I'm back, hopefully for a while.
Where have I been?
School and a new job took me away.
I look forward to seeing all the old faces and meeting the new ones!
Search found 529 matches
- Fri Jul 01, 2011 12:10 am
- Forum: Off-topic forums
- Topic: Guess who
- Replies: 3
- Views: 3308
- Sat Aug 08, 2009 10:18 pm
- Forum: General Discussion
- Topic: Examples of Code Abuse
- Replies: 17
- Views: 9159
Re: Examples of Code Abuse
Lets say you have shield as a level 1 domain spell and its not a normal spell on your list. You can memorize shield as a domain in all 9 domain slots if you really wanted to. In fact some feats require you to memorize the spell a few slots higher to take advantage like silent spell and still spell. ...
- Sat Aug 08, 2009 9:19 am
- Forum: General Discussion
- Topic: Examples of Code Abuse
- Replies: 17
- Views: 9159
Re: Examples of Code Abuse
Can you not memorize a lower level domain only spell in a higher level domain slot? Yes you can. To clarify, it's not considered abuse to cast/memorise a level 7 domain spell in Domain spell slots 7, 8 and 9. Now what is abuse is say a level 7 domain spell being able to be memorised in 2 regular sp...
- Tue Jul 14, 2009 11:18 am
- Forum: Area Building Discussion
- Topic: Apply_Ignite
- Replies: 2
- Views: 4248
Re: Apply_Ignite
Pretty sure there isn't. I couldn't find one in the bit list but... You could use a intercept prog, my favorite, on a command and have the item cast produce flame. The only downside I can see is that the player wouldn't be using the actual ignite skill and wont have a chance to advance in it. Robert
- Tue Mar 17, 2009 7:44 am
- Forum: Area Building Discussion
- Topic: Objects casting personal only spells on players.
- Replies: 9
- Views: 6723
Re: Objects casting personal only spells on players.
Code: Select all
if objisworn($o)
cast shield $n
endif
- Thu Sep 25, 2008 2:24 am
- Forum: General Discussion
- Topic: Can't log on to the game
- Replies: 36
- Views: 17204
Re: Can't log on to the game
There is two things that I can believe to be the common culprit. Either AVG or the firewall the university is using. AVG: Turn it off by right clicking in the right hand corner and usually its exit or disable protection. If you can log in to the game now, then you know its a issue with the software....
- Thu Aug 28, 2008 5:56 am
- Forum: General Discussion
- Topic: Stun and Bash
- Replies: 1
- Views: 1856
Re: Stun and Bash
They do different damage types. This will come into play more and more with recent changes that seem to be making their way in.
- Wed Aug 06, 2008 5:36 am
- Forum: Game Suggestions
- Topic: Torches
- Replies: 8
- Views: 5191
Re: Torches
I dont see why we couldnt add a program to items of type fire. I have put small fire out with my shoe irl. It could even be set up that if the room type is not outdoors that when you type extinguish you roll to take damage from the fire, albeit a small amount, wearing boots reduces the risk of injury.
- Sun Aug 03, 2008 8:22 pm
- Forum: Area Building Discussion
- Topic: Couple more questions
- Replies: 11
- Views: 6848
Re: Couple more questions
I believe the affected flags are named invisible, sneaking, hidden vs their skills/spell name of invis, hide and sneak.
- Thu Jul 31, 2008 2:11 am
- Forum: Resolved Bugs
- Topic: Invincible 'Animate object'
- Replies: 16
- Views: 9618
Re: Invincible 'Animate object'
Should an animated object just crumble to dust after its infusion with magic fades?
- Fri Jul 18, 2008 8:42 am
- Forum: Area Building Discussion
- Topic: Program or Quest?... Opening a Door
- Replies: 1
- Views: 2487
Re: Program or Quest?... Opening a Door
PC A decides for some reason, quest related or otherwise, to lock the gate or unlock the gate. PC A types 'lock door' or something like that. At this point I want a check for a group. And possabily a strength check. If the PC is grouped I want the game to echo 'PC A lifts one end of the locking beam...
- Fri Jul 18, 2008 8:26 am
- Forum: General Discussion
- Topic: Attention Faith Managers
- Replies: 175
- Views: 86587
Re: Attention Faith Managers
I will assemble an up-to-date list if no one else does by Sunday.
- Sun May 04, 2008 1:26 am
- Forum: Area Building Discussion
- Topic: A question on mobs and extra descriptions...
- Replies: 4
- Views: 3974
Re: A question on mobs and extra descriptions...
You can use exa_progs on mobs and use mpecho to be the extra lines of information, however this will list after the mobs equipment listing when using the exa command.
- Sat May 03, 2008 5:43 pm
- Forum: Resolved Bugs
- Topic: Merchants and Bandits
- Replies: 68
- Views: 36698
Re: Mobs assisting PCs then killing them
I'd like to thank everyone for posting their examples, at this time we have all the information we need to place this into the bug tracker.
- Sat Apr 26, 2008 8:52 pm
- Forum: General Discussion
- Topic: Training bows and code abuse
- Replies: 13
- Views: 6917
Re: Training bows and code abuse
We have a flag for it, its up to a builder to select to use it or not.
- Sat Apr 26, 2008 8:43 pm
- Forum: Resolved Bugs
- Topic: Inappropriate darkness
- Replies: 10
- Views: 8279
Re: Inappropriate darkness
The path to ardeep is dark per area file, that is not a bug.
- Fri Apr 25, 2008 6:44 pm
- Forum: General Discussion
- Topic: Training bows and code abuse
- Replies: 13
- Views: 6917
Re: Training bows and code abuse
I believe the point that it becomes abuse is when you are using a way around code to prevent the mob from entering the room to battle you. Like sector restrictions prevent mobs from entering certain areas. If I shoot a bandit while swimming on the shoreline the bandit would realistically enter and f...
- Wed Apr 23, 2008 7:04 am
- Forum: General Discussion
- Topic: Player Pictures
- Replies: 180
- Views: 157547
Re: Player Pictures
Cute.
- Tue Apr 22, 2008 6:12 pm
- Forum: General Discussion
- Topic: Experience and Training
- Replies: 42
- Views: 22460
Re: Experience and Training
I just want to pop in and say this: We do not need to rely on the builders or staff for quests or roleplays to reward low level players. If you see a fresh one walk out into the market square with all his plain stuff on. Offer to send him or take him to a place where he can accomplish a task for you...
- Sun Apr 20, 2008 6:13 pm
- Forum: General Discussion
- Topic: Experience and Training
- Replies: 42
- Views: 22460
Re: Experience and Training
Ah, you are right, of course, about Express Deliveries. Any idea why the level 10+ restriction was added (it was actually not there initially)? Because some players ran several characters quickly through it, collecting 100+ platinum on each of those characters, then pooling them together for one ch...