Room descriptions - Highlighted text and randomized colors.

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Pakur
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Room descriptions - Highlighted text and randomized colors.

Post by Pakur » Sun Jul 08, 2012 1:26 am

I have had a particular issue with two of my characters, one just came up recently. Pok and Daleron are having the same issue with room descriptions showing up highlighted. The entire descriptions will appear with white/yellow text with a blue background. This is usually the case when wandering in wilderness areas or while inside of homes/taverns/indoors. Also while looking inside of containers while this colour anomaly is occurring, all items appear as a single, random color. I.E All items in a pack/bag show up with green/blue/red text.

While inside of cities ( on the city streets) all colors show up normally except when entering homes/inns/shops at which point the background of the text becomes highlighted again. The VT100 interface ( Maps, Character model, Names, Items in the room, Health, Magic, Stamina ) remains completely unaffected at all times and appears normally. I tried toggling VT100 to OFF, and then back on with no change. This issue *only* affects two characters, Daleron and Pok. Pok has had this issue since character creation and Daleron recently caught this bug a couple of hours ago just before a code update. I am currently using FANG however this issue does occur while I use zMud 3.62 as well. Any solutions would be much appreciated. <3 <3 <3!!
Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent. - Napoleon Hill
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Harroghty
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Re: Room descriptions - Highlighted text and randomized colo

Post by Harroghty » Sun Jul 08, 2012 1:47 am

Did you recently polymorph into a creature with darkvision?
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Gwain
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Re: Room descriptions - Highlighted text and randomized colo

Post by Gwain » Sun Jul 08, 2012 2:09 am

I've seen this in Skullport in the area before the gorge. Rooms with dark green and light green at random.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

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Algon
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Re: Room descriptions - Highlighted text and randomized colo

Post by Algon » Fri Jul 27, 2012 3:36 pm

This kind of things happens a lot when using Fang or the Facebook connector. Never had it happen in zmud though.
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Gwain
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Re: Room descriptions - Highlighted text and randomized colo

Post by Gwain » Sat Jul 28, 2012 2:12 am

I think I was mistaken now that I realize it, my char would have probably been under the affects of darkvision, so everything was monochromatic.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
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