Search found 47 matches
- Sun Jun 03, 2018 1:02 pm
- Forum: Area Building Discussion
- Topic: Using if string($1) to check for any input
- Replies: 3
- Views: 8456
Re: Using if string($1) to check for any input
Sure thing. I have an intercept prog will echo in the room based upon what is entered after the intercept keyword. I would ideally like there to be a message echoedat the PC if they ONLY enter the intercept keyword, and no extra strings after the intercept keyword. For example: >intercept_prog Keywo...
- Sat Jun 02, 2018 1:09 pm
- Forum: Area Building Discussion
- Topic: Using if string($1) to check for any input
- Replies: 3
- Views: 8456
Using if string($1) to check for any input
Hello!
I was wondering if there is any way to have if string($1) == succeed if there is literally any text entered after it. I am looking for a way to return an error if only the intercept command that triggers this check is entered.
Thanks!
I was wondering if there is any way to have if string($1) == succeed if there is literally any text entered after it. I am looking for a way to return an error if only the intercept command that triggers this check is entered.
Thanks!
- Thu Mar 29, 2018 3:59 am
- Forum: Events
- Topic: :: Decorate Your World :: Make somewhere cool
- Replies: 10
- Views: 13727
Re: :: Decorate Your World :: Make somewhere cool
Can the entries be spread out over multiple application submissions, or should they only be combined and submitted in a single application?
- Thu Mar 22, 2018 8:05 pm
- Forum: Area Building Discussion
- Topic: Command to sever limbs
- Replies: 3
- Views: 7437
Re: Command to sever limbs
Good to know, thanks!
- Thu Mar 22, 2018 3:59 pm
- Forum: Area Building Discussion
- Topic: Command to sever limbs
- Replies: 3
- Views: 7437
Re: Command to sever limbs
Was this found? I'm trying to find the same thing, and only see this one post.
- Wed Mar 21, 2018 5:03 pm
- Forum: Area Building Discussion
- Topic: Justice Code: Making something a crime
- Replies: 6
- Views: 8988
Re: Justice Code: Making something a crime
This all gives me a good foundation to go forward with, thanks!
- Wed Mar 21, 2018 2:16 am
- Forum: Area Building Discussion
- Topic: Justice Code: Making something a crime
- Replies: 6
- Views: 8988
Re: Justice Code: Making something a crime
The escape part I was more concerned with is rather, if the PC is config +/- SURRENDER.
Is there an if check for configs to see if the PC is willing to accept punishment before getting into the checks to evade the punishment?
Is there an if check for configs to see if the PC is willing to accept punishment before getting into the checks to evade the punishment?
- Tue Mar 20, 2018 4:30 pm
- Forum: Area Building Discussion
- Topic: Justice Code: Making something a crime
- Replies: 6
- Views: 8988
Re: Justice Code: Making something a crime
Yeah, that all makes sense. I was wondering if it would take something like that, but I have no idea how putting someone in jail would work as far as releases and what not, and how it all would tie in with other guard programs should you manage an escape.
- Tue Mar 20, 2018 3:29 pm
- Forum: Area Building Discussion
- Topic: Justice Code: Making something a crime
- Replies: 6
- Views: 8988
Justice Code: Making something a crime
Is there a way to subject a PC to the justice code from a prog?
For example, an intercept prog that when PC does action X it applies the same status as, say CRIME_MUGGING?
For example, an intercept prog that when PC does action X it applies the same status as, say CRIME_MUGGING?
- Fri Feb 23, 2018 4:42 pm
- Forum: Events
- Topic: The Raventhirst Case Files: The Mystery of Viversnare Manor
- Replies: 24
- Views: 21422
Re: The Raventhirst Case Files: The Mystery of Viversnare Ma
Tolerate meaning withstand the awesomeness of the Haze, I'm sure...
This sounds like it will be a really cool and unique event, I can't wait to see the outcome!
This sounds like it will be a really cool and unique event, I can't wait to see the outcome!
