Search found 44 matches
- Sat Oct 24, 2015 10:58 am
- Forum: General Discussion
- Topic: Hometown choice
- Replies: 0
- Views: 4782
Hometown choice
Hi! Without spilling IC info which are the reasons for you to choose a hometown from another hometown ? (besides a particular liking of that particular region) More or less I figure the hometowns like: Silverymoon: Scholastic characters and also "Nordish" characters. Waterdeep: Pretty much...
- Sun Oct 04, 2015 12:32 am
- Forum: Off-topic forums
- Topic: Water on Mars!
- Replies: 13
- Views: 9514
Re: Water on Mars!
Given the large quantity(infinite?) of planetary systems. It is bound to exist life in more than one, the problem is discovering another planetary system in which there is life while still exists life in ours (that is ourselves). As human race we have existed for around 200000 years and as civilizat...
- Sat Oct 03, 2015 10:54 pm
- Forum: Off-topic forums
- Topic: Water on Mars!
- Replies: 13
- Views: 9514
Re: Water on Mars!
Also, we must remember that even if Mars has water, because the air pressure of Mars, out on the surface without a space suit pretty much our bodily fluids would **boil**, while having water on Mars could ease having a scientific outpost there, we must look elsewhere to live. Having water could mean...
- Thu Oct 01, 2015 4:10 pm
- Forum: General Discussion
- Topic: Zmud help
- Replies: 3
- Views: 3969
Re: Zmud help
After doing some testing I have found what I believe the best solution.
Peferences / General / Command Line / Uncheck wordwrap command line.
You will have to scroll left and right, as you will not get additional lines, but I think it's better than losing all the text on the screen.
Peferences / General / Command Line / Uncheck wordwrap command line.
You will have to scroll left and right, as you will not get additional lines, but I think it's better than losing all the text on the screen.
- Thu Oct 01, 2015 7:02 am
- Forum: General Discussion
- Topic: PvP Rules Change?
- Replies: 55
- Views: 35969
Re: PvP Rules Change?
These spells even if not damage dealing are aggresive in nature, the caster should expect retribution. It should be left to the caster and victims either continue the fight, use appropiate killmodes or flee. I would also add that in the moment a caster it's buffing someone or himself with risk of pv...
- Thu Oct 01, 2015 5:50 am
- Forum: General Discussion
- Topic: Rogues' woes: we need help
- Replies: 29
- Views: 21729
Re: Rogues' woes: we need help
Sorry to drop the bomb and leave but it was late in old Europe, also now posting from the phone. So... Thieves could use fixed saves, confirmation that sneak attack can trigger for all attacks (including offhand), something about the load. I would also add that they need something to disengage of mo...
- Wed Sep 30, 2015 10:29 pm
- Forum: General Discussion
- Topic: Rogues' woes: we need help
- Replies: 29
- Views: 21729
Re: Rogues' woes: we need help
They help but their signature skills & spells aren't critical, weak in some cases. With the exception of the odd locked door it is almost always better having any other class than a rogue.
It takes a lot of effort to level them and the rewards of doing it are little.
It takes a lot of effort to level them and the rewards of doing it are little.
- Wed Sep 30, 2015 9:47 pm
- Forum: General Discussion
- Topic: Rogues' woes: we need help
- Replies: 29
- Views: 21729
Re: Rogues' woes: we need help
Yes, they are very party dependent in tabletop, but so they can bring to the table something to make their weight worth.
- Wed Sep 30, 2015 9:06 pm
- Forum: General Discussion
- Topic: Rogues' woes: we need help
- Replies: 29
- Views: 21729
Rogues' woes: we need help
Hello. I would like to express my concern about what I believe the rogue situation, in all honesty, I think that playing a Bard or a Thief in FK is playing on very hard mode. Their unique talents; spellcasting & singing for bards, lockpicking & detrap & sneak attack for thieves doesn't m...
- Wed Sep 30, 2015 6:51 pm
- Forum: General Discussion
- Topic: Zmud help
- Replies: 3
- Views: 3969
Zmud help
Hi!
Whenever I either maximize the zmud window or my command line jumps to the next one, my screen gets automatically cleared.
Does anybody knows how to disable that?
