Search found 466 matches
- Fri May 10, 2013 12:43 am
- Forum: Game Suggestions
- Topic: items in game
- Replies: 12
- Views: 6596
Re: items in game
It seems like we're being hung up by the definition of multiplay instead of seeing the true picture: is this actually a problem of multiplay or what the rules of multiplay are trying to accomplish? And the answer is a resounding NO. If you look at the RMI loot table for weapons there are only two va...
- Wed May 08, 2013 12:58 am
- Forum: Bug Reporting
- Topic: Spell Duration Drastically Reduced
- Replies: 1
- Views: 3429
Re: Spell Duration Drastically Reduced
After a couple of castings, it seemed to last a bit longer. I'll keep this up in case it persists.
- Wed May 08, 2013 12:54 am
- Forum: Bug Reporting
- Topic: Spell Duration Drastically Reduced
- Replies: 1
- Views: 3429
Spell Duration Drastically Reduced
I'm noticing spells that are lasting much, much shorter than they did just yesterday. And it's become extremely problematic. I can't finish a quest in the School of Magic because of it. You begin to chant. Traces of blue outline the magical objects in your field of vision. The blue outlines disappea...
- Mon May 06, 2013 11:17 pm
- Forum: Game Suggestions
- Topic: Spell regeneration rates
- Replies: 80
- Views: 40932
Re: Spell regeneration rates
I have an idea then. I still like the idea of making meditation only increase spell regen while decreasing HP/stamina regen. But if perpetual buffing is a concern (I don't think it's a big deal, but I can understand it), then make buffs take a long time to regenerate but allow offensive spells and o...
- Sat May 04, 2013 2:01 am
- Forum: Game Suggestions
- Topic: Spell regeneration rates
- Replies: 80
- Views: 40932
Re: Spell regeneration rates
In the running theme of extremely slow regeneration rates: I now have meditate... and it barely improves my spell regeneration. I have downtimes of 15+ minutes to regen 8 spells. I know clearly that the rulebook states you have to wait 8 hours to regain your spells. And as been said repeatedly, that...
- Sat May 04, 2013 1:04 am
- Forum: Game Suggestions
- Topic: Kismet Exchange for Levels (Up to 10)
- Replies: 19
- Views: 9456
Re: Kismet Exchange for Levels (Up to 10)
I don't think the easiness of the class should really play a factor. Warriors and melee-oriented priests can breeze through the sub-10 levels, so in effect, the kismet exchange isn't as valuable for those classes. But this is more about saving a veteran player's time, not balancing classes.
- Sat May 04, 2013 12:50 am
- Forum: Game Suggestions
- Topic: Kismet Exchange for Levels (Up to 10)
- Replies: 19
- Views: 9456
Re: Kismet Exchange for Levels (Up to 10)
Why?Gwain wrote:If it were to be brought in, it should only be for wizards and rogues. My opinion.
- Fri May 03, 2013 11:38 pm
- Forum: Game Suggestions
- Topic: Kismet Exchange for Levels (Up to 10)
- Replies: 19
- Views: 9456
Kismet Exchange for Levels (Up to 10)
I just recently started a new wizard, a process that has become EXTREMELY frustrating/tedious. Now I'm sure you're used to me griping about something by now and I'm probably beating a dead horse here. I've already mentioned some suggestions in another thread. But I have another suggestion that won't...
- Tue Apr 30, 2013 11:40 pm
- Forum: Game Suggestions
- Topic: a dark green baladrana
- Replies: 5
- Views: 3661
Re: a dark green baladrana
Yes, but the point Harroghty is making is that since it is thick leather, it can be almost considered to be armour and provide actual protection (AC +2 or +3). If it's to provide protection, then it -has- to be worn as layer_armour because of the code's mechanics. In a case like this, the baladrana ...
- Sun Apr 28, 2013 6:13 pm
- Forum: Game Suggestions
- Topic: Spell regeneration rates
- Replies: 80
- Views: 40932
Re: Spell regeneration rates
Not every character is from Waterdeep. Yes, the temples are risk-free, but extremely slow. As I said above, meditate really won't speed up the progress of a wizard class, but instead actually let the player play their class. Up until you get meditate, the spell casting is extremely negligent. A wiza...
- Sun Apr 28, 2013 5:36 pm
- Forum: Game Suggestions
- Topic: Change the School of Wonder (PLEASE?!)
- Replies: 6
- Views: 4058
Re: Change the School of Wonder (PLEASE?!)
A discussion about meditate can be found here (look at the last two pages). Honestly, I wish more guilds had quest chains like the School of Wonder. It's fun, you do a lot of different quests, and you get some good rewards for it. It's a lot better than simply paying coin and joining the Fighter's G...
- Fri Apr 26, 2013 11:05 pm
- Forum: Game Suggestions
- Topic: Spell regeneration rates
- Replies: 80
- Views: 40932
Re: Spell regeneration rates
Well, armour and shield are only amateur when you start. Shield literally lasts 2 battles for me right now. The +4 AC is much more significant at these levels than the 1d4 that magic missile does at this point. Once you raise your skill in shield/armour, then you need you use less slots for them (es...
- Fri Apr 26, 2013 10:58 pm
- Forum: Game Suggestions
- Topic: Spell regeneration rates
- Replies: 80
- Views: 40932
Re: Spell regeneration rates
That system is actually pretty nifty, but I think it's too much work for levels 1-9. We'd have to standardize things, change the UI, implement new rules, etc. At level 7, with 16 INT and spellcasting prodigy feat (equivalent of 18 int), I only have eight level 1 and 2 spell slots. Since at amateur, ...
- Tue Apr 23, 2013 5:49 am
- Forum: Game Suggestions
- Topic: Lowering Some Stat Requirements for Feats/Quest
- Replies: 14
- Views: 8130
Re: Lowering Some Stat Requirements for Feats/Quest
Your argument is just as hyperbolic, Enig. You're over-simplifying the builds and only focusing on fighters. What about one of the MANY Fighter builds with Dex? What about Ranger and Paladins? Both arguably need high STR/CON, moderate DEX, with Rangers requiring at least 14 WIS and Paladins requirin...
- Tue Apr 23, 2013 2:34 am
- Forum: Area Building Discussion
- Topic: Makeloot Commands
- Replies: 8
- Views: 8324
Re: Makeloot Commands
Thanks, that's exactly what I was looking for.
How does this target the PC?
How does this target the PC?
- Tue Apr 23, 2013 1:45 am
- Forum: Area Building Discussion
- Topic: Makeloot Commands
- Replies: 8
- Views: 8324
Makeloot Commands
I cannot find anywhere on the forums or builders lessons that covers this.
But is there an place where all of the makeloot possibilities are presented and what the governing policies are?
But is there an place where all of the makeloot possibilities are presented and what the governing policies are?
- Tue Apr 23, 2013 1:21 am
- Forum: Game Suggestions
- Topic: Lowering Some Stat Requirements for Feats/Quest
- Replies: 14
- Views: 8130
Re: Lowering Some Stat Requirements for Feats/Quest
I disagree in general. I feel that stat requirements can be a good thing because it prevents everyone from doing everything and therefore adds some diversity. While I understand -from a player perspective- how this can be frustrating, I also understand -from a staff perspective- why this can be use...
- Tue Apr 23, 2013 1:08 am
- Forum: Game Suggestions
- Topic: Spell regeneration rates
- Replies: 80
- Views: 40932
Re: Spell regeneration rates
A slight necro bump: I believe that wizards should get meditate at level 1. Right now, it takes 10-20 minutes just to gain enough power to cast one spell. As a result, wizards are resulted to physical combat to level to 9 and at that point, it stops being a challenge and just a flat out tedious grin...
- Mon Apr 22, 2013 11:40 pm
- Forum: Game Suggestions
- Topic: Lowering Some Stat Requirements for Feats/Quest
- Replies: 14
- Views: 8130
Re: Lowering Some Stat Requirements for Feats/Quest
I fully agree with the reduction in the teacher/scholar feats. The Gilded Lance is a player-built area, so it's really up to Lathlain's discretion on it. But a CHA of 15 is a bit contradictory since: An 'officer' or other combat leader would also be expected to be some sort of "teacher/leader.&...
- Fri Apr 12, 2013 10:45 pm
- Forum: General Discussion
- Topic: combatmode cast defensively
- Replies: 8
- Views: 6436
Re: combatmode cast defensively
The rulebook: Casting on the Defensive Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a Concentration check (DC 15 + spell level) to pull off. Failure means that you lose the spell. No attack of opportunity is a big deal. A GM in concentra...