Search found 16 matches
- Sat Sep 03, 2005 9:44 pm
- Forum: General Discussion
- Topic: Apparition
- Replies: 5
- Views: 3785
- Sat Sep 03, 2005 5:47 pm
- Forum: General Discussion
- Topic: Apparition
- Replies: 5
- Views: 3785
- Sat Sep 03, 2005 5:58 am
- Forum: General Discussion
- Topic: Apparition
- Replies: 5
- Views: 3785
Apparition
Ok, here goes another spell. This would be for illusionists. The spell description in Complete Arcane says that the caster takes on a horrible expression on their face. This could include blue skin, parrot face, elephantine nose, rotting tusks, whatever to throw off your enemy. This causes the enemy...
- Sat Sep 03, 2005 5:52 am
- Forum: General Discussion
- Topic: Transmute Wood
- Replies: 1
- Views: 2001
Transmute Wood
A spell taken from the Complete Arcane book. The spell would basically allow a transmuter to form wooden weapons from wooden components for X amount of time. After the time expires, which is dependent upon the spell's skill level, it disintegrates. Also dependent upon the skill level would be what t...
- Sat Aug 27, 2005 1:55 am
- Forum: Area Building Discussion
- Topic: Double up
- Replies: 1
- Views: 1742
Double up
I was wondering if it's currently possible or would be possible in the future to have code that doubles up armor and weapons. For example, knuckle spiked gauntlets that are armor but also give the wearer a piercing attack as well. Another instance would be a dagger shield, obviously doubles up as a ...
- Fri Jul 29, 2005 12:30 am
- Forum: Area Building Discussion
- Topic: Different Reset Messages
- Replies: 1
- Views: 1278
Different Reset Messages
Are we able to set different reset messages for different rooms? For instance, in my area I want an above ground foresty part that might have a reset message like, "Bee buzzing, birds chirping, blah blah blah..." and my underground portion have, "Water trickling, pick strikes rining b...
- Thu Jul 28, 2005 5:48 am
- Forum: General Discussion
- Topic: Wemics and Centaurs - Spirited Charge and Trample
- Replies: 5
- Views: 3752
- Sun Jul 24, 2005 4:20 am
- Forum: General Discussion
- Topic: Stat Requirements
- Replies: 16
- Views: 8879
It's not logical if someone is DESPERATE. If something is wrong, such as someone is sick and is in need of a cure quickly or they will die, I doubt they would just shrug you off and wait for another to come by despite if you looked frumpy frilly butt... not good. http://dictionary.reference.com/sear...
- Sun Jul 24, 2005 12:31 am
- Forum: General Discussion
- Topic: Stat Requirements
- Replies: 16
- Views: 8879
Stat Requirements
It has come to my attention that certain quests have stat requirements. Usually, so I've been told, it's a high CHA level. I've also been told that this has been implimented to deter twinking, which is understandable. You don't want people dropping their CHA to 1 and putting the points elsewhere jus...
- Sat Jul 23, 2005 3:06 am
- Forum: World
- Topic: The school will not accept my characters race.
- Replies: 19
- Views: 11069
- Wed Jul 20, 2005 9:14 am
- Forum: Area Building Discussion
- Topic: Arrows and bullets
- Replies: 2
- Views: 2120
Arrows and bullets
Looking through the Arms and EQ Guide, I came across the calculus. An oversized, two-handed sling that gnomes use to fling flasks of liquids such as alchemist's fire and acid. This brings me to my question/proposition. In the Arms and EQ Guide it mentions that sling bullets (which include flasks and...
- Sat Jun 25, 2005 10:42 am
- Forum: General Discussion
- Topic: Everybody Has A Twin
- Replies: 213
- Views: 131079
- Fri Jun 17, 2005 10:29 am
- Forum: General Discussion
- Topic: Character Theme Songs or Theme music
- Replies: 376
- Views: 276090
I <3 these fun posts...
For Layem it's mos def DJ Assault - Too Much Booty in the Pants.
Think about... keep thinking... yeah, let it rock you over.
Think about... keep thinking... yeah, let it rock you over.
- Tue Jun 14, 2005 2:06 am
- Forum: World
- Topic: Forgotten Realms Information Resources
- Replies: 23
- Views: 36100
Just wanted to throw out that I have a big collection of DnD books, so if you need to know something hit me up with a PM or an email. I currently have... *Races of Faerun *Monsters of Faerun *Monster Manual 1-3 *Dungeon Master's Guide 3.5 *Book of Vile Darkness *Complete Adventurers *Faiths and Pant...
- Fri Jun 10, 2005 3:04 am
- Forum: Area Building Discussion
- Topic: Starting Towns - Just to make sure...
- Replies: 2
- Views: 1771
Starting Towns - Just to make sure...
Just a couple of questions here. First, do mobs/rooms/items all count against your allotted vnums, or do you get a set number for each? Second, when making a hometown, what all do I need to include? Here's what I was thinking about so far. *Newbie Temple *Small Fighter's Guild *Dungeon/Court House/M...
- Thu Jun 09, 2005 9:13 pm
- Forum: Area Building Discussion
- Topic: list of free items you can use in an area
- Replies: 10
- Views: 4570
Question about free items.
Can you take these free items and rename them for your specific area?