mob item drops

A place to suggest new commands, feats, skills, ...
Post Reply
Cret
Sword Grand Master
Sword Grand Master
Posts: 582
Joined: Sat Aug 09, 2003 4:31 am
Location: Waterdeep
Contact:

mob item drops

Post by Cret » Mon Jul 30, 2012 4:27 am

I suggest that there be a room inventory check when a NPC corpse decomposes or is junked/sac'd that it searches to see if the item is already on the ground in that room, if so... scrap itself, else drop onto the ground. Coins being a possible void in such a program.

This would help eliminate some of the clutter about the mud. As well as when traveling fast.. or sudden combat that you can see whats currently happening instead of needing to scroll past it all.
Image
User avatar
Vantaniael
Sword Apprentice
Sword Apprentice
Posts: 97
Joined: Wed Jul 15, 2009 4:15 pm

Re: mob item drops

Post by Vantaniael » Mon Jul 30, 2012 8:56 pm

Also, have all the new mobs carrying weapons been audited, that is to say mobs in beginning areas or even just prisoners and slave mobs, some of these now have weapons which seems illogical.
Follow your heart, yes.. but use your head, too. Take to every task with zeal and passion, but try to pair it with sage and discerning execution.
User avatar
Alitar
Sword Grand Master
Sword Grand Master
Posts: 1103
Joined: Thu Mar 08, 2012 5:40 am
Location: Canada

Re: mob item drops

Post by Alitar » Tue Jul 31, 2012 5:04 am

Worth noting, those slaves that now have weapons are able to deal alot more hurt upon a player than before. The simple addition of a weapon to those slaves adds significantly to their damage it seems.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
Post Reply