Search found 174 matches

by Caelnai
Thu Jun 17, 2010 12:20 pm
Forum: Area Building Discussion
Topic: Mithril Hall Construction
Replies: 19
Views: 12801

Re: Mithril Hall Construction

Just chiming on this thread. I'm wrapping up a fill-in to the 50 vnum area of Settlestone, and it looks like a Temple with be forthcoming also, probably inside MH. (Those two projects have threads under the "Under Construction" forum.) There may be enough stuff to tack on an additional 50-...
by Caelnai
Fri May 07, 2010 1:03 pm
Forum: Resolved Bugs
Topic: Attacks in Killmode Spar..
Replies: 6
Views: 4666

Re: Attacks in Killmode Spar..

My test results on this are in Bugzilla (814). Doesn't look like it's changed any since that report. I moved this back to "Confirmed".
by Caelnai
Fri Apr 09, 2010 12:45 pm
Forum: General Discussion
Topic: domain prayers
Replies: 6
Views: 4371

Re: domain prayers

You're not going crazy, Athglor! There were (are) some bugs with memming domain spells which are fixed now or still being worked on. You can find details here. Feel free to comment on that thread if you find something you think is still a problem.

Thanks! :)
by Caelnai
Fri Apr 09, 2010 12:32 pm
Forum: Resolved Bugs
Topic: Memorization: Domain spells trained
Replies: 6
Views: 4692

Re: Memorization: Domain spells trained

Two of these bugs have become "unfixed" allowing you to mem too many domain spells and having them go in the wrong slot. Now entered in Bugzilla (906) and (742) respectively. You should only be able to mem one domain spell per level. Bypassing this should be considered code abuse. Thanks a...
by Caelnai
Fri Apr 09, 2010 10:54 am
Forum: Events
Topic: Moonlight Tea - Seluneite Social
Replies: 35
Views: 20890

Re: Moonlight Tea - Seluneite Social

Not sure about that time as I will be headed to the ocean beach that evening. 8)

I'll try to check on later if folks are still about.
by Caelnai
Thu Apr 08, 2010 12:26 pm
Forum: Area Building Discussion
Topic: Area administration
Replies: 15
Views: 10024

Re: Area administration

I'd like to help out reviewing. It's something I've done quite a bit of over the years, as I'm an offline builder. :D
by Caelnai
Wed Apr 07, 2010 9:03 am
Forum: General Discussion
Topic: Race File Changes
Replies: 18
Views: 8307

Race File Changes

We're getting hordes of questions about this, and I was hoping for some official comment from someone in the know... 8) My understanding is race files have been recently updated which affect player files as well, notably causing significant drops in some stats. Is this correct? Are any manual adjust...
by Caelnai
Wed Apr 07, 2010 1:03 am
Forum: General Discussion
Topic: New Beginnings?
Replies: 23
Views: 12273

Re: New Beginnings?

Wow, big changes indeed! Thanks to everyone, especially those two players. I've enjoyed years of interactions with you both and I'll miss you terribly. Best wishes! :D Marty, I agree with 1-3 above and think implementing those might make 4 happen naturally. The more active imms we have (active in RP...
by Caelnai
Mon Apr 05, 2010 12:32 pm
Forum: General Discussion
Topic: lapidary hammer?
Replies: 2
Views: 2132

Re: lapidary hammer?

There's a bug thread on lapidary. If you subscribe to that thread you'll receive updates when they are posted. :)
by Caelnai
Fri Mar 19, 2010 4:14 am
Forum: Events
Topic: [EVENT] Drow a call to arms
Replies: 76
Views: 41832

Re: [EVENT] Drow a call to arms

Everyone's favourite Baenre priestess will be online tomorrow as much as possible to offer motivation and self-esteem seminars to you lesser drow. :twisted: Also, if any of you wish to lay claim to some of those corpses I've been tripping over, post a specific time and we'll try to get a group toget...
by Caelnai
Tue Mar 16, 2010 4:51 pm
Forum: Resolved Bugs
Topic: PC Corpse decay times
Replies: 13
Views: 7072

Re: PC Corpse decay times

Yes, they survive reboots. Usually also crashes, but not always (depends on the crash).
by Caelnai
Sun Mar 14, 2010 4:40 pm
Forum: Resolved Bugs
Topic: PC Corpse decay times
Replies: 13
Views: 7072

Re: PC Corpse decay times

Cret is right. Many, many years ago the decay was longer. I believe it currently averages under 24 RL hours and has been this way for years. Personally, I favour lengthening the decay. Corpse recovery is sometimes quick, but if in a difficult location or other problems, it would be nice to have some...
by Caelnai
Wed Mar 10, 2010 1:34 pm
Forum: Confirmed Bugs
Topic: turn undead ability not regaining full charges
Replies: 6
Views: 5390

Re: turn undead ability not regaining full charges

We've already had some testing on this per testing a problem with paladin abilities not recharging properly. Might check the guild setting as well, Tavik?
by Caelnai
Wed Mar 10, 2010 1:28 pm
Forum: Unconfirmed Bugs
Topic: Prayers using wrong components
Replies: 4
Views: 3454

Re: Prayers using wrong components

I would add that you can place mistletoe or other items which you do not wish to be used in this manner in a non-spell container.
by Caelnai
Wed Feb 10, 2010 9:32 pm
Forum: Resolved Bugs
Topic: Clerics of Ilmater & Turn Undead
Replies: 4
Views: 3404

Re: Clerics of Ilmater & Turn Undead

On the testport I'm getting 'They have no free clan membership slots' when I try to set a test PC into this guild. (I can't showguild.)
by Caelnai
Wed Feb 10, 2010 12:57 pm
Forum: General Discussion
Topic: Open call for the uncoded deitity temple contributers
Replies: 17
Views: 9457

Re: Open call for the uncoded deitity temple contributers

If still available, I would like Eilastraee - Dancing Dell (3 rooms) in Ardeep.

Thanks for relaunching this, Gwain!
by Caelnai
Sat Feb 06, 2010 2:39 pm
Forum: Resolved Bugs
Topic: Pets and Mob Targeting + Formation
Replies: 4
Views: 3426

Re: Pets and Mob Targeting + Formation

This is Confirmed. Updated Bugzilla (105).

Thanks everyone for the reports! :D
by Caelnai
Sat Feb 06, 2010 2:19 pm
Forum: Confirmed Bugs
Topic: (ouch)shield spells and Ranged weapons
Replies: 18
Views: 10524

Re: (ouch)shield spells and Ranged weapons

We've been racking our brains to find a coded way to fix this, because of the difference between how the mud calculates combat distance compared to D20/3ed. I think the best suggestion so far is to code an intercept on damage from these shields if a PC has set combatmode -ranged, but we'd need to ma...
by Caelnai
Sat Feb 06, 2010 12:55 pm
Forum: Resolved Bugs
Topic: Lapidary and Hammers
Replies: 13
Views: 8358

Re: Lapidary and Hammers

Ok, looks like this is already in Bugzilla (890).
by Caelnai
Sat Feb 06, 2010 12:49 pm
Forum: Resolved Bugs
Topic: Memorization: Domain spells trained
Replies: 6
Views: 4692

Re: Memorization: Domain spells trained

Three separate bugs with mem spells were fixed under 742/801. I think everything is now working correctly. I hope. :lol: