Search found 62 matches
- Sun Mar 30, 2008 6:38 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
Re: [Brainstorm] Fighters
As Selveem mentioned, there is not one particular thing that you can point your finger to and say "That's it". Fighters seem weaker (and are, to a degree) because of the progression of the MUD. Because of the POSITIVE progression of the MUD, moving more towards an accurate 3.5 code. Let's ...
- Tue Feb 12, 2008 4:01 pm
- Forum: General Discussion
- Topic: What's going on up there?
- Replies: 11
- Views: 6342
Japcil, Is that saying that the suggestion of the players are no longer desired or is that saying that based off of the suggestions of the players, the council will vote on the feasibility of the game suggestions and off of that, will be placed into a seperate 'list'? Just wanted some clarification ...
- Tue Feb 05, 2008 1:40 am
- Forum: Game Suggestions
- Topic: Setting and Removing (and Making?) Traps
- Replies: 6
- Views: 4125
Detrap Syntax: detrap <direction|object> This skill is used to remove traps from either objects or passages. In order to use this skill the trap must have been found through search or the spell find traps. Settrap Syntax: settrap <direction|object> <trapname> This skill allows those proficient with...
- Sat Feb 02, 2008 11:10 pm
- Forum: General Discussion
- Topic: New armour/combat code - questions, comments and bugs
- Replies: 101
- Views: 44096
Hrosskell (and everyone else that wants to know),
Here is the link of the AC examples and basic system http://www.gallwey.com/fk/board/viewtopic.php?t=7667
Here is the link of the AC examples and basic system http://www.gallwey.com/fk/board/viewtopic.php?t=7667
- Thu Jan 31, 2008 5:27 pm
- Forum: Events
- Topic: [EVENT] The Feast of True Resurrection
- Replies: 13
- Views: 8747
- Mon Jan 28, 2008 8:21 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
Yup, that was me on probably a couple different areas who helped de-rail this thread from the original focus. For that, my apologies to the players and Imms. While I did, at the time, believe my few ideas were relevant to the discussion, I later viewed them as being nonconstructive. I did have inten...
- Mon Jan 28, 2008 7:16 pm
- Forum: General Discussion
- Topic: Heavy armor vs Light Armor
- Replies: 8
- Views: 5090
Now that it has been stated that quite a few players believe that heavy armor is 'broken' in regards to AC, quality/cost, and even modifiers... Is it possibile that we can get confirmation on this? I don't mind concerns and speculation to be discussed, but it kind of bothers me that it keeps continu...
- Mon Jan 28, 2008 9:36 am
- Forum: General Discussion
- Topic: Questionable loggin?
- Replies: 1
- Views: 1715
Questionable loggin?
After trying several times of accessing the homepage and these forums, I finally made it on. It seemed that there was a file to be downloaded called 'fk' and it was a little over 5KB in size... not exactly sure what's going on (so I didn't d/l it). Also, trying to connect to game.forgottenkingdoms.c...
- Sun Jan 27, 2008 4:41 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
Oo! Another idea: Prior to moving into an area/room with a hostile mob, a character can visibly see the mob and prepare himself for engagement, negating the surprise attack. I would think this could be available for all classes, giving noticable value to improved initiative. (Something simular was m...
- Sun Jan 27, 2008 9:50 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
Nice post Solaghar. While I do agree on quite a bit of what you've posted, there are a few things that I would like to add to/point out. 1) Having a heavy load does not decrease your AC automatically. If you were relying on your Dex bonus as an AC modifier, then yes, having a medium or heavy load wo...
- Sun Jan 27, 2008 3:32 am
- Forum: General Discussion
- Topic: Heavy armor vs Light Armor
- Replies: 8
- Views: 5090
- Sun Jan 27, 2008 1:24 am
- Forum: General Discussion
- Topic: Chaotic Neutral
- Replies: 28
- Views: 13145
- Sat Jan 26, 2008 9:49 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
Fighters are the only class that will really use that armor, clerics are better suited to use medium (I could be wrong but heavy armor should make casting much more difficult) That would be correct, except that clerics use divine spells, not arcane spells. Heavy armor and shields affect arcane spel...
- Sat Jan 26, 2008 8:08 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
*grumble grumble grumble* I hate to say this, but after reviewing some of the suggestions and actually taking the time to think about everything, I am going to have to retract what I said earlier about there not being too many stat points available (glory conversion). First of all, this would do sev...
- Sat Jan 26, 2008 10:24 am
- Forum: Game Suggestions
- Topic: "Defend"
- Replies: 4
- Views: 3961
Echet,
I believe this suggestion is being discussed, along with many other suggestions, at this location: http://www.gallwey.com/fk/board/viewtopic.php?t=7971
But, on a personal note, I'm with you
I believe this suggestion is being discussed, along with many other suggestions, at this location: http://www.gallwey.com/fk/board/viewtopic.php?t=7971
But, on a personal note, I'm with you
- Sat Jan 26, 2008 10:13 am
- Forum: Game Suggestions
- Topic: Brew - odd twist since new code update
- Replies: 14
- Views: 7475
- Sat Jan 26, 2008 10:10 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
As enticing as the suggestion is Oghma, but I would imagine that the other classes would call foul. Rather than having the player chose from an additional class (prestige?), could we not just place in feats, available to all fighters, so that they can chose the 'path' they want to take and RP the ti...
- Sat Jan 26, 2008 4:55 am
- Forum: Game Suggestions
- Topic: Rangers and Disarm
- Replies: 32
- Views: 15910
Orplar, I believe Horace's last post was an attempt at differentiating the classes of warriors, based on weapon abilities. Much like a suggestion that was previously made on another post of having certain spells able to be mastered by specific schools of wizards, the same could be done for the warri...
- Sat Jan 26, 2008 4:40 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
I simply meant that the goal was not to just make fighters more powerful in the sense that they would be able to solo more easily, but rather to make them more interesting/useful. Not trying to be negative about the ideals, but the primary way that experience is gained or that your character is 'fu...
- Sat Jan 26, 2008 1:06 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52869
The glory to stat point conversion is a good thing, in my opinion. I don't think it's a detriment to any classes, all though, it is a bit odd to see a wizard who can carry over 300 pounds and still burn your butt with a fireball. With the limmitation of trainers who are able to train anyone up to a ...