Search found 6 matches
- Mon Oct 22, 2018 10:09 am
- Forum: Game Suggestions
- Topic: [TRADE] Craft Magical Item
- Replies: 0
- Views: 10523
[TRADE] Craft Magical Item
I recently found a nice site for various items along with abilities and general lore. EDIT : This site here has the Pathfinder d20 SRD for magical item creation as well as provides a list of known artifacts and legendary items. Given that, it also covers all things Pathfinder. Anyway my suggestion i...
- Mon Oct 01, 2018 9:51 pm
- Forum: Game Suggestions
- Topic: Druids
- Replies: 26
- Views: 28244
Re: Druids
Somewhat in the same vein... I agree that some classes are unfinished or unbalanced. Proposals overall: 1. Add spontaneous casting as a feature (for all casters that are able to do this). This would give Druids the needed edge to survive the newer content/DC. It could also be used as a platform to a...
- Sat Sep 29, 2018 10:37 am
- Forum: Game Suggestions
- Topic: Starting areas and young wizards
- Replies: 8
- Views: 14376
Re: Starting areas and young wizards
Not exactly... it's not a handout more than it is just part of the starting equipment that you would buy when you roll your character in PnP. A few low cost animal parts that you would find lying around the roads is nothing compared to getting precision forged foci or alchemy stones. Another solutio...
- Thu Sep 27, 2018 12:46 pm
- Forum: Game Suggestions
- Topic: Making Wizard Specializations Unique
- Replies: 33
- Views: 32039
Re: Making Wizard Specializations Unique
Wizards are limited by proxy via slots. The ability to know every spell as a Mage really does not make you a master-of-all. Once you take into consideration utility and ward spells, you have a very limited amount of slots to work with. If you include metamagical feats into your preparation, then it ...
- Tue Sep 25, 2018 2:49 pm
- Forum: Game Suggestions
- Topic: Starting areas and young wizards
- Replies: 8
- Views: 14376
Re: Starting areas and young wizards
It would be more worth the effort of making a change if wizards were to just start with with a spellpouch of cheap components. A piece of hide, talc, manure, hair, fur, feathers, etc. Maybe a 5-10gp goodie bag. Namely those components that would be required for level 1-2 spells. It would allow new p...
- Tue Sep 25, 2018 12:05 pm
- Forum: Game Suggestions
- Topic: Max level for ECL races
- Replies: 81
- Views: 98890
Re: Max level for ECL races
If Drow were to receive racial feats instead of progressive spell resistance and faerie fire. The +5 ECL would make sense. 15 levels apart would allow for three, which seems reasonable. You could tier Spell Resistance with three slots, which upon being filled would equal the same Spell Resistance th...