Clairvoyance

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
Post Reply
Nylo
Sword Grand Master
Sword Grand Master
Posts: 447
Joined: Tue Jul 26, 2011 7:15 pm
Location: Ohio, USA

Clairvoyance

Post by Nylo » Tue Aug 07, 2012 12:15 am

The sensor created by this spell, upon 'look'ing at someone, loses invisibility. Invis should only drop when attacking someone.
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Clairvoyance

Post by Raona » Fri Aug 10, 2012 1:53 pm

Looks like the sensor created by this spell,
m136 a magical sensor
lost its inherent invisibility flag when the race files were updated. It's coded as a dummy.

Is there a way to put it back, that is, to make it invoke as invisible? It also fights back - can we make it not do so?

I think
m137 an eye-shaped magical sensor
gives a poor blueprint on how to do this. It is flagged mobinvis. However, it looks as though that means it can't have its invisibility purged and can't be seen with True Sight. That seems overpowered. It also fights back.

Ideally, we'd like both of these mobiles to invoke as affected by invisibility indefinitely (so that it can be dispelled) and also not have an attack, or at least do no damage if they hit. Is that possible?
Tarven
Sword Grand Master
Sword Grand Master
Posts: 365
Joined: Tue Jun 19, 2012 3:40 am

Re: Clairvoyance

Post by Tarven » Fri Aug 10, 2012 8:27 pm

Not sure how things are set up, currently.. if these are created as mobs, though, it should be easy enough to give them the flag:

ACT_NOFIGHT

Perhaps also give them

ACT_SECRETIVE

The rest would probably need to be done in an mprog? I don't know about loading them up invisible, with a spell. Above my paygrade. <.<
Mele
Staff
Staff
Posts: 5933
Joined: Sat Aug 09, 2003 2:24 am

Re: Clairvoyance

Post by Mele » Sat Aug 11, 2012 5:32 pm

I'm pretty sure a 'magical sensor' shouldn't be able to attack, no?
Beshaba potatoes.
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Clairvoyance

Post by Raona » Mon Aug 13, 2012 2:12 am

Mele wrote:I'm pretty sure a 'magical sensor' shouldn't be able to attack, no?
Should not be able to, but they currently do. I think they got attacks as a result of the race code revisions.
Mele
Staff
Staff
Posts: 5933
Joined: Sat Aug 09, 2003 2:24 am

Re: Clairvoyance

Post by Mele » Mon Aug 13, 2012 5:47 pm

"Just because the code let's you" -- don't be attacking with those sensors. :)
Beshaba potatoes.
User avatar
Grenwyn
Sword Grand Master
Sword Grand Master
Posts: 371
Joined: Mon Dec 17, 2007 8:22 pm

Clairvoyance

Post by Grenwyn » Thu Dec 20, 2012 3:12 pm

The magical sensor created by the Clairvoyance spell is not invisible.

I tried casting while visible and invisible with the same result.
Kalahani Ka'uhane
Gottschalk, Witchdoctah
Tyeslan
Sword Grand Master
Sword Grand Master
Posts: 496
Joined: Wed Apr 15, 2009 2:55 am
Location: Canada

Re: Clairvoyance

Post by Tyeslan » Thu Dec 20, 2012 8:29 pm

I believe this is known, and was posted in confirmed bugs here: viewtopic.php?f=136&t=15714
Post Reply