Thanks!
Whenever I either maximize the zmud window or my command line jumps to the next one, my screen gets automatically cleared.
Does anybody knows how to disable that?
Thanks!
- Sun Sep 27, 2015 10:26 am
- Forum: Game Suggestions
- Topic: Ranger Class Ideas
- Replies: 22
- Views: 14239
Re: Ranger Class Ideas
I don't think that making them beefier would be make them more interesting. Let me explain: Rangers fill sort of a niche between fighters and rogues, with the later having even worse Armor Class (Rangers can cast barkskin & cat's grace, which really helps) I believe that they also get for free d...
- Sat Sep 26, 2015 4:02 pm
- Forum: Game Suggestions
- Topic: Narramsinn - Rangers hide ability
- Replies: 26
- Views: 19682
Re: Narramsinn - Rangers hide ability
Lay out your argument for it. :) All skills are "generic", there isn't such a thing as "Hide in the Wilds" skill or "Meditate in the Temple" skill, you can make use of them as long it makes sense to use them. If you have the skill to hide it is not much more different ...
- Sat Sep 26, 2015 2:35 pm
- Forum: Game Suggestions
- Topic: Narramsinn - Rangers hide ability
- Replies: 26
- Views: 19682
Re: Narramsinn - Rangers hide ability
I think that restriction it is outdated at best. A ranger should be to able to hide everywhere period. Furthermore, should he choose to hide in the wilds he should have a bonus to it. A different topic would be a ranger that spends all his time hiding in a city, but they should be able to hide every...
- Sat Sep 26, 2015 11:15 am
- Forum: General Discussion
- Topic: Area Name
- Replies: 1
- Views: 3021
Area Name
Is there any way to know the area's name in which you are?
Sometimes I wandered somewhere and I thought, this place looks very cool, I wonder if there is a helpfile giving out a bit of background information...
Sometimes I wandered somewhere and I thought, this place looks very cool, I wonder if there is a helpfile giving out a bit of background information...
- Sat Sep 26, 2015 9:03 am
- Forum: General Discussion
- Topic: Name Pronunciations!
- Replies: 65
- Views: 41759
Re: Name Pronunciations!
Parsley -> (like your garnish of choice)
Zebas -> ZEH - BAS (From the greek σεβα)
Zebas -> ZEH - BAS (From the greek σεβα)
- Fri Sep 25, 2015 8:57 pm
- Forum: Events
- Topic: Little Big Adventure I: Explorers of the Deep
- Replies: 4
- Views: 4012
Re: Little Big Adventure I: Explorers of the Deep
We hadn't much success today so I'm calling it off, but if you want to join later please contact me through IC means!
- Fri Sep 25, 2015 4:50 pm
- Forum: General Discussion
- Topic: Player Status
- Replies: 1146
- Views: 786405
Re: Player Status
https://www.youtube.com/watch?v=XNXIZuIBJKsLirith wrote:How much is cat shipping to Scotland
- Thu Sep 24, 2015 5:38 pm
- Forum: Off-topic forums
- Topic: Favorite Weapon!
- Replies: 34
- Views: 21718
Re: Favorite Weapon!
As a lover of rogues, I love the rapier.
It has good stats, even better with improved critical, and it is one of the few non-light weapons that allow the use of the feat weapon finesse.
It has good stats, even better with improved critical, and it is one of the few non-light weapons that allow the use of the feat weapon finesse.
- Thu Sep 24, 2015 5:01 pm
- Forum: Events
- Topic: Little Big Adventure I: Explorers of the Deep
- Replies: 4
- Views: 4012
Re: Little Big Adventure I: Explorers of the Deep
Hear ye! Hear ye! Young adventurers galore assemble by the snookery! Meet your ilk and try your luck in some little big adventure! Urbanite adventurers will attempt the conquest of rat hill! Short notice ! A chance to meet fellow low level characters, train, and make less tedious the first levels w...
- Wed Sep 23, 2015 8:25 pm
- Forum: Game Suggestions
- Topic: Bag of Holding
- Replies: 28
- Views: 17416
Re: Bag of Holding
That would help but with 14 STR you still have to do a lot of micro-managing to stay within a light load.