Search found 16 matches

by Layem
Sat Sep 03, 2005 9:44 pm
Forum: General Discussion
Topic: Apparition
Replies: 5
Views: 3785

Eltsac's Fear works as a forced flee to monsters. I want the spell to work against PCs and NPCs but not have the affect a forced flee. That would probably be abused too much. Instead a simple weapon drop or an attack reduction would be used.
by Layem
Sat Sep 03, 2005 5:47 pm
Forum: General Discussion
Topic: Apparition
Replies: 5
Views: 3785

This wouldn't be a bash spell, I meant it would be like bash in the sense that it would have a low success rate. The spell itself would cause the enemy to become 'shaken' which in FK terms could mean he would drop his weapon or lose an attack phase or something.
by Layem
Sat Sep 03, 2005 5:58 am
Forum: General Discussion
Topic: Apparition
Replies: 5
Views: 3785

Apparition

Ok, here goes another spell. This would be for illusionists. The spell description in Complete Arcane says that the caster takes on a horrible expression on their face. This could include blue skin, parrot face, elephantine nose, rotting tusks, whatever to throw off your enemy. This causes the enemy...
by Layem
Sat Sep 03, 2005 5:52 am
Forum: General Discussion
Topic: Transmute Wood
Replies: 1
Views: 2001

Transmute Wood

A spell taken from the Complete Arcane book. The spell would basically allow a transmuter to form wooden weapons from wooden components for X amount of time. After the time expires, which is dependent upon the spell's skill level, it disintegrates. Also dependent upon the skill level would be what t...
by Layem
Sat Aug 27, 2005 1:55 am
Forum: Area Building Discussion
Topic: Double up
Replies: 1
Views: 1742

Double up

I was wondering if it's currently possible or would be possible in the future to have code that doubles up armor and weapons. For example, knuckle spiked gauntlets that are armor but also give the wearer a piercing attack as well. Another instance would be a dagger shield, obviously doubles up as a ...
by Layem
Fri Jul 29, 2005 12:30 am
Forum: Area Building Discussion
Topic: Different Reset Messages
Replies: 1
Views: 1278

Different Reset Messages

Are we able to set different reset messages for different rooms? For instance, in my area I want an above ground foresty part that might have a reset message like, "Bee buzzing, birds chirping, blah blah blah..." and my underground portion have, "Water trickling, pick strikes rining b...
by Layem
Thu Jul 28, 2005 5:48 am
Forum: General Discussion
Topic: Wemics and Centaurs - Spirited Charge and Trample
Replies: 5
Views: 3752

I like the idea of trample being allowed for centaur/wemic to learn without the prerequisites but spirited charge might be a bit unbalancing due to the fact that centuar/wemic are already powerhouses right out of character creation.
by Layem
Sun Jul 24, 2005 4:20 am
Forum: General Discussion
Topic: Stat Requirements
Replies: 16
Views: 8879

It's not logical if someone is DESPERATE. If something is wrong, such as someone is sick and is in need of a cure quickly or they will die, I doubt they would just shrug you off and wait for another to come by despite if you looked frumpy frilly butt... not good. http://dictionary.reference.com/sear...
by Layem
Sun Jul 24, 2005 12:31 am
Forum: General Discussion
Topic: Stat Requirements
Replies: 16
Views: 8879

Stat Requirements

It has come to my attention that certain quests have stat requirements. Usually, so I've been told, it's a high CHA level. I've also been told that this has been implimented to deter twinking, which is understandable. You don't want people dropping their CHA to 1 and putting the points elsewhere jus...
by Layem
Sat Jul 23, 2005 3:06 am
Forum: World
Topic: The school will not accept my characters race.
Replies: 19
Views: 11069

There is a help file that lists all of the race/class combinations allowed. It doesn't apply to the newer races, but I think it would have helped in your case.


Help Race
by Layem
Wed Jul 20, 2005 9:14 am
Forum: Area Building Discussion
Topic: Arrows and bullets
Replies: 2
Views: 2120

Arrows and bullets

Looking through the Arms and EQ Guide, I came across the calculus. An oversized, two-handed sling that gnomes use to fling flasks of liquids such as alchemist's fire and acid. This brings me to my question/proposition. In the Arms and EQ Guide it mentions that sling bullets (which include flasks and...
by Layem
Sat Jun 25, 2005 10:42 am
Forum: General Discussion
Topic: Everybody Has A Twin
Replies: 213
Views: 131079

Layem's twin would have to be Jet Li.
by Layem
Fri Jun 17, 2005 10:29 am
Forum: General Discussion
Topic: Character Theme Songs or Theme music
Replies: 376
Views: 276090

I <3 these fun posts...

For Layem it's mos def DJ Assault - Too Much Booty in the Pants.

Think about... keep thinking... yeah, let it rock you over.
by Layem
Tue Jun 14, 2005 2:06 am
Forum: World
Topic: Forgotten Realms Information Resources
Replies: 23
Views: 36100

Just wanted to throw out that I have a big collection of DnD books, so if you need to know something hit me up with a PM or an email. I currently have... *Races of Faerun *Monsters of Faerun *Monster Manual 1-3 *Dungeon Master's Guide 3.5 *Book of Vile Darkness *Complete Adventurers *Faiths and Pant...
by Layem
Fri Jun 10, 2005 3:04 am
Forum: Area Building Discussion
Topic: Starting Towns - Just to make sure...
Replies: 2
Views: 1771

Starting Towns - Just to make sure...

Just a couple of questions here. First, do mobs/rooms/items all count against your allotted vnums, or do you get a set number for each? Second, when making a hometown, what all do I need to include? Here's what I was thinking about so far. *Newbie Temple *Small Fighter's Guild *Dungeon/Court House/M...
by Layem
Thu Jun 09, 2005 9:13 pm
Forum: Area Building Discussion
Topic: list of free items you can use in an area
Replies: 10
Views: 4570

Question about free items.

Can you take these free items and rename them for your specific area?