Search found 24 matches

by Elrendil
Sun Jul 14, 2013 11:56 am
Forum: General Discussion
Topic: Stable list command
Replies: 4
Views: 2907

Re: Stable list command

Ok, thanks. Not a big deal as I don't have much to stable but like I said, I thought I had read something about that for some reason but couldn't find it again.
by Elrendil
Sun Jul 14, 2013 11:43 am
Forum: General Discussion
Topic: Stable list command
Replies: 4
Views: 2907

Stable list command

Is there a command to show what animals are currently stabled in a certain stable? For instance: I'm at Bubba's Stable and I want to know what animal/animals I have in there. For some reason I'm thinking I saw something about that either in game or on the website or forum but I can't find it now. Or...
by Elrendil
Sat Jul 13, 2013 2:27 pm
Forum: Confirmed Bugs
Topic: Batterhill, two Lodins
Replies: 4
Views: 3875

Re: Batterhill, two Lodins

I don't know if it helps, or makes any difference at all, but I did notice that after speaking with him then when I looked at the room, or when I exit and re-enter, there is only a single Lodin.
by Elrendil
Sat Jul 13, 2013 2:18 pm
Forum: Confirmed Bugs
Topic: Batterhill, two Lodins
Replies: 4
Views: 3875

Batterhill, two Lodins

In the town of Batterhill, in the Constabulary, there are two of the mob Lodin. Constabulary E-Steel-bound wooden door W-Town Square The light grey stone that makes up the walls of this constabulary are smooth, nearly textureless, the light grey colouring adding a bit of drabness to the atmosphere. ...
by Elrendil
Sat Jul 13, 2013 9:48 am
Forum: Events
Topic: Celebration of the Blesséd
Replies: 1
Views: 2096

Re: Celebration of the Blesséd

I'm sorry I had to leave early but I enjoyed getting to meet some people IC through this. Looking forward to getting to RP with everyone more in the future. :)
by Elrendil
Wed Jul 10, 2013 8:35 pm
Forum: Resolved Bugs
Topic: Farming Village Wooded Area Vendor Stock
Replies: 2
Views: 2140

Re: Farming Village Wooded Area Vendor Stock

I should have added this when I originally posted the report but I didn't think to until after. I don't know if any of the other items on that vendor, or other vendors in the area, are also out of stock. I didn't have the funds to spare testing other items and possibly ending up with a bunch of thin...
by Elrendil
Tue Jul 09, 2013 11:10 pm
Forum: Resolved Bugs
Topic: [TYPO] Hulb's Wagon
Replies: 1
Views: 1705

[TYPO] Hulb's Wagon

In Hulb's Wagon (the caravan from Waterdeep to Highmoon) the back room has Hulb's name misspelled as Halb.

Back of Halb's wagon
by Elrendil
Tue Jul 09, 2013 8:15 am
Forum: Resolved Bugs
Topic: Farming Village Wooded Area Vendor Stock
Replies: 2
Views: 2140

Farming Village Wooded Area Vendor Stock

I apologize in advance for posting this if it is set as intended. In the Farming Village area, in the ranger/nature section, in a room titled 'A Shrine to Lurue' the 'elven Knight of the Unicorn' sells an item called 'soft doe skin boots'. He says the item is out of stock. I've read through some old...
by Elrendil
Sun Jul 07, 2013 8:00 pm
Forum: Game Suggestions
Topic: Wear Locations
Replies: 12
Views: 5872

Re: Wear Locations

I'm still fairly new and I know I've only seen a small fraction of the game so far. I imagine I'll get used to it and find different items and find a way to make things work. It came to mind due to having to choose between my character wearing his tabard, or his pack. From an IC aspect, there's no l...
by Elrendil
Sun Jul 07, 2013 7:06 pm
Forum: Game Suggestions
Topic: Wear Locations
Replies: 12
Views: 5872

Re: Wear Locations

Tamryn wrote:Well... it seems unlikely that it can't be done ;-) But perhaps the effort of doing it isn't worth the benefit.
*nods* Makes sense.
by Elrendil
Sun Jul 07, 2013 6:46 pm
Forum: Game Suggestions
Topic: Wear Locations
Replies: 12
Views: 5872

