Search found 47 matches

by Myn
Sun Jun 03, 2018 1:02 pm
Forum: Area Building Discussion
Topic: Using if string($1) to check for any input
Replies: 3
Views: 8456

Re: Using if string($1) to check for any input

Sure thing. I have an intercept prog will echo in the room based upon what is entered after the intercept keyword. I would ideally like there to be a message echoedat the PC if they ONLY enter the intercept keyword, and no extra strings after the intercept keyword. For example: >intercept_prog Keywo...
by Myn
Sat Jun 02, 2018 1:09 pm
Forum: Area Building Discussion
Topic: Using if string($1) to check for any input
Replies: 3
Views: 8456

Using if string($1) to check for any input

Hello!
I was wondering if there is any way to have if string($1) == succeed if there is literally any text entered after it. I am looking for a way to return an error if only the intercept command that triggers this check is entered.

Thanks!
by Myn
Thu Mar 29, 2018 3:59 am
Forum: Events
Topic: :: Decorate Your World :: Make somewhere cool
Replies: 10
Views: 13727

Re: :: Decorate Your World :: Make somewhere cool

Can the entries be spread out over multiple application submissions, or should they only be combined and submitted in a single application?
by Myn
Thu Mar 22, 2018 8:05 pm
Forum: Area Building Discussion
Topic: Command to sever limbs
Replies: 3
Views: 7437

Re: Command to sever limbs

Good to know, thanks!
by Myn
Thu Mar 22, 2018 3:59 pm
Forum: Area Building Discussion
Topic: Command to sever limbs
Replies: 3
Views: 7437

Re: Command to sever limbs

Was this found? I'm trying to find the same thing, and only see this one post.
by Myn
Wed Mar 21, 2018 5:03 pm
Forum: Area Building Discussion
Topic: Justice Code: Making something a crime
Replies: 6
Views: 8988

Re: Justice Code: Making something a crime

This all gives me a good foundation to go forward with, thanks!
by Myn
Wed Mar 21, 2018 2:16 am
Forum: Area Building Discussion
Topic: Justice Code: Making something a crime
Replies: 6
Views: 8988

Re: Justice Code: Making something a crime

The escape part I was more concerned with is rather, if the PC is config +/- SURRENDER.

Is there an if check for configs to see if the PC is willing to accept punishment before getting into the checks to evade the punishment?
by Myn
Tue Mar 20, 2018 4:30 pm
Forum: Area Building Discussion
Topic: Justice Code: Making something a crime
Replies: 6
Views: 8988

Re: Justice Code: Making something a crime

Yeah, that all makes sense. I was wondering if it would take something like that, but I have no idea how putting someone in jail would work as far as releases and what not, and how it all would tie in with other guard programs should you manage an escape.
by Myn
Tue Mar 20, 2018 3:29 pm
Forum: Area Building Discussion
Topic: Justice Code: Making something a crime
Replies: 6
Views: 8988

Justice Code: Making something a crime

Is there a way to subject a PC to the justice code from a prog?

For example, an intercept prog that when PC does action X it applies the same status as, say CRIME_MUGGING?
by Myn
Fri Feb 23, 2018 4:42 pm
Forum: Events
Topic: The Raventhirst Case Files: The Mystery of Viversnare Manor
Replies: 24
Views: 21422

Re: The Raventhirst Case Files: The Mystery of Viversnare Ma

Tolerate meaning withstand the awesomeness of the Haze, I'm sure...

This sounds like it will be a really cool and unique event, I can't wait to see the outcome!
by Myn
Wed Nov 08, 2017 2:06 am
Forum: Resolved Bugs
Topic: Amphail's Daph Eagleshield has a couple of horse tack mislab
Replies: 3
Views: 5421

Re: Amphail's Daph Eagleshield has a couple of horse tack mi

I noticed I did this in an area as well. Since there isn't a lesson for it, should the values line for a mount item be something along the lines of:

0 BODY_QUADRUPED LAYER_ARMOR ARMOR_TYPE_BRIGANDINE 0 0
by Myn
Tue Jul 18, 2017 2:53 pm
Forum: General Discussion
Topic: What areas would you like to see?
Replies: 16
Views: 18953

Re: What areas would you like to see?

Id love to see:
Baldur's Gate
Suzail
Calimport
Athkatla
Selgaunt
by Myn
Tue Jul 11, 2017 1:12 am
Forum: Area Building Discussion
Topic: Area Checker down?
Replies: 1
Views: 5404

Area Checker down?

I had an error come back when trying to use the Area Checker earlier. Is it safe to assume that is tied somehow to the server troubles of late?

Code: Select all

sh: 1: /home/martin/projects/fkareas/svn/hooks/checkarea.py: not found
by Myn
Mon Nov 21, 2016 10:05 pm
Forum: Area Building Discussion
Topic: Checking for empty Inn rooms
Replies: 0
Views: 7082

Checking for empty Inn rooms

I'm trying to make a prog that checks for empty inn rooms before allowing the PC to rent them, but my idea of doing an mpat VNUM if pcinroom($n) > 0 didn't work like I hoped. I assume that this would be similar to how the Dripping dagger has the check option, but I'm not sure how that would go, so I...
by Myn
Wed Nov 16, 2016 6:03 pm
Forum: Area Building Discussion
Topic: mpaffect and herbs
Replies: 3
Views: 7238

Re: mpaffect and herbs

Sure thing, I am making a hushthorn tea which should make the drinker drowsy per FR lore. To do this, I have a prog that sets the drinker's metal state down a bit, and echos about heavy eyes and what not. I'd like to add the hushtorn herb to the PC's affect list through this prog. I was hoping to av...
by Myn
Wed Nov 16, 2016 4:54 pm
Forum: Area Building Discussion
Topic: mpaffect and herbs
Replies: 3
Views: 7238

mpaffect and herbs

I was wondering if there was a way to use mpaffect, or something like it, to add an herb effect from a prog?
by Myn
Sun Sep 18, 2016 1:39 pm
Forum: General Discussion
Topic: Player Status
Replies: 1146
Views: 790323

Re: Player Status

I, too, will be doing a bit of travelling this week so will not really be around.
by Myn
Fri Sep 02, 2016 1:25 pm
Forum: General Discussion
Topic: Traditional Tournament
Replies: 33
Views: 24219

Re: Traditional Tournament

My rider probably won't be around for any weekend events since my playtime is pretty much always zero over the weekends. I haven't really had him on much recently anyways, so no big deal. I just hope to see some cool impromptu jousts in the future with these lances!
by Myn
Fri Aug 19, 2016 4:50 am
Forum: Area Building Discussion
Topic: Skillcheck and Forcing Saving Throws
Replies: 3
Views: 7652

Re: Skillcheck and Forcing Saving Throws

I've been doing a reflex save checks in some places as a sub for climbing. if save_reflex ( $n ) As for the saving checks, this is what I referenced: http://www.forgottenkingdoms.org/board/viewtopic.php?f=5&t=10385&hilit=saving+throws I haven't had much luck getting modifers to work very wel...
by Myn
Wed Aug 10, 2016 3:56 pm
Forum: Area Building Discussion
Topic: Rand prog, non-aggro attacking when lacking an item
Replies: 2
Views: 6250

Re: Rand prog, non-aggro attacking when lacking an item

That seems like a pretty good work around. Thanks!