Search found 20 matches
- Sat May 12, 2007 3:27 pm
- Forum: Game Suggestions
- Topic: Aliases and Alter-egos
- Replies: 13
- Views: 9363
I'd be in favour of a greetas command. The tag command would, I think, conflict with the greet, in that they would only tag after you didn't greet them, which implies just as much as now, that it isn't your name, removing one of the IC advantages of the command. And, with the greetas command, it is ...
- Thu May 10, 2007 10:57 pm
- Forum: Game Suggestions
- Topic: AFK of sorts...
- Replies: 10
- Views: 6852
As above really... I've been away from FK for a bit and my character would have been doing this and that for all that time. I'm not claiming he should have progressed just because of time, but I've got to bash, bash and more bash with him in order to show any progression at all, least of all the 6 y...
- Wed May 09, 2007 10:59 pm
- Forum: General Discussion
- Topic: The Great Divide
- Replies: 10
- Views: 6354
EDIT: Even as I was typing, people have commented as well :p (/Edit) Triggered by Dalvyn's mention of his view of skill points, I have spent around three hours reading previous threads on the matter of skills and was going to post about it myself :p Discussion as to an alternative system seems to ha...
- Wed May 09, 2007 6:33 pm
- Forum: Game Suggestions
- Topic: AFK of sorts...
- Replies: 10
- Views: 6852
AFK of sorts...
I'll go out on a limb here and presume that I'm not the only one who will browse and read the forums whilst playing, and, whilst I do try to make sure I pay a good amount of attention to the game, sometimes a particuarly long and interesting post, or a debate will hook me for a while before I rememb...
- Mon Jun 19, 2006 3:46 pm
- Forum: General Discussion
- Topic: Changing the process of dwellings
- Replies: 57
- Views: 31228
Something that has already been said but I thought I'd lend my support to and attempt to clarify a little to do with this sliding scale malarky... Characters such as fighters, wizards and rogues are more likely to have coin and wish a dwelling in the city, so the main payment for them would be in go...
- Sun Jun 18, 2006 9:36 pm
- Forum: World
- Topic: Followers adjective forms
- Replies: 22
- Views: 20536
- Sun Jun 18, 2006 8:58 pm
- Forum: World
- Topic: Followers adjective forms
- Replies: 22
- Views: 20536
Followers adjective forms
Couldn't find anything for this so I thought, as a non-FR-lore-adept-person-a-majig, I'd ask for a list of how one would describe a follwoer of each faith. E.g. malar - malarites (i think :p)
So anyone that could provide a list that covers all the deities programmed and maybe a few extras, thanks
So anyone that could provide a list that covers all the deities programmed and maybe a few extras, thanks
- Mon Jun 12, 2006 10:57 am
- Forum: Area Building Discussion
- Topic: mobs for quest
- Replies: 2
- Views: 2346
- Sun Jun 11, 2006 3:37 pm
- Forum: Area Building Discussion
- Topic: mobs for quest
- Replies: 2
- Views: 2346
mobs for quest
I'm trying to make a quest where it sends the PC out to get rid of the orcs that have just decided to raid the place. I want it to be that once the PC has done it, they don't come back the next time to find that people are all happy at their banishment, yet orcs are invading again. So I was wonderin...
- Fri Jun 09, 2006 12:10 pm
- Forum: General Discussion
- Topic: Priority changes?
- Replies: 54
- Views: 29407
- Thu Jun 08, 2006 11:13 pm
- Forum: General Discussion
- Topic: Capped at master?
- Replies: 8
- Views: 5197
- Thu Jun 08, 2006 10:46 pm
- Forum: General Discussion
- Topic: Capped at master?
- Replies: 8
- Views: 5197
Well, like Nysan, if this sort of topic is being readdressed... Has something dodgy happened to the mining skill lately or is my dwarf just getting less lucky? It used to be that I could go no more than thirty mines, usually less, before I finally got something... Now he's a bit better, but in over ...
- Wed Jun 07, 2006 6:26 pm
- Forum: General Discussion
- Topic: Decapitation
- Replies: 14
- Views: 9837
- Wed Jun 07, 2006 1:32 pm
- Forum: General Discussion
- Topic: Decapitation
- Replies: 14
- Views: 9837
- Wed Jun 07, 2006 1:12 pm
- Forum: General Discussion
- Topic: Decapitation
- Replies: 14
- Views: 9837
Decapitation
Well, when I was adventuring with my character, Anasil, I was getting quite a few one-hit kills, as it were, by knocking their head off. I was asked if there was a decapitation skill that I had trained in or something like that. Thus, I thought upon the possibility of adding a skill to such an effec...
- Tue May 30, 2006 10:51 pm
- Forum: General Discussion
- Topic: Priority changes?
- Replies: 54
- Views: 29407
- Tue May 30, 2006 12:56 pm
- Forum: General Discussion
- Topic: Priority changes?
- Replies: 54
- Views: 29407
Sorry to go and add to things again, but... Over the last couple of days, it's really stood out how some combinations of equipmnet are impossible. For example, it is, i should imagine, very reasonable to have a quiver on the left of your belt, a scabbard on the right and a money pouch (spellpouch/et...
- Fri May 19, 2006 5:41 pm
- Forum: General Discussion
- Topic: Apprenticeship
- Replies: 61
- Views: 30104
- Thu May 11, 2006 3:44 pm
- Forum: General Discussion
- Topic: Priority changes?
- Replies: 54
- Views: 29407
- Thu Apr 13, 2006 12:58 pm
- Forum: General Discussion
- Topic: Meditate Skill Levels and Pulse
- Replies: 7
- Views: 4646
Quick question: What about fighters/warriors/etc? It seems logical that fighting classes would be more used to battle and more able to calm themselves and gain composure after a battle, but I'm pretty sure I read something about these classes not having, and never will have this ability (espeacily w...