Re: Wear Locations

Sorry, I should have searched a little better before posting I guess heh. This is probably one of those situations of knowing just enough about a subject (meaning, next to nothing) to make myself look like an idiot lol. I figured it would just be a matter of adding in the location on the body, and o...
by Elrendil
Sun Jul 07, 2013 12:53 pm
Forum: Game Suggestions
Topic: Wear Locations
Replies: 12
Views: 5872

Re: Wear Locations

My level of knowledge when it comes to coding is pretty low, basically limited to having tinkered around with some basic MUD code in the past, reading some tutorials, and trying things out (modifying or adding a race or something, pretty basic stuff like that) so forgive me if me if I sound ignorant...
by Elrendil
Sun Jul 07, 2013 9:34 am
Forum: Game Suggestions
Topic: Wear Locations
Replies: 12
Views: 5872

Wear Locations

I was thinking it would be nice to have expanded wear locations. The one in particular that came to mind and prompted me to post this, is a 'back' location. A location with possibly two (or even three) layers so that items could be worn without affecting the 'body' locations. For example: a cloak an...
by Elrendil
Fri Jul 05, 2013 7:54 pm
Forum: Game Suggestions
Topic: [ITEM] Portable Holes & Extradimensional Space
Replies: 20
Views: 10153

Re: [ITEM] Portable Holes & Extradimensional Space

As I'm new here, I don't know if there is anything like this already available or not (but from the original post I'm guessing no) but I agree that weight reducing containers (Bags of Holding, Heward's Handy Haversack, Belts of Many Pockets, Portable Holes) would be a nice addition if possible and c...
by Elrendil
Fri Jul 05, 2013 4:50 pm
Forum: Resolved Bugs
Topic: [TYPO] Tassledale help file
Replies: 2
Views: 2044

Re: [TYPO] Tassledale help file

Sorry I missed 'patroled'. The US spelling of words often uses less letters in places so I guess that's why it didn't throw me off. ;)

I just now realized I had been spelling 'Tasseldale' wrong the whole time myself, which is why I missed 'tassles' lol.
by Elrendil
Fri Jul 05, 2013 3:01 am
Forum: Resolved Bugs
Topic: [TYPO] Tassledale help file
Replies: 2
Views: 2044

[TYPO] Tassledale help file

In the Tassledale help file, there are a few typos. The word 'dalelands' is misspelled as 'daleands'. The word 'communities' is misspelled as 'communites'. The word 'force' is misspelled as 'fource'. Highlighted in bold below: Tasseldale ========== Tasseldale is the most "civilised" of the...
by Elrendil
Thu Jul 04, 2013 2:38 am
Forum: Resolved Bugs
Topic: [TYPO] Tangled Trees training area
Replies: 1
Views: 1566

[TYPO] Tangled Trees training area

It's far from a huge deal but I noticed that in the Tangled Trees training area, the trainers all say "Greetings. I can TRAIN you some skills.". Should there maybe be an 'in' in there? Such as "Greetings. I can TRAIN you in some skills." I'm not really positive on the exact gramm...
by Elrendil
Wed Jul 03, 2013 5:41 pm
Forum: General Discussion
Topic: Question about crafting
Replies: 4
Views: 2702

Re: Question about crafting

Even better to hear! Thank you both. I just wanted to have an idea if it was at all possible before getting my heart all set on it and founding out later it can't happen lol. I don't mind some hard work and adventure trying to find a teacher. :)
by Elrendil
Wed Jul 03, 2013 8:36 am
Forum: Resolved Bugs
Topic: Tangled Trees newbie area vendors' stock
Replies: 2
Views: 2055

Tangled Trees newbie area vendors' stock

The vendors in the newbie area in Tangled Trees seem to be out of stock of weapons. I tried buying 'a straight dagger' and 'a spiked mace' from the vendor named 'The keeper of the store' and I tried buying 'a slender shortsword' and 'a sturdy rapier' from 'The weapon master'. Both told me "That...
by Elrendil
Tue Jul 02, 2013 10:39 pm
Forum: General Discussion
Topic: Question about crafting
Replies: 4
Views: 2702

Re: Question about crafting

I appreciate the reply. While I do wish armorsmithing would be available to him as well, we can't always get everything lol. It's good to know that the other trades can be taken if a teacher is found.