and have had no luck in find...
- Sun Apr 20, 2014 10:38 pm
- Forum: Implemented suggestions
- Topic: Supp resurrection faith fail?
- Replies: 4
- Views: 7499
Re: Supp resurrection faith fail?
Could also just add a mob program that checks faith to the mob at the exit which will open the door for those faithed Mask.
- Sun Apr 20, 2014 10:28 pm
- Forum: Game Suggestions
- Topic: Show Me My Hit Points
- Replies: 5
- Views: 4344
Re: Show Me My Hit Points
I like the idea of having hit points displayed in the Score Sheet rather than the VT prompt as well. Not only would it be nice to see what they are but it would also allow identification of possible bugs with health and various health altering affects and spells.
- Sun Apr 20, 2014 10:24 pm
- Forum: Game Suggestions
- Topic: Narramsinn - Rangers hide ability
- Replies: 26
- Views: 19701
Re: Narramsinn - Rangers hide ability
From SRD itself on Rangers: Camouflage (Ex) A ranger of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment. Hide in Plain Sight (Ex While in any sort of natural terrain, a ranger of 17th level or higher can use the Hide ...
- Sun Apr 20, 2014 10:17 pm
- Forum: Game Suggestions
- Topic: Major Image dismissal
- Replies: 5
- Views: 4742
Re: Major Image dismissal
Definitely agree with the Major Image command to dismiss your illusion. I do not agree with having a command to dismiss a Gate spell. Part of the choice of using Gate is that you can enter through with much less delay in your next actions versus teleport, astral walk, shadow walk etc, but it comes a...
- Sun Apr 20, 2014 10:13 pm
- Forum: Game Suggestions
- Topic: changes to warrior type combat
- Replies: 6
- Views: 4845
Re: changes to warrior type combat
Kick In unarmed combat you could look at kicks as a way to either keep an opponent at a distance that’s trying to close or clinch OR as a means of quickly striking before they can get in range of an attack of their own. In short they help to control the positions between opponents, which alters how...
- Sun Apr 20, 2014 10:08 pm
- Forum: Game Suggestions
- Topic: Punch!
- Replies: 13
- Views: 8395
Re: Punch!
If you're going to make this a skill then it will be open without any prerequisites which is fine. You could then make the Improved Brawlers Strike a feat or even two with a Greater Brawler's Strike which is how I would approach this. Brawlers Strike (Replaces Punch Skill in the Warrior/Paladin/Rang...
- Thu Apr 10, 2014 2:16 pm
- Forum: General Discussion
- Topic: Advertise or Die 3.0
- Replies: 889
- Views: 506696
Re: Advertise or Die 3.0
Last couple of days our voting numbers have fallen off quite steeply. Keep up with your votes every day it takes less than a minute and is a great way to keep drawing in new players to the mud.
- Mon Apr 07, 2014 2:56 pm
- Forum: Game Suggestions
- Topic: Adding Quivers to the Repair List of Shops
- Replies: 7
- Views: 5315
Re: Adding Quivers to the Repair List of Shops
I would like to see and suggest that any npc that can repair a certain material type should be able to repair anything made of that material rather than make it requiring both item type and material type checks.
- Fri Apr 04, 2014 3:26 pm
- Forum: General Discussion
- Topic: Advertise or Die 3.0
- Replies: 889
- Views: 506696
Re: Advertise or Die 3.0
We're running a very tight battle for 3rd place in the rankings on TMC and could use all the votes we can muster to put some distance between us and the other mud.
- Sun Mar 30, 2014 6:03 pm
- Forum: General Discussion
- Topic: Animal Empathy
- Replies: 3
- Views: 3245
Re: Animal Empathy
Most likely it is one of two things: your skill level in the ability or your character level.
- Fri Mar 28, 2014 1:14 pm
- Forum: Game Suggestions
- Topic: Command - Idea
- Replies: 18
- Views: 9510
Re: Command - Idea
Of course you want to believe my constructive criticism of your lack of effort holds no water. Truth often does sting. Fact is you are whining about a lack of roleplaying opportunities when the truth is that you are too lazy to actually attempt to find roleplay. Since the public forums are your chos...
- Thu Mar 27, 2014 3:28 pm
- Forum: Game Suggestions
- Topic: Command - Idea
- Replies: 18
- Views: 9510
Re: Command - Idea
Roleplay opportunities are easy to find if you actually stop training and spend a little time looking for them. I have used magic mirror many times on your ranger and consistently find him training (every time). I have logged in characters who "in your line of work" and are more than willi...
- Thu Mar 13, 2014 5:40 pm
- Forum: General Discussion
- Topic: Curious on hours
- Replies: 23
- Views: 15522
Re: Curious on hours
Accumulated Kismet 10542, but there were many many hours prior to the addition of the account system and many hours on the Testport testing.
Kladian over 3000 hours, Timaeus and Kirae over 2000 hours and then several more are in the 800-1000 hour range.
Kladian over 3000 hours, Timaeus and Kirae over 2000 hours and then several more are in the 800-1000 hour range.
- Mon Mar 03, 2014 1:44 am
- Forum: General Discussion
- Topic: Advertise or Die 3.0
- Replies: 889
- Views: 506696
Re: Advertise or Die 3.0
With the TMC reset we need a much stronger showing in the daily voting than we are doing right now to keep a top ranking.
- Fri Feb 28, 2014 6:35 pm
- Forum: Game Suggestions
- Topic: Crafting Anew
- Replies: 48
- Views: 32744
Re: Crafting Anew
Hasryn misquoted, it has taken over 14 months to gain 3 increases skill levels adept3 to expert1 expert2 and expert3 where it currently rests and over a thousand platinum with 18 int and 18 wis and trade focus armorsmith feat on the character in question. It should not take several years of rarely m...
- Sun Feb 23, 2014 9:25 pm
- Forum: Bug Reporting
- Topic: Broken Horse
- Replies: 8
- Views: 9224
Re: Broken Horse
Found another broken steed, Minion: Idjet, a pale grey donkey
[ Male Donke] Idjet, a pale grey donkey 100%hp 100%mn 100%mv
Can't mount the donkey anymore, it might have lost a size category as its saddle is showing as loose now. Also it can not carry more than 100 weight.
[ Male Donke] Idjet, a pale grey donkey 100%hp 100%mn 100%mv
Can't mount the donkey anymore, it might have lost a size category as its saddle is showing as loose now. Also it can not carry more than 100 weight.