Search found 62 matches
- Tue Jun 29, 2010 11:55 pm
- Forum: Game Suggestions
- Topic: Persistent Spell
- Replies: 3
- Views: 2476
Persistent Spell
Why has the spell level adjustment for persistent spell been changed? It already had only a handful of uses at +4, but at +6 it may as well not even exist.
- Wed Jul 22, 2009 2:31 am
- Forum: Game Suggestions
- Topic: Fuzzy Values
- Replies: 50
- Views: 27016
Re: Fuzzy Values
I will add that visible numbers will allow people to know precisely what most magical items do, simply by wearing them and comparing their stats afterwards - whereas at the moment it's highly possible that you wouldn't even notice due to the stat descriptors not changing. It would also allow everyo...
- Mon Jul 20, 2009 3:09 am
- Forum: Game Suggestions
- Topic: Fuzzy Values
- Replies: 50
- Views: 27016
Re: Fuzzy Values
I'd advocate for a system that shows numbers and text at the same time. I prefer text myself, but I don't have an issue seeing the numbers as long as I can visualize with text how I should rp my strength. I think someone suggested a config option for this in the past, and I think it's an excellent ...
- Sun Jul 19, 2009 8:08 pm
- Forum: Game Suggestions
- Topic: Fuzzy Values
- Replies: 50
- Views: 27016
Fuzzy Values
Many of the values we see when playing the game are reduced to 'fuzzy values'. Examples of this include: Statistics Defense Resistances and reductions Saving throws Experience Hitroll Damroll Hitpoints Stamina Skill and spell levels Spell durations Deity favor level And maybe more that I could not c...
- Sun Jul 19, 2009 7:59 pm
- Forum: Game Suggestions
- Topic: Economy Test
- Replies: 7
- Views: 5125
Re: Economy Test
I agree with Horace as well.
- Mon Jul 13, 2009 1:50 am
- Forum: General Discussion
- Topic: Economies
- Replies: 21
- Views: 14943
Re: Economies
Simply put, it feels to me as though every good source of gold for high level characters that involves simple killing of mobs has been systematically nerfed to the ground. If anyone feels as though the staff doesn't want them to earn coin, this is likely why. I could write you a list of instances wh...
- Tue Jul 07, 2009 12:06 am
- Forum: General Discussion
- Topic: Economies
- Replies: 21
- Views: 14943
Economies
I am curious to see what the general opinion is regarding the economy system
(that being that the vendors in each city draw their money from a shared pool
of limited size when it comes to buying and selling items to/from them).
Any thoughts?
(that being that the vendors in each city draw their money from a shared pool
of limited size when it comes to buying and selling items to/from them).
Any thoughts?
- Fri Dec 19, 2008 12:58 am
- Forum: General Discussion
- Topic: A possibility: global reset
- Replies: 129
- Views: 56722
Re: A possibility: global reset
Firstly, I reserve my judgement about this idea for the time being. Secondly, whether there is a stat reset or not, and regardless of how it is carried out, I feel like it's pertinent that players should know what their stats are (numerically) to begin with. I think stats should appear as numbers an...
- Tue Sep 16, 2008 1:22 am
- Forum: Game Suggestions
- Topic: [SKILL] Rescue
- Replies: 3
- Views: 3092
Re: [SKILL] Rescue
Auto previously did work with skills - it was removed for some reason or other.
- Mon Sep 15, 2008 9:15 pm
- Forum: Game Suggestions
- Topic: [SKILL] Rescue
- Replies: 3
- Views: 3092
[SKILL] Rescue
The functionality of rescue has for some time been a bit of a pet peeve of mine with regards to the combat code. In its current implementation, it does work fine. However, I have this to say: when rescue is being used, it is most usually because the target needs to be rescued right now . What is ann...
- Wed Jan 09, 2008 5:53 am
- Forum: General Discussion
- Topic: Skill Modifiers
- Replies: 3
- Views: 2832
- Tue Jan 08, 2008 5:11 pm
- Forum: General Discussion
- Topic: Skill Modifiers
- Replies: 3
- Views: 2832
Skill Modifiers
So, with all the changes being made to the combat system lately, I figured it might be a good time to get one of my oldest questions answered. When one looks at their skills or weapons, one sees something like dual wield (Dex,Lck) expert Now, it is my understanding that based on this, one can assume...
- Fri Nov 30, 2007 6:48 am
- Forum: General Discussion
- Topic: So Long, Farewell...
- Replies: 17
- Views: 9904
- Mon Aug 06, 2007 11:42 pm
- Forum: General Discussion
- Topic: Great cleave
- Replies: 37
- Views: 19734
- Thu Aug 02, 2007 12:10 am
- Forum: General Discussion
- Topic: Reflections about stealing
- Replies: 119
- Views: 53226
- Wed Aug 01, 2007 9:51 pm
- Forum: General Discussion
- Topic: Reflections about stealing
- Replies: 119
- Views: 53226
I've played this game for (I'm pretty sure) over 5 years, and never been stolen from, as far as I know. However, I also keep anything valuable stashed in my backpack, worn, or on a stabled mount. I think that thieves, and the steal command, belong in the game (Maybe I'm biased from playing a kleptom...
- Tue Jul 31, 2007 4:05 am
- Forum: General Discussion
- Topic: Numbers or words? Or both?
- Replies: 27
- Views: 13436
- Tue Mar 13, 2007 5:28 pm
- Forum: Game Suggestions
- Topic: Experience
- Replies: 65
- Views: 36664
- Tue Mar 13, 2007 5:02 pm
- Forum: General Discussion
- Topic: Your opinion on other players
- Replies: 81
- Views: 42337
I do support roleplay ratings. I would strongly prefer anonymous and private ratings, for the same reasons as the others. I am, however, opposed to roleplay ratings opening areas and granting rewards. I think this is too open for abuse, not to mention the fact that I think it could potentially punis...
- Fri Jan 05, 2007 12:51 am
- Forum: General Discussion
- Topic: Lesser Repercussion
- Replies: 2
- Views: 2455