- Wed Nov 08, 2017 2:06 am
- Forum: Resolved Bugs
- Topic: Amphail's Daph Eagleshield has a couple of horse tack mislab
- Replies: 3
- Views: 5421
Re: Amphail's Daph Eagleshield has a couple of horse tack mi
I noticed I did this in an area as well. Since there isn't a lesson for it, should the values line for a mount item be something along the lines of:
0 BODY_QUADRUPED LAYER_ARMOR ARMOR_TYPE_BRIGANDINE 0 0
0 BODY_QUADRUPED LAYER_ARMOR ARMOR_TYPE_BRIGANDINE 0 0
- Tue Jul 18, 2017 2:53 pm
- Forum: General Discussion
- Topic: What areas would you like to see?
- Replies: 16
- Views: 18953
Re: What areas would you like to see?
Id love to see:
Baldur's Gate
Suzail
Calimport
Athkatla
Selgaunt
Baldur's Gate
Suzail
Calimport
Athkatla
Selgaunt
- Tue Jul 11, 2017 1:12 am
- Forum: Area Building Discussion
- Topic: Area Checker down?
- Replies: 1
- Views: 5404
Area Checker down?
I had an error come back when trying to use the Area Checker earlier. Is it safe to assume that is tied somehow to the server troubles of late?
Code: Select all
sh: 1: /home/martin/projects/fkareas/svn/hooks/checkarea.py: not found
- Mon Nov 21, 2016 10:05 pm
- Forum: Area Building Discussion
- Topic: Checking for empty Inn rooms
- Replies: 0
- Views: 7082
Checking for empty Inn rooms
I'm trying to make a prog that checks for empty inn rooms before allowing the PC to rent them, but my idea of doing an mpat VNUM if pcinroom($n) > 0 didn't work like I hoped. I assume that this would be similar to how the Dripping dagger has the check option, but I'm not sure how that would go, so I...
- Wed Nov 16, 2016 6:03 pm
- Forum: Area Building Discussion
- Topic: mpaffect and herbs
- Replies: 3
- Views: 7238
Re: mpaffect and herbs
Sure thing, I am making a hushthorn tea which should make the drinker drowsy per FR lore. To do this, I have a prog that sets the drinker's metal state down a bit, and echos about heavy eyes and what not. I'd like to add the hushtorn herb to the PC's affect list through this prog. I was hoping to av...
- Wed Nov 16, 2016 4:54 pm
- Forum: Area Building Discussion
- Topic: mpaffect and herbs
- Replies: 3
- Views: 7238
mpaffect and herbs
I was wondering if there was a way to use mpaffect, or something like it, to add an herb effect from a prog?
- Sun Sep 18, 2016 1:39 pm
- Forum: General Discussion
- Topic: Player Status
- Replies: 1146
- Views: 790323
Re: Player Status
I, too, will be doing a bit of travelling this week so will not really be around.
- Fri Sep 02, 2016 1:25 pm
- Forum: General Discussion
- Topic: Traditional Tournament
- Replies: 33
- Views: 24219
Re: Traditional Tournament
My rider probably won't be around for any weekend events since my playtime is pretty much always zero over the weekends. I haven't really had him on much recently anyways, so no big deal. I just hope to see some cool impromptu jousts in the future with these lances!
- Fri Aug 19, 2016 4:50 am
- Forum: Area Building Discussion
- Topic: Skillcheck and Forcing Saving Throws
- Replies: 3
- Views: 7652
Re: Skillcheck and Forcing Saving Throws
I've been doing a reflex save checks in some places as a sub for climbing. if save_reflex ( $n ) As for the saving checks, this is what I referenced: http://www.forgottenkingdoms.org/board/viewtopic.php?f=5&t=10385&hilit=saving+throws I haven't had much luck getting modifers to work very wel...
- Wed Aug 10, 2016 3:56 pm
- Forum: Area Building Discussion
- Topic: Rand prog, non-aggro attacking when lacking an item
- Replies: 2
- Views: 6250
Re: Rand prog, non-aggro attacking when lacking an item
That seems like a pretty good work around. Thanks!