Search found 222 matches
- Thu Dec 20, 2018 12:21 am
- Forum: Resolved Bugs
- Topic: Ferryman
- Replies: 1
- Views: 4703
Ferryman
The ferryman south of Cormanthyr forest that can take you to south of Tantras or to the dragon isles. I dunno if it's intentional but it drops you off in the ocean right next to the plains room when you pay for the ride. I'm trying to remain vague so I don't spoil anything. I was just posting it her...
- Sat Dec 01, 2018 2:12 pm
- Forum: Resolved Bugs
- Topic: a floating globe of faerie fire (perfect)
- Replies: 1
- Views: 4603
a floating globe of faerie fire (perfect)
I bought this item off a wandering merchant near the fireworks/east weapons vendor on the highway east and south of Berdusk. It seems it might be missing the take or get flag. Once I put it in my bags I can't remove it out to use it.
- Tue Nov 27, 2018 10:19 pm
- Forum: General Discussion
- Topic: ASCII Art Descriptions
- Replies: 5
- Views: 7180
Re: ASCII Art Descriptions
Does the screen reader also state if a word is in color or bold or what have you? Something for those areas that hint that you might want to look at something is noticeable to people who aren't blind. I know some things have hints ie coloring or some sort of way to make the descriptor stick out just...
- Sun Nov 25, 2018 10:20 pm
- Forum: General Discussion
- Topic: One-handed ranged weapons
- Replies: 4
- Views: 6225
Re: One-handed ranged weapons
Ah my mistake. I was told in the past like...far flung back then that they just wouldn't work! That's pretty awesome!
- Sun Nov 25, 2018 8:39 pm
- Forum: General Discussion
- Topic: One-handed ranged weapons
- Replies: 4
- Views: 6225
Re: One-handed ranged weapons
As I understand it. The way the code is setup you cannot dual wield ranged weapons. Even if they are one handed like the hand crossbows, but also when you look at it you could theoretically in a table top setting dual wield them, but you could not reload them so it'd be a single shot use and then yo...
- Sun Nov 25, 2018 1:49 pm
- Forum: Game Suggestions
- Topic: Ranger Race enemy and the help file
- Replies: 0
- Views: 11407
Ranger Race enemy and the help file
Could the helpfile for the ranger Race enemy be expanded? Perhaps with the viable race sub types and perhaps what exactly our version of race enemy does? I did have a suggestion for it as well. Perhaps doing away with choosing a subtype and perhaps just giving a flat, but reduced bonus against all c...
- Thu Nov 15, 2018 11:41 pm
- Forum: Game Suggestions
- Topic: Poison for thieves
- Replies: 1
- Views: 4757
Re: Important Area or Code Upgrades
Combat for thieves The combat system for thieves has been revamped recently, with more opportunities for them to gain a sneak attack in a round assuming the correct conditions are met for the thief to gain the upper hand. The duration of backstab has also been reduced. It will now last a much short...
- Thu Nov 15, 2018 12:39 pm
- Forum: Game Suggestions
- Topic: Bandits In Darkness
- Replies: 7
- Views: 10863
Re: Bandits In Darkness
I'd concur with Benorf. The bandits in the more...lets say legacy areas should stay as they are but maybe going forward for more regions as the world expands become variable. A lot of travelling for certain classes at low levels is required and this would make it next to impossible for some to get f...
- Tue May 01, 2018 12:05 pm
- Forum: Off-topic forums
- Topic: Birthday Time!
- Replies: 959
- Views: 528816
Re: Birthday Time!
happy birfday Evelia!
- Mon Apr 23, 2018 12:44 am
- Forum: Game Suggestions
- Topic: Starting areas and young wizards
- Replies: 8
- Views: 14365
Starting areas and young wizards
I was wondering what everyone thought of adding a chance for the dummies to drop a "scrap of hide" That would go away after a few uses as a material component for the armor spell. Until the young wizard can get out of there respective newbie area. Most of the starting areas don't have any ...
- Sat Apr 14, 2018 6:36 pm
- Forum: Game Suggestions
- Topic: Two weapon fighting and the bard class
- Replies: 14
- Views: 15317
Re: Two weapon fighting and the bard class
Lol. I'm that pig headed guy that can't seem to walk away from dual wielding. Even though I know it hurts soo bad in the badassery department. It would just be nice to have the option to others. I don't think I'd do it with a bard myself I just thought it'd could open them up for some different vers...
- Sat Apr 14, 2018 5:42 pm
- Forum: Game Suggestions
- Topic: Two weapon fighting and the bard class
- Replies: 14
- Views: 15317
Re: Two weapon fighting and the bard class
This does not mention the fact that it can also easily summon monster to add to its damage. Bards and ranger's currently do not get the summon ally/monster spell as it stands I believe which would be a nice addittion. Atop of that you put it nicely Hrosskell. It's the main reason I made this post. ...
- Sat Apr 14, 2018 11:08 am
- Forum: Game Suggestions
- Topic: Two weapon fighting and the bard class
- Replies: 14
- Views: 15317
Re: Two weapon fighting and the bard class
I've never used hold spells, but from what I'm understanding it makes it a natural crit everytime? That could be broken, but like Vaemar said you'd need stilled to not have to put a weapon away and keep on trucking. I just like dual wielding as a more well just style of combat even though it's not f...
- Fri Apr 13, 2018 10:36 pm
- Forum: Game Suggestions
- Topic: Two weapon fighting and the bard class
- Replies: 14
- Views: 15317
Two weapon fighting and the bard class
Two-Weapon Fighting If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand when you fight this way. You can reduce t...
- Fri Apr 13, 2018 4:49 am
- Forum: Off-topic forums
- Topic: Birthday Time!
- Replies: 959
- Views: 528816
Re: Birthday Time!
Well not sure if accurate. Ut the forum said haopy birthday to aramil! So i will toooo! Happy birthday saer!
- Sat Apr 07, 2018 3:58 am
- Forum: General Discussion
- Topic: Player Status
- Replies: 1146
- Views: 786143
Re: Player Status
Our thoughts be with you and your mom stigs. Do what ya gotta do abd keep the thiights positive mate!
- Tue Apr 03, 2018 8:51 am
- Forum: General Discussion
- Topic: Rangers favored enemy clarification
- Replies: 0
- Views: 6462
Rangers favored enemy clarification
Race Enemy ========== Syntax: raceenemy <race> The raceenemy command sets a rangers racial enemy. This can be done only once. A rangers racial enemy is more likely to attack the ranger, but the ranger has a bonus to hit any of that race. I was wondering if the race enemy function on rangers gave th...
- Mon Apr 02, 2018 2:09 am
- Forum: Game Suggestions
- Topic: Summon Nature's Ally and rangers
- Replies: 6
- Views: 11139
Re: Summon Nature's Ally and rangers
What is the stand point from the imm's side on this out of curiousity. I understand the spells are a quality of life thing for druids, but in the same stroke. Druids are stronger than rangers even without them. They also belong in there kit and it would shore up the animal companion side of there ki...
- Sat Mar 17, 2018 12:42 pm
- Forum: Game Suggestions
- Topic: Summon Nature's Ally and rangers
- Replies: 6
- Views: 11139
Re: Summon Nature's Ally and rangers
Being a ranger is more than simply being a woodland warrior as well. Rangers walk all sorts of life be they sailors that patrol the seas. Sea elves that hunt the depths. The svirfneblin of the underdark or that odd halfling that might stalk the sewers and keep it secure from threats most cities woul...
- Fri Mar 16, 2018 7:53 pm
- Forum: Game Suggestions
- Topic: Summon Nature's Ally and rangers
- Replies: 6
- Views: 11139
Summon Nature's Ally and rangers
I would like to open the floor of discussion at the possibility of rangers receiving Summon Nature's Ally spells. It's part of there spell list as well, and it would give them a part of their kit that is sorely going unused for the most part. It tends to not be put to use due to lack of animals in t...