Search found 24 matches
- Sun Jul 14, 2013 11:56 am
- Forum: General Discussion
- Topic: Stable list command
- Replies: 4
- Views: 2907
Re: Stable list command
Ok, thanks. Not a big deal as I don't have much to stable but like I said, I thought I had read something about that for some reason but couldn't find it again.
- Sun Jul 14, 2013 11:43 am
- Forum: General Discussion
- Topic: Stable list command
- Replies: 4
- Views: 2907
Stable list command
Is there a command to show what animals are currently stabled in a certain stable? For instance: I'm at Bubba's Stable and I want to know what animal/animals I have in there. For some reason I'm thinking I saw something about that either in game or on the website or forum but I can't find it now. Or...
- Sat Jul 13, 2013 2:27 pm
- Forum: Confirmed Bugs
- Topic: Batterhill, two Lodins
- Replies: 4
- Views: 3875
Re: Batterhill, two Lodins
I don't know if it helps, or makes any difference at all, but I did notice that after speaking with him then when I looked at the room, or when I exit and re-enter, there is only a single Lodin.
- Sat Jul 13, 2013 2:18 pm
- Forum: Confirmed Bugs
- Topic: Batterhill, two Lodins
- Replies: 4
- Views: 3875
Batterhill, two Lodins
In the town of Batterhill, in the Constabulary, there are two of the mob Lodin. Constabulary E-Steel-bound wooden door W-Town Square The light grey stone that makes up the walls of this constabulary are smooth, nearly textureless, the light grey colouring adding a bit of drabness to the atmosphere. ...
- Sat Jul 13, 2013 9:48 am
- Forum: Events
- Topic: Celebration of the Blesséd
- Replies: 1
- Views: 2096
Re: Celebration of the Blesséd
I'm sorry I had to leave early but I enjoyed getting to meet some people IC through this. Looking forward to getting to RP with everyone more in the future.
- Wed Jul 10, 2013 8:35 pm
- Forum: Resolved Bugs
- Topic: Farming Village Wooded Area Vendor Stock
- Replies: 2
- Views: 2140
Re: Farming Village Wooded Area Vendor Stock
I should have added this when I originally posted the report but I didn't think to until after. I don't know if any of the other items on that vendor, or other vendors in the area, are also out of stock. I didn't have the funds to spare testing other items and possibly ending up with a bunch of thin...
- Tue Jul 09, 2013 11:10 pm
- Forum: Resolved Bugs
- Topic: [TYPO] Hulb's Wagon
- Replies: 1
- Views: 1705
[TYPO] Hulb's Wagon
In Hulb's Wagon (the caravan from Waterdeep to Highmoon) the back room has Hulb's name misspelled as Halb.
Back of Halb's wagon
Back of Halb's wagon
- Tue Jul 09, 2013 8:15 am
- Forum: Resolved Bugs
- Topic: Farming Village Wooded Area Vendor Stock
- Replies: 2
- Views: 2140
Farming Village Wooded Area Vendor Stock
I apologize in advance for posting this if it is set as intended. In the Farming Village area, in the ranger/nature section, in a room titled 'A Shrine to Lurue' the 'elven Knight of the Unicorn' sells an item called 'soft doe skin boots'. He says the item is out of stock. I've read through some old...
- Sun Jul 07, 2013 8:00 pm
- Forum: Game Suggestions
- Topic: Wear Locations
- Replies: 12
- Views: 5872
Re: Wear Locations
I'm still fairly new and I know I've only seen a small fraction of the game so far. I imagine I'll get used to it and find different items and find a way to make things work. It came to mind due to having to choose between my character wearing his tabard, or his pack. From an IC aspect, there's no l...
- Sun Jul 07, 2013 7:06 pm
- Forum: Game Suggestions
- Topic: Wear Locations
- Replies: 12
- Views: 5872
Re: Wear Locations
*nods* Makes sense.Tamryn wrote:Well... it seems unlikely that it can't be done But perhaps the effort of doing it isn't worth the benefit.
- Sun Jul 07, 2013 6:46 pm
- Forum: Game Suggestions
- Topic: Wear Locations
- Replies: 12
- Views: 5872
Re: Wear Locations
Sorry, I should have searched a little better before posting I guess heh. This is probably one of those situations of knowing just enough about a subject (meaning, next to nothing) to make myself look like an idiot lol. I figured it would just be a matter of adding in the location on the body, and o...
- Sun Jul 07, 2013 12:53 pm
- Forum: Game Suggestions
- Topic: Wear Locations
- Replies: 12
- Views: 5872
Re: Wear Locations
My level of knowledge when it comes to coding is pretty low, basically limited to having tinkered around with some basic MUD code in the past, reading some tutorials, and trying things out (modifying or adding a race or something, pretty basic stuff like that) so forgive me if me if I sound ignorant...
- Sun Jul 07, 2013 9:34 am
- Forum: Game Suggestions
- Topic: Wear Locations
- Replies: 12
- Views: 5872
Wear Locations
I was thinking it would be nice to have expanded wear locations. The one in particular that came to mind and prompted me to post this, is a 'back' location. A location with possibly two (or even three) layers so that items could be worn without affecting the 'body' locations. For example: a cloak an...
- Fri Jul 05, 2013 7:54 pm
- Forum: Game Suggestions
- Topic: [ITEM] Portable Holes & Extradimensional Space
- Replies: 20
- Views: 10153
Re: [ITEM] Portable Holes & Extradimensional Space
As I'm new here, I don't know if there is anything like this already available or not (but from the original post I'm guessing no) but I agree that weight reducing containers (Bags of Holding, Heward's Handy Haversack, Belts of Many Pockets, Portable Holes) would be a nice addition if possible and c...
- Fri Jul 05, 2013 4:50 pm
- Forum: Resolved Bugs
- Topic: [TYPO] Tassledale help file
- Replies: 2
- Views: 2044
Re: [TYPO] Tassledale help file
Sorry I missed 'patroled'. The US spelling of words often uses less letters in places so I guess that's why it didn't throw me off.
I just now realized I had been spelling 'Tasseldale' wrong the whole time myself, which is why I missed 'tassles' lol.
I just now realized I had been spelling 'Tasseldale' wrong the whole time myself, which is why I missed 'tassles' lol.
- Fri Jul 05, 2013 3:01 am
- Forum: Resolved Bugs
- Topic: [TYPO] Tassledale help file
- Replies: 2
- Views: 2044
[TYPO] Tassledale help file
In the Tassledale help file, there are a few typos. The word 'dalelands' is misspelled as 'daleands'. The word 'communities' is misspelled as 'communites'. The word 'force' is misspelled as 'fource'. Highlighted in bold below: Tasseldale ========== Tasseldale is the most "civilised" of the...
- Thu Jul 04, 2013 2:38 am
- Forum: Resolved Bugs
- Topic: [TYPO] Tangled Trees training area
- Replies: 1
- Views: 1566
[TYPO] Tangled Trees training area
It's far from a huge deal but I noticed that in the Tangled Trees training area, the trainers all say "Greetings. I can TRAIN you some skills.". Should there maybe be an 'in' in there? Such as "Greetings. I can TRAIN you in some skills." I'm not really positive on the exact gramm...
- Wed Jul 03, 2013 5:41 pm
- Forum: General Discussion
- Topic: Question about crafting
- Replies: 4
- Views: 2702
Re: Question about crafting
Even better to hear! Thank you both. I just wanted to have an idea if it was at all possible before getting my heart all set on it and founding out later it can't happen lol. I don't mind some hard work and adventure trying to find a teacher.
- Wed Jul 03, 2013 8:36 am
- Forum: Resolved Bugs
- Topic: Tangled Trees newbie area vendors' stock
- Replies: 2
- Views: 2055
Tangled Trees newbie area vendors' stock
The vendors in the newbie area in Tangled Trees seem to be out of stock of weapons. I tried buying 'a straight dagger' and 'a spiked mace' from the vendor named 'The keeper of the store' and I tried buying 'a slender shortsword' and 'a sturdy rapier' from 'The weapon master'. Both told me "That...
- Tue Jul 02, 2013 10:39 pm
- Forum: General Discussion
- Topic: Question about crafting
- Replies: 4
- Views: 2702
Re: Question about crafting
I appreciate the reply. While I do wish armorsmithing would be available to him as well, we can't always get everything lol. It's good to know that the other trades can be taken if a teacher